• Modding: Made Crush Depth values moddable
• Fixed bug where depth achievements could fail to trigger
v1.4.31Android
• Modding: Made Crush Depth values moddable
• Fixed bug where depth achievements could fail to trigger
v1.4.30iOS
• Added Spanish localization
• Added drop shadow to torpedo track time markers to make them more readable against light blue background
• Fixed bug where side mission search ships would give up and leave on loading a saved game
v1.4.29iOS
• Added channel to separate Nagashima Island in Sea of Japan
• Added separate saved value for Wait in Place “Stop for Targets of Opportunity” (vs Fast Travel)
• East Indies: Prevented getting side missions on the coast of Australia
v1.4.28iOS
• Added features to Custom Markers: Time, speed, and extrapolated position
• Added saving/loading of crew location assignments
• Added saving/loading of location repair order
• Added some missing text localizations
v1.4.27iOS
• Fixed .50-cal AA gun fx stuck on if gun was firing when boat submerged
v1.4.26iOS
• Raising periscope higher above the water now increases its vision range by up to 750 yds (moddable)
• Raising periscope higher above the water now increases range at which enemies can spot it by up to 2x (moddable)
• Added “Help” buttons to some HUD elements
• Added corner markers to buttons with additional long-press menus
• Fixed bug where AA gun could jam and interrupt firing
• Fixed not being able to add new missions in Campaign modding editor
• Fixed rudder button turning off when tapping compass while already turnin
v1.4.21iOS
• Stability fixes
v1.4.20iOS
• Fixed incorrect draft values in Recognition Handbook
• No longer hide right rudder button when waypoints menu is open if UI is in Mouse mode
• Moved volume slider above Music checkbox (to make clear that it applies to all game volume)
• Modding: Added editor for the order of Auto-Upgrades
• Fixed Mission Status “Score” page showing ship displacement instead of points
• Fixed chart ship marker line having incorrect length at non-1080p resolutions
v1.4.18iOS
• You can now hide from enemy sonar underneath large ships
• Fixed rare bug where “raised” periscope could be half underwater
v1.4.17iOS
• Periscope/Bridge vertical tick marks now indicate 1 degree each at minimum zoom
• Ship Recognition Handbook: Size reference lines now account for model scaling
• Added bearing (angle to end-point) on Custom Marker line
• Modding: Added “Sinking Ships” section to Game Vars
v1.4.14iOS
• Modding: Simplified Vehicles/Weapons by only showing fields that actually apply to the current item
• Modding: Added section labels to Vehicles/Weapons
• Modding: Added per-torpedo-type multipliers for dud/circular run chance
v1.4.13iOS
• Deepened Straits of Kammon in Sea of Japan
• Long-pressing “fire spread” button now opens the Torpedo Spread Editor (AKA “The Spredator”)
• Added vertical wire marker at waterline in binoculars view
• Added boat/captain names to management view
• Torpedo gyro dial disabled when in periscope or bridge view (since it has no effect)
• Modding: Added options to Game Vars > UI to turn off some HUD elements
• Modding: Removed torpedo spread angle/timing from Game Vars (can now be edited in-game)
v1.4.12iOS
• Sub-Chasers can no longer shoot themselves
• Long-pressing the Pause button now hides the HUD
• Destroyed buildings are no longer restored when returning to a partially-destroyed enemy base
• Modding: Removed Campaign per-mission ModSets, as they didn’t work
• Modding: Added hooks to load/play a sound on each notification
v1.4.11iOS
• On each patrol, one enemy ship class will award a double point bonus
• Modding: In GameVars, reorganized some items out of Difficulty (e.g. all torpedo settings are now under Sub Weapons)
• Fast Travel/Wait in Place Targets of Opportunity are no longer detected at radar range if radar has been destroyed
• Fixed rare bug where sunk ships could re-float themselves
v1.4.10iOS
