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- v1.0.19Android
Fixing 16kb page file
- v1.0.17iOS
-Fixing error caused by exiting sculpt mode and using face selections -Keyboard Shortcuts! Left Shift: Gesture button Left Cmd + Z: Undo Left Cmd + Y: Redo Q: Box Select W: Transform E: Rotate R: Scale F: Focus Z: Toggle Pivot Center/Last Active Element X: Toggle Orientation Local/Global Left Cmd + S: Save Left Cmd + E: Export Left Cmd + I: Import 1: Object Selection Mode 2: Vertex Selection Mode 3: Edge Selection Mode 4: Face Selection Mode Left Cmd + 1: Modeling Mode, Left Cmd + 2: Sculpt Mode, Left Cmd + 3: Material Mode Left Cmd + 4: UV Mapping Mode Left Cmd + 5: Paint Mode Left Cmd + 6: Rendering Mode Ctrl + Mouse Drag: Zoom Alt + Mouse Drag: Pan
- v1.0.16iOS
-Upgraded Boolean modifiers. They're completely rewritten! They are still experimental, slow, and create noisy models, but fixed many cases where faces would disappear.
- v1.0.16Android
- v1.0.15iOS
-Fixing OBJ import when file ends with null char
- v1.0.14iOS
-Holding the shortcut button while scaling faces/edges will extrude and scale (similar to inset). -Fixing issues with displaying selected edges at the end of objects
- v1.0.13iOS
-Fixed texture paint color picker memory leak. -Fixed texture paint color picker from picking a darker color.
- v1.0.12iOS
-Fixed issue where zooming too close would break move/scale handles
- v1.0.11iOS
-Fixed touch handles when switching pivot/rotation mode
- v1.0.10iOS
-Bug fixes for sculpt, export, and vertex commands
- v1.0.9iOS
-Speed optimizations
- v1.0.8iOS
-Fixing normals on prisms
- v1.0.7iOS
-Create prisms now allows you to specify the number of sides. -Allowing minimum height subdivisions on Cylinder to be 0. -Making scale handles easier to use -Fixing issue where low quality material was showing on mirrored objects in render mode. -Fixing mirrored objects getting cut off in render mode -Fixing X Ray for mirrored objects.
- v1.0.6iOS
-Stop rotate handle from selecting after completing a rotation.
- v1.0.5iOS
-In local mode and face mode, handles use face normal if all normals match
- v1.0.4iOS
-Fixing render resolution not saving. -Fixing Ambient Occlusion not saving to render preview or export
- v1.0.3iOS
-Fixed issue where handles could not moved after a new selection.
- v1.0.2iOS
-Stopped texture paint from hitting invisible objects -Refresh UV editor texture when switching modes
- v1.0.1iOS
-Fixing issue that new objects wouldn't be created -Fixing issue where scaling was based on previous object rotation instead of current