DIGS: Interior Design Gamev2.3.0
Released November 4, 2026Major
iOS Android
What changed
- UXNew scoring system requiring design principles like balance and scale
- UXReal-time star meter visualizes room progress during placement
- ContentStar Rooms: new chapter featuring twenty unlockable rooms
- New featurePet system allowing adoption and naming of 24 different breeds
- UXEnhanced 3D views and improved furniture models
- SocialHead-to-head mode to compete against rivals or personal bests
- RetentionEconomy adjustments including larger budgets and daily check-in gifts
- UXNew Nudge button for precise placement and Media tab in catalog
- ContentHoliday-themed rooms, new music, and Home for the Holidays pack
- MonetizationTwelve free pet breeds and expanded coin value
Original release notes
New in 2.3: stars that care how a room is arranged, Star Rooms and pets. • Three stars now takes a well-arranged room: a focal point, balance, scale, color and layers. The score card has a new Design row and says what the next star needs. • A star meter climbs while you place, so you can see the room getting better. • Star Rooms: a new chapter of twenty tricky rooms that open with the stars you've earned. • Pets: adopt and name dogs, cats, birds, fish and reptiles. There are twenty-four breeds, and twelve are free. • The 3D views now match your plan piece for piece, with better sofas, lamps, chairs and wall pieces. The walk-in view starts clear of the furniture. • Head to head: play a room against a rival or your own best score. • Budgets have more room in them, coins go further, and there's a small gift for checking in each day. • A Nudge button moves a piece half a cell at a time, and the catalog has a new Media tab with speakers. • Weekly rooms for Thanksgiving and Christmas, a Home for the Holidays pack, and new music. You can mute the music in Settings. • Ciana has curly hair now.