DriftPad: Gamepad Testerv1.0.1
Released September 8, 2026Major
iOS
What changed
- UXImproved stick drift detection logic requiring a sequence of samples to prevent false failures
- UXAdded retry option and clearer messaging for failed measurements
- New featureNew visual progress indicators (rings) for the rim sweep test
- PerformanceIncreased input polling rate to match controller hardware for better accuracy
- PlatformFixed checklist completion bug for wired controllers
- UXImproved device naming accuracy for non-gamepad peripherals
Original release notes
Sharper measurement, clearer answers. • Stick drift no longer reports a failure from one stray touch — the resting pass needs a real run of samples before it judges. • A test that could not measure now says so and offers a retry, instead of printing a verdict about your controller. • The rim sweep shows rings for the arcs you have covered, so you can see what is left. • Input is read at the controller's own rate rather than the screen's, so fast presses and quick flicks are no longer missed. • A controller on a cable no longer leaves the checklist unfinishable, and devices that are not full gamepads are named honestly.