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  1. v1.0.5iOS
    Hello,
    
    this is another bug fix and gameplay improvements update.
    If you haven't yet, please rate and review the game!
    
    What's new?
    Added: Purchase option for card variants after unlocking 40 cards.
    Added: Quick load for the last played game from the main menu.
    Changed: Creates can be sold by dragging them onto the hero (accessibility).
    Changed: When the board is cleared with left over action points, consumed hand slot cards get cleared as well.
    Changed: Optimized game service auto login flow for users declining to login.
    Changed: Optimized Tooltip positions.
    Changed: Barde to be the only attackable card via sword / spell attacks, but lets other monsters attack the player.
    Changed: Stomp to "Deal damage to all revealed attackable cards in this column, equal to half the value of this column's top card."
    Changed: Weekly trial mode available for all days.
    Changed: Death warning removed for redundant states.
    Fixed: Delve result shows wrong dealer and coin animation.
    Fixed: Tooltips stay on screen when tooltipped card is removed.
    Fixed: Card descriptions in constructed menu.
    Fixed: Closing the merchant tutorial after the spell purchase hard locks the game.
    Fixed: Cheater scores in leaderboards.
    Fixed: Slime Boss does not save its maximum value.
    Fixed: After the death warning is canceled, the next card you pickup is clipping below the player UI.
    Fixed: Chest drop chances not correctly displayed in Russian.
    Fixed: Mushroom can target a sold card.
  2. v135Android
    Patch Notes:
    https://www.cardcrawl2.com/patchnotes/#changelog
  3. v1.0.4iOS
    Hello,
    
    this this is another bug fix and gameplay improvements update.
    
    What's new?
    Added: "Stale" game state checker to remind players of the option to sell cards to the shop box.
    Changed: Card and Item draft re-rolls are free now to maintain fairness in the weekly games.
    Changed: Health card text contrast increased.
    Fixed: Second tutorial can get stuck with no option to continue.
    Fixed: Bottomless Bag allows to drag the hero.
    Fixed: Weekly restart does not allow rewarded ad to load.
    Fixed: Split spell uses base card value instead of current modified one.
    Fixed: Remove icon in item constructed menu not displayed correctly.
    Fixed: Daily Quest reward and notification not triggering when more than 1 quest is completed at the same time.
    Fixed: Piggy Bank & Golden Goblet is not triggered when a coin card is equipped via Steal spell.
  4. v134Android
    Patch Notes:
    https://www.cardcrawl2.com/patchnotes/#changelog
  5. v1.0.3iOS
    Hello,
    
    this is another bug fix and improvements update.
    If you haven't yet please leave us a review, this helps a lot!
    
    What's new?
    Added: Floater event for achievement set completed.
    Changed: Tooltips for Chests and Crate cards.
    Changed: Rerolling a daily quest will guarantee at least 1 unlocked hero.
    Changed: If you complete a challenge without failing at least 1 reward chest contains a high value item.
    Changed: Rewarded chests from challenges that drop gold, have least a 250 gold value.
    Changed: Hero card health text contrast increased.
    Changed: Some tooltip and UI text descriptions improved.
    Fixed: Active Pass-sub displays try button for weekly challenge as "play".
    Fixed: Trader quest only tracks in last advanced game.
    Fixed: Variant spell cards show wrong target preview.
    Fixed: Difficulty slider does not move to last completed difficulty.
  6. v1.0.2iOS
    Hello,
    
    this is a bug fix and gameplay improvements update.
    
    What's new?
    Added: Tooltips for Chests and Crate cards.
    Changed: Purchases with two options display an "or" on the button now.
    Added: Purchases with two payment options now display a menu to choose.
    Changed: 30 gold requirement in scoring tutorial reduced to 15.
    Changed: Bottomless Bag can now only move from hand slot to backpack and consumed cards can't be picked up from the backpack.
    Fixed: Constructed selection not changing after going back from difficulty selection.
    Fixed: Tutorial flow issues in column tutorial.
  7. v1.0.1iOS
    Version 131
    
    Happy release day!
    This is a first bug fix update.
    
    What's new?
    Fixed: Extra progress counter for cloud saves needed.
    Fixed: Captain spell does not play his attack sound twice due to culling.
    Fixed: Win animation plays before monster in backpack check decides if won or lost.
    Fixed: Improve steal card text to include that the card gets consumed.
    Fixed: Draft screens don't have background blockers.
    Fixed: Pastor Boss still bugged when at the end of the game.
    Fixed: Gold reward in chest pack not immediately displayed in shop UI.
    Fixed: Weekly game should not be restartable from the pause menu.
    Fixed: Void stone inconsistency with several items.
    Fixed: Shop box coin sound plays when gold gain block sticker is active.
    Fixed: No death warning when activating a holographic spell card whose damage would in turn trigger Imp Bosses ability with enough damage to kill you.
    Fixed: Certain death warning when Kings Guard Pike item would kill the only auto attacking monster.
    Fixed: No death warning when Iron Chest would not block damage because Pauldrons already reduced damage to less than 5.
    Fixed: Shop timer resets too early.

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AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Card Crawl 2, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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