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  1. v1.0.0Android
  2. v1.3.2iOS
    This fixes a bug when creating shaders in the newest version of iOS
  3. v1.3.1iOS
    - Bug Fixes
        - Fixed errors in Screen Size, Volume Flatten and Volume Textures nodes
        - Fixed shader error in Noise 3D node when no position input is connected
  4. v1.3iOS
    - Shade Standard is now free (as in beer)
        - All standard users have been upgraded to Shade Pro free of charge
        - The free trial now unlocks Shade Pro for its duration
    - New Example
        - Trail Effect
    - New Nodes
        - Screen Size - The size of the screen :O
    - Engine
        - Updated to Lua 5.4, improved performance and garbage collection
        - GLTF added to supported preview model formats
    - Interface
        - Gradient editor handles touch interaction more consistently
        - Swizzle connections are now easier to drag
    - Experimental (Beta features)
        - Drag images into the gradient editor to sample colors directly
        - Transform - Arbitrary 3D vector transformations
        - Time Shift - Shift time for any expression further down the graph
        - Function, Input and Output nodes enabling subgraph editing (very experimental)
  5. v1.2.8iOS
    - Custom Lighting (finally)
        - Use Light Params and the new Lighting input to have direct control over all lighting in your shader
    - New Example
        - Toon Shading (using custom lighting)
        - Triplanar (Simplified) (using new Triplanar node)
    - New Nodes
        - Light Params - for use with custom lighting
        - Triplanar - simplified triplanar mapping in one node
        - Spherical (replaced Spherical to Cartesian)
        - SDF Paint
    - Experimental (so much so they have no icons yet)
        - Transform UV - experimental sub-network transformation shinanigans
        - Buffer / Buffer Source - experimental double-buffered texture wizardry
    - Exporter Plugin System
        - Support for custom lighting and custom unpack normal methods
    - Unity (Surface) plugin
        - Added initial support for custom lighting
        - Now using UnpackNormal() for normal maps
        - ShadeUtility.cs is now bundled with the plugin (but not exported), copy to your Unity project in an Editor subfolder to use
        - Graph.json is now exported as well for use with ShadeUtility.cs
        - Texture sampling in vertex function now uses tex2Dlod and correct parameters
        - Default Unity.shader exported in .shader bundles now matches this plugin
        - Plugin now exports folders without .shader extension for improved portability (does not effect ShadeUtility.cs)
    - Misc
        - The IAP is a once off forever purchase, functionally identical to a full-price app
  6. v1.2.7iOS
    - Fixed the main menu UI in the library from rendering incorrectly
    - Some potential crashes fixed
    - Improves usability on Mac
  7. v1.2.6iOS
    New Examples:
    • Simply Sand - Stylised PBR Island Sand Material based on a certain game with animals that cross paths
    • Jack-O'-Lantern - Spooky Halloween pumpkin showing off vertex displacement and parallax offset effects
    
    Performance:
    • Reduced texture memory consumption by roughly 1/3rd (should help with super-heavy graphs like Forest Floor)
    • Reduced node-preview resolution to save memory
    
    Bug Fixes:
    • The background input for Tiler nodes no longer rotates when setting random rotation
    • Non-pattern inputs for Tiler nodes now use coordinates relative to the Tiler (instead of stamps)
    
    Misc:
    • Updated IAP copy to make extra double super sure that users know we do not have subscriptions, just a FREE trial
  8. v1.2.5iOS
    New Built-In Plugin:
    • Map Export, export all texture maps to a folder for use in other tools and apps
    
    Bug Fixes:
    • Repeat/Mirror/Clamp sampling options for texture-based nodes now work correctly
    • Updated several plugins to export folders instead of bundles
    • Added missing mip level parameter for texture2DLod method
    • Built-in Unity exporter code generation fix related to gradient nodes
    • 8 and 16 bit Grayscale/RGB/RGBA images are now saved to PNG format correctly
  9. v1.2.4iOS
    Bug fixes for people living on the edge
  10. v1.2.3iOS
    *** Emergency Hot-fix replacing version 1.2.2 which contained a serious crash bug ***
    
    - Perceptual Gradients
    The Gradient node has been updated with more options.
    It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space.
    You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options
    
    - Texture Node Update
    Adds `Wrap Mode`, `Filter Mode` and mipmap options
    
    - Improved Unity Export (Pro only)
  11. v1.2.2iOS
    - Perceptual Gradients 
    The Gradient node has been updated with more options. It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space. You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options
    
    - Texture Node Update
    Adds `Wrap Mode`, `Filter Mode` and mipmap options
    
    - Improved Unity Export (Pro only)
  12. v1.2.1iOS
    Compare Node
    
    - Compare two inputs using logical operators (less than, equal, and so on). Choose which value to send through based on the result of the comparison

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