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  1. v1.0.19Android
    Fixing 16kb page file
  2. v1.0.17iOS
    -Fixing error caused by exiting sculpt mode and using face selections
    -Keyboard Shortcuts!
      Left Shift: Gesture button
      Left Cmd + Z: Undo
      Left Cmd + Y: Redo
      Q: Box Select
      W: Transform
      E: Rotate
      R: Scale
      F: Focus
      Z: Toggle Pivot Center/Last Active Element
      X: Toggle Orientation Local/Global
      Left Cmd + S: Save
      Left Cmd + E: Export
      Left Cmd + I: Import
      1: Object Selection Mode
      2: Vertex Selection Mode
      3: Edge Selection Mode
      4: Face Selection Mode
      Left Cmd + 1: Modeling Mode,
      Left Cmd + 2: Sculpt Mode,
      Left Cmd + 3: Material Mode
      Left Cmd + 4: UV Mapping Mode
      Left Cmd + 5: Paint Mode
      Left Cmd + 6: Rendering Mode
      Ctrl + Mouse Drag: Zoom
      Alt + Mouse Drag: Pan
  3. v1.0.16iOS
    -Upgraded Boolean modifiers.  They're completely rewritten!  They are still experimental, slow, and create noisy models, but fixed many cases where faces would disappear.
  4. v1.0.16Android
  5. v1.0.15iOS
    -Fixing OBJ import when file ends with null char
  6. v1.0.14iOS
    -Holding the shortcut button while scaling faces/edges will extrude and scale (similar to inset).
    -Fixing issues with displaying selected edges at the end of objects
  7. v1.0.13iOS
    -Fixed texture paint color picker memory leak.
    -Fixed texture paint color picker from picking a darker color.
  8. v1.0.12iOS
    -Fixed issue where zooming too close would break move/scale handles
  9. v1.0.11iOS
    -Fixed touch handles when switching pivot/rotation mode
  10. v1.0.10iOS
    -Bug fixes for sculpt, export, and vertex commands
  11. v1.0.9iOS
    -Speed optimizations
  12. v1.0.8iOS
    -Fixing normals on prisms
  13. v1.0.7iOS
    -Create prisms now allows you to specify the number of sides.
    -Allowing minimum height subdivisions on Cylinder to be 0.
    -Making scale handles easier to use
    -Fixing issue where low quality material was showing on mirrored objects in render mode.
    -Fixing mirrored objects getting cut off in render mode
    -Fixing X Ray for mirrored objects.
  14. v1.0.6iOS
    -Stop rotate handle from selecting after completing a rotation.
  15. v1.0.5iOS
    -In local mode and face mode, handles use face normal if all normals match
  16. v1.0.4iOS
    -Fixing render resolution not saving.
    -Fixing Ambient Occlusion not saving to render preview or export
  17. v1.0.3iOS
    -Fixed issue where handles could not moved after a new selection.
  18. v1.0.2iOS
    -Stopped texture paint from hitting invisible objects
    -Refresh UV editor texture when switching modes
  19. v1.0.1iOS
    -Fixing issue that new objects wouldn't be created
    -Fixing issue where scaling was based on previous object rotation instead of current

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