| Core Identity |
| Developer | ELYLAND INVESTMENT COMPANY LIMITED | Niantic, Inc. | Niantic, Inc. | Ludia Games inc. | Niantic, Inc. | Gram Games | Socialpoint |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS |
| Store Metrics |
| Rating | 4.1 / 5 | 4.0 / 5 | 4.7 / 5 | 4.5 / 5 | 4.8 / 5 | 4.7 / 5 | 4.8 / 5 |
| Ratings Count | 2,094 | 638,591 | 47,672 | 126,699 | 61,245 | 420,164 | 1,473,610 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Oct 16, 2017 | Jul 7, 2016 | Sep 13, 2023 | May 29, 2018 | Oct 28, 2021 | Jun 28, 2017 | Mar 21, 2013 |
| Last Updated | Dec 16, 2025 | Apr 27, 2026 | Apr 6, 2026 | Apr 30, 2026 | Apr 9, 2026 | Jun 30, 2026 | Apr 17, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | mixed | - | mixed | - | positive | excellent |
| Score | 75/100 | 35/100 | - | 55/100 | - | 85/100 | 82/100 |
| Praises | - Core creature collection loop provides an engaging and accessible outdoor activity for families
- Non-intrusive advertising model allows players to earn rewards voluntarily without forced interruptions
- Generous item distribution systems reduce the need for constant proximity to points of interest
| - Core exploration loop encourages physical activity and outdoor engagement for long-term players
| - | - Realistic dinosaur visual design and animation quality keep fans engaged during daily collection sessions
| - | - Addictive merge loops and satisfying dragon evolution mechanics
| - Dragon Variety & Collection
- Nostalgic Appeal
|
| Complaints | - Inconsistent creature spawn rates and unreachable building locations frustrate players during active sessions
- Technical instability and loading failures prevent consistent access to the game environment
- Aggressive third-party advertisements occasionally lock the application interface and require a full reboot
| - Frequent application crashes and performance instability post-update disrupt core gameplay sessions
| - | - Frequent application crashes and loading glitches disrupt gameplay sessions following the latest update
| - | - High-frequency complaints regarding random item drop rates and progression bottlenecks
| - Gem Scarcity
- Excessive Wait Times
|
| Requests | - Geographic metadata for captured creatures would provide better context for the collection experience
- Regular content updates and lore expansions are necessary to maintain long-term player interest
| - Toggle options for map-based raid dens to reduce visual clutter and improve interaction
| - | - Implementation of level-capped tournament modes to ensure fair competition for all player tiers
| - | - | - |
| Strategic Intel |
| Strengths | - Faction-based combat [PvP Arena] drives long-term retention
- Portal system [AR Map] increases session frequency
- Non-intrusive ad model [Monetization] sustains user goodwill
| - Global IP brand recognition lowers acquisition costs
- Adventure Sync creates a persistent physical-habit moat
- B2B retail partnerships provide physical distribution
| - | - High-fidelity creature models drive long-term engagement
- Hybrid-crafting mechanics create a unique collection loop
| - | - Persistent camp-building loop creates high switching costs
- 1,600+ object combinations drive long-term engagement
| - Massive collection tail (1000+ dragons)
- Strong multi-platform monetization strategy (Webstore)
- High brand loyalty and nostalgic value
|
| Weaknesses | - Loading failures [Technical] prevent consistent access
- Inconsistent spawn rates [Game Logic] frustrate active users
- 4.13 rating [Platform] lags behind category leaders
| - 0.1★ rating gap on Android vs iOS
- Frequent post-update crashes
- Remote raid pass pricing alienates casual segments
| - | - Frequent crashes post-update disrupt gameplay
- Aggressive monetization creates a pay-to-win environment
- Unfair matchmaking causes new-user churn
| - | - Random-item monetization creates negative sentiment
- Lack of real-time competitive PvP limits retention
| - Significant progression friction (Gem scarcity)
- Long hatching/breeding timers (6+ hours)
- Perceived 'Pay-to-Win' mechanics in PvP
|
| Pricing | freemium | freemium | free | freemium | free | freemium | freemium |
| Momentum | Zombie | - | Intense | Active | Intense | Active | Intense |
| Update Cadence | 1 versions | - | 5 versions | 5 versions, ~6d avg | 5 versions | 5 versions, ~5d avg | 3 versions, 1 majors/6mo, ~15d avg |