| Core Identity |
| Developer | Omnilojo Pte Ltd | Shengqu Games | 11 bit studios s.a. | EpiCoro d.o.o. | Foursaken Media | Team17 Digital Limited | SMART Technologies | LuTa Games | New Story Inc. (Apps) | 9z Games(HK) |
| Category | Games | Adventure | Games | Games | Games | Games | Games | Strategy | Games | Games |
| Platform | iOS | Android, iOS | iOS | iOS | iOS | iOS, Android | iOS | Android | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 4.4 / 5 | 4.5 / 5 | 4.4 / 5 | 0.0 / 5 | 4.8 / 5 | 4.1 / 5 | 4.8 / 5 | 0.0 / 5 | 4.5 / 5 | 4.5 / 5 |
| Ratings Count | 51,948 | 729 | 246 | 0 | 1,363 | 355 | 124 | 0 | 1,258 | 29,582 |
| Price | Free | Free | $2.99 | Free | Free | $3.99 | $4.99 | Free | Free | Free |
| Release Date | Sep 11, 2024 | May 31, 2020 | Mar 27, 2019 | Mar 2, 2024 | Nov 30, 2022 | Oct 25, 2017 | Mar 15, 2023 | Apr 11, 2026 | Jan 5, 2024 | Jun 24, 2025 |
| Last Updated | May 15, 2026 | Aug 19, 2025 | Dec 18, 2025 | Mar 7, 2024 | Sep 15, 2025 | Oct 25, 2017 | Mar 23, 2023 | Apr 30, 2026 | Jan 29, 2026 | May 7, 2026 |
| Sentiment & Reviews |
| Sentiment | terrible | - | mixed | - | positive | - | - | - | negative | terrible |
| Score | 15/100 | - | 35/100 | - | 75/100 | - | - | - | 30/100 | 15/100 |
| Praises | - Core survival and base building mechanics provide an initially engaging experience for new players
| - | - Engaging survival gameplay loop provides a unique emotional experience for players
| - | - Immersive real-time strategy gameplay provides deep engagement without requiring constant internet connectivity for travel
| - | - | - | - Core gameplay loop provides an addictive experience for players who enjoy long sessions
| - Community interaction and social support within the union system provide a positive collaborative experience
|
| Complaints | - Aggressive bait and switch marketing creates a massive disconnect between advertised gameplay and reality
- Predatory pay to win mechanics and alliance bullying ruin the competitive balance for free players
- Technical instability and loading failures prevent consistent access to the game following the latest update
| - | - Display resolution issues on newer mobile devices cause significant visual obstruction
- Misleading product naming regarding the quantity of available story content
| - | - Persistent data reset failures prevent players from restarting their campaign progress after returning to the game
| - | - | - | - Frequent technical bugs and missing event rewards frustrate players during competitive gameplay sessions
- Aggressive monetization and slow progression speed create a pay to win experience
- Progression resets and save data loss discourage long term investment in the game
| - Deceptive advertising practices misrepresent the core gameplay as a puzzle game instead of a strategy builder
- Aggressive pay-to-win mechanics and monetization pressure force spending to maintain progress in competitive modes
- Technical instability and persistent bugs disrupt gameplay and prevent progression in the latest build
|
| Requests | - Transparent advertising that accurately reflects the actual base building and survival gameplay mechanics
| - | - Expansion of story content to match the depth of the original game
| - | - Native controller support would improve the tactical feel and reduce reliance on touch-based auto-battle mechanics
| - | - | - | - Reliable purchase restoration for speed boosts and permanent upgrades is required
| - Dedicated puzzle game mode requested to remove mandatory base building and strategy elements
|
| Strategic Intel |
| Strengths | - Alliance system creates social network effects that increase switching costs
- Mole Gold Rush event spikes DAU via time-gated rewards
| - | - Audio-drama narrative provides a distinct emotional hook
- Morally ambiguous decision system drives replayability
- Remastered visual assets maintain franchise brand identity
| - Caravan progression loop provides clear long-term goal setting
- Robot army construction differentiates the survival theme
| - Fair monetization model drives positive sentiment
- Dual-mode combat increases session depth
| - Trait-based social deduction mechanic drives organic word-of-mouth acquisition
- Family-centric survival narrative differentiates from cartoon-style competitors
- Premium trait expansion provides a clear conversion lever
| - | - | - Evolution system provides a clear progression-gated monetization lever
- 2D visual style differentiates the title from traditional fantasy-themed competitors
| - Social union system creates community-driven retention
- Vertical UI reduces session friction
|
| Weaknesses | - Premium tier monetization pressure alienates free players
- 15/100 sentiment score indicates severe trust deficit
- Technical instability prevents consistent access
| - | - Display resolution regressions on recent hardware
- Misleading content volume leads to value-for-money complaints
- Lack of difficulty settings makes resource management punishing
| - Zero rating count limits organic discovery
- Absence of in-app purchase tiers restricts revenue potential
| - Persistent data reset failures
- Unresponsive auto-lock combat controls
- Application crashes during high-intensity combat
| - Android rating of 3.42 trails iOS 4.08 rating
- Lack of live-service events limits long-term retention
- Limited update cadence compared to 16-release competitor cycles
| - | - | - Progression resets and save data loss discourage long-term investment
- Aggressive monetization creates a pay-to-win experience
- Frequent technical bugs block core mission systems
| - Deceptive advertising triggers high refund rates
- Progression-blocking bugs disrupt core loop
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| Pricing | freemium | freemium | paid | free | freemium | freemium | paid | free | freemium | freemium |
| Momentum | Active | - | Steady | - | Zombie | - | - | - | Intense | Maintenance |
| Update Cadence | 3 versions, 2 majors/6mo, ~28d avg | - | 5 versions | - | 1 versions | - | - | - | 5 versions | 5 versions, ~20d avg |