• Pickup/dropoff side missions: Number of enemy searchers is now randomized (could even be zero)
• Your spotters no longer gather info on targets that are not in line of sight
• Enlarged HUD notifications button in Touch UI mode
v1.4.9iOS
• Added screenshot button to game menu (default hotkey: ‘U’)
• Added screenshot settings to Options menu
• Enlarged custom marker label text on mobile
• Custom marker label text now scales with UI mode
• Sea of Japan: Opened up previously impassable channels:
• Oshima Island (off west coast of Kyushu)
• Omura Bay
• Hirado Island
• Straits of Kammon (between Kyushu & Honshu)
• Sea of Japan: Added shore defenses at Straits of Kammon
v1.4.8iOS
• Added button to Continue most recently saved game
• Added option to halt Wait in Place on spotting new convoy
• Reduced minimum time between time scale resets to 10 seconds (moddable)
• East Indies Pack: Adjusted land level of Banda Sea map to prevent rescue missions on marshland
v1.4.6iOS
• Added warning + time scale reset when nearing seafloor
• Torpedo room now only auto-switches when targeting a ship in Bridge/Periscope view
• Crew Auto-Assigner now distributes more evenly (tries to not leave any location empty)
• Crew Auto-Assigner will now assign officers to enlisted roles if no enlisted crew available
• Boat will now use electric motors when surfaced if engines are offline
• Added keyboard shortcut: Activate Waypoints System (default: ‘9’)
• Reduced fuel consumed during Wait In Place by another 50% (moddable)
v1.4.3iOS
• Added East Indies Expansion Pack
• Added filtering to mission log viewer
• Enemy aircraft are now grounded in heavy rain (moddable)
• Removed download timeout (for slow network connections)
• Modding: Can now set age range for crewmen
• Modding: Allow editing of Fast Travel and idle fuel consumption rates
• Modding: Allow editing of chart view plot marker fade-out time/amount
• Fixed missing sound files error
• Fixed torpedo tubes display not refreshing after Fast Travel/Wait In Place
• Fixed radar not coming back online if 100% damaged when surfacing
v1.3.35iOS
• Greatly increased chance of getting at least one “spy rescue” side mission per patrol
• Added timer showing delay until dive (Sim difficulty)
• Added new enemy fuel depot variant
• Enemy convoys are now more and more scarce as a Campaign progresses (reduced by 50% by final patrol; moddable)
• Reduced fuel consumed during Wait In Place by 50% (moddable)
• Modding: Added field to specify a Mod Set per Campaign mission
v1.3.34iOS
• Made enemy Direct-Fire gunners better at leading a moving target
• Fixed recruiting some underage crewmen
• Added button to cancel expansion pack downloads
v1.3.33iOS
• Torpedo tubes are now reloaded during Fast Travel and Wait in Place
• Fixed potential crash when loading saved games with a destroyer listening for ping returns
v1.3.32iOS
• Halved Gato’s fuel range (to account for travel to/from mission area)
• Enemy ships now might not report your position when hit by an undetected torpedo (chance varies by difficulty; moddable)
• Added keyboard shortcut for Advanced Torpedo Controls menu (default: Ctrl-T)
• Modding: Number of extra escorts per “whale” at Hard/Sim can now be changed
• Fixed missing 'œ' character in French localization
• Fixed one extra torpedo magically appearing when continuing a game with empty tubes and no reloads
• Fixed locked target info still displayed after Wait in Place
v1.3.30iOS
• Time Scale will now only auto-reset to 1x at most once every 30 seconds (moddable)
• Fixed crash when certain modding values were set to 0
• Fixed color-picker colors inverted when UI set to Night Mode
v1.3.28iOS
• Long-pressing zoom buttons now goes to max/min zoom level
• Added more handling of expansion pack download errors
• Fixed bug where last torpedo(es) could fail to load
• Fixed bug where game browser could incorrectly show South Pacific Campaign games as “Complete” after playing an Aleutians Campaign game