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- v1.0.5iOS
Hello, this is another bug fix and gameplay improvements update. If you haven't yet, please rate and review the game! What's new? Added: Purchase option for card variants after unlocking 40 cards. Added: Quick load for the last played game from the main menu. Changed: Creates can be sold by dragging them onto the hero (accessibility). Changed: When the board is cleared with left over action points, consumed hand slot cards get cleared as well. Changed: Optimized game service auto login flow for users declining to login. Changed: Optimized Tooltip positions. Changed: Barde to be the only attackable card via sword / spell attacks, but lets other monsters attack the player. Changed: Stomp to "Deal damage to all revealed attackable cards in this column, equal to half the value of this column's top card." Changed: Weekly trial mode available for all days. Changed: Death warning removed for redundant states. Fixed: Delve result shows wrong dealer and coin animation. Fixed: Tooltips stay on screen when tooltipped card is removed. Fixed: Card descriptions in constructed menu. Fixed: Closing the merchant tutorial after the spell purchase hard locks the game. Fixed: Cheater scores in leaderboards. Fixed: Slime Boss does not save its maximum value. Fixed: After the death warning is canceled, the next card you pickup is clipping below the player UI. Fixed: Chest drop chances not correctly displayed in Russian. Fixed: Mushroom can target a sold card.
- v135Android
Patch Notes: https://www.cardcrawl2.com/patchnotes/#changelog
- v1.0.4iOS
Hello, this this is another bug fix and gameplay improvements update. What's new? Added: "Stale" game state checker to remind players of the option to sell cards to the shop box. Changed: Card and Item draft re-rolls are free now to maintain fairness in the weekly games. Changed: Health card text contrast increased. Fixed: Second tutorial can get stuck with no option to continue. Fixed: Bottomless Bag allows to drag the hero. Fixed: Weekly restart does not allow rewarded ad to load. Fixed: Split spell uses base card value instead of current modified one. Fixed: Remove icon in item constructed menu not displayed correctly. Fixed: Daily Quest reward and notification not triggering when more than 1 quest is completed at the same time. Fixed: Piggy Bank & Golden Goblet is not triggered when a coin card is equipped via Steal spell.
- v134Android
Patch Notes: https://www.cardcrawl2.com/patchnotes/#changelog
- v1.0.3iOS
Hello, this is another bug fix and improvements update. If you haven't yet please leave us a review, this helps a lot! What's new? Added: Floater event for achievement set completed. Changed: Tooltips for Chests and Crate cards. Changed: Rerolling a daily quest will guarantee at least 1 unlocked hero. Changed: If you complete a challenge without failing at least 1 reward chest contains a high value item. Changed: Rewarded chests from challenges that drop gold, have least a 250 gold value. Changed: Hero card health text contrast increased. Changed: Some tooltip and UI text descriptions improved. Fixed: Active Pass-sub displays try button for weekly challenge as "play". Fixed: Trader quest only tracks in last advanced game. Fixed: Variant spell cards show wrong target preview. Fixed: Difficulty slider does not move to last completed difficulty.
- v1.0.2iOS
Hello, this is a bug fix and gameplay improvements update. What's new? Added: Tooltips for Chests and Crate cards. Changed: Purchases with two options display an "or" on the button now. Added: Purchases with two payment options now display a menu to choose. Changed: 30 gold requirement in scoring tutorial reduced to 15. Changed: Bottomless Bag can now only move from hand slot to backpack and consumed cards can't be picked up from the backpack. Fixed: Constructed selection not changing after going back from difficulty selection. Fixed: Tutorial flow issues in column tutorial.
- v1.0.1iOS
Version 131 Happy release day! This is a first bug fix update. What's new? Fixed: Extra progress counter for cloud saves needed. Fixed: Captain spell does not play his attack sound twice due to culling. Fixed: Win animation plays before monster in backpack check decides if won or lost. Fixed: Improve steal card text to include that the card gets consumed. Fixed: Draft screens don't have background blockers. Fixed: Pastor Boss still bugged when at the end of the game. Fixed: Gold reward in chest pack not immediately displayed in shop UI. Fixed: Weekly game should not be restartable from the pause menu. Fixed: Void stone inconsistency with several items. Fixed: Shop box coin sound plays when gold gain block sticker is active. Fixed: No death warning when activating a holographic spell card whose damage would in turn trigger Imp Bosses ability with enough damage to kill you. Fixed: Certain death warning when Kings Guard Pike item would kill the only auto attacking monster. Fixed: No death warning when Iron Chest would not block damage because Pauldrons already reduced damage to less than 5. Fixed: Shop timer resets too early.