DriftPad: Gamepad Tester icon

DriftPad: Gamepad Testerv1.0.1

Released September 8, 2026Major

iOS

What changed

  • UXImproved stick drift detection logic requiring a sequence of samples to prevent false failures
  • UXAdded retry option and clearer messaging for failed measurements
  • New featureNew visual progress indicators (rings) for the rim sweep test
  • PerformanceIncreased input polling rate to match controller hardware for better accuracy
  • PlatformFixed checklist completion bug for wired controllers
  • UXImproved device naming accuracy for non-gamepad peripherals

Original release notes

Sharper measurement, clearer answers.

• Stick drift no longer reports a failure from one stray touch — the resting pass needs a real run of samples before it judges.
• A test that could not measure now says so and offers a retry, instead of printing a verdict about your controller.
• The rim sweep shows rings for the arcs you have covered, so you can see what is left.
• Input is read at the controller's own rate rather than the screen's, so fast presses and quick flicks are no longer missed.
• A controller on a cable no longer leaves the checklist unfinishable, and devices that are not full gamepads are named honestly.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by DriftPad: Gamepad Tester, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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