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- v1.43Android
- Various bugfixes and improvements
- v4.2.0iOS
- Fixed error with updating fire and injury bars in multiplay clients - Fixed error that could cause switch boxes to become unusuable after being on fire
- v4.1.0iOS
Gameplay: EMERGENCY 5 - Hamburg flood, one car would sometimes not spawn after repeating the mission EMERGENCY 2016 - Supermarket robbery, the robbers now take much longer to escape - Improved visualization of towing rotated cars - Improved behaviour of the weather when repeating missions - The rescue dog team now no longer can be unresponsive after getting into and out of their car - The supervisor will stop giving tips after the mission has already failed - Command icons in the help screen will now properly change when switching between units pages - A purely decorative pier in Munich can no longer be used to get units onto the water - Fixed a rare instance where firemen ran to the edge of the map, when ordered to cut open a vehicle - Fixed a potential disconnect issue when calling units in multiplayer mode - Fixed buildings in Cologne and Hamburg that were difficult for firemen to enter - Fixed rare issue with disappearing mouse cursor after cutscene in the Oktoberfest event - Improved interactions between diver and boat - Collapsed buildings are now marked on the minimap - Many small improvements to usability to make units more responsive Graphics: - Wind turbines now turn the right way - Fixed animation issues with the police dog handler - Fixed off-center text in some loading screens Multiplayer: - Improved performance for clients - Compatibility with EMERGENCY 20 established - Missing persons are now displayed better for clients - Improved lighting of vehicles for clients - Fixed rare issue where no treatment was possible after decontamination - Improved stability of multiplayer server - Fixed overlapping windows in the ending screens
- v3.0.3iOS
Update 3.0.3 - Fixed a possible game freeze in EMERGENCY 2017 campaign's "Demonstration" mission
- v3.0.2iOS
Gameplay - New EMERGENCY 2017 campaign is now available as in-app purchase - Removed fixed sequence of events when starting freeplay or multiplay for the first time on a map - The freeplay/multiplay events newly introduced in update 3.0.1 now appear more often - Sirens now get played longer than only a few seconds - The markers below helicopters are not blocking movement and lading commands any more Bug fixes - In freeplay it was possible to get a mission level higher than 4, which was not intended - Firefighters got stuck after pulling an injured criminal - Fire bars above oil patches in mission "Flood" were not visible - The "Avalanche" mission could get stuck when treating and transporting buried victims without rescuing them first with the helicopter - The freeplay event "Dirty Bomb" could fail due to time out even though all criminals got arrested already - In some cases, the turntable ladder vehicle could not reach victims to be rescued - In Hamburg, civilists and units could get stuck near the water - The police helicopter does not stutter any more when chasing a criminal - After the "Hostage" event, sometimes the house disappeared - Removed the audio effect hinting at a vehicle not being able to find its way, which was played too often - The achievement for mission "Reactor Disaster" is now easier to get - Some of the new multiplay events could not be solved by a client alone GUI - The information message on a gained achievement did not disappear correctly in some cases - In the main menu, an information message was added when the game has to perform content consistence check for multiplay - Furthermore, a message is now shown during savegame synchronization with online accounts - Savegame contents is now explained in the save menu for savegames, to avoid confusion (only progress inside the campaign gets saved) - Some player unit help screens got reworked - Various minor bug fixes in user interface Miscellaneous - Account login with e-mail address instead of login name could lead to game progress not being saved correctly - Camera view can now be rotated by pressing the middle mouse button as well - Various minor usability improvements Graphics - Some player vehicles were colored wrong when using a different language than English or German - In mission "Gang War", the screen could stay dark for some time after the intro - Some adaptations for the historical firefighters - Fixed appearance of firefighter's hoses in multiplay - Fixed short framerate drop due to too many particles getting visible - Smoother camera transition in tutorial
- v3.0.1iOS
New content o New freeplay and multiplay events: - Storm front over the city - Blackout - Manhunt - Explosion at rock concert o Additional new freeplay event: - Train crash o Added unit overview window which can be opened by clicking on a new button inside the minimap or by pressing 'O' Additional improvements and fixes o General - Full multiplay and modding compatibility between EMERGENCY 5, 2016 and 2017 - Many stability improvements - Additional performance optimizations o Graphics - Highlighting of recommended graphics setting for your Mac in graphics settings menu - Additional map polishing regarding slightly misplaced objects - Fixed several visual glitches o Effects - Improved bloom effect which previously could look odd in certain lighting & weather combinations - Low quality graphics: Damaged or destroyed windows are now black so one can no longer see through the buildings - The selection marker below player's personnel now rotate slightly as it did in EMERGENCY 4 - Dead persons now have a special pose so one can identify them faster - Persons diagnosed as deceased are marked with an icon now o Units - Faster animation of firefighters getting equipment from rescue vehicle - Faster animation of crane vehicle - Intensive care transport vehicle can now be used in freeplay and multiplay for EMERGENCY 2016 (and 2017) players - Rescue dog: Faster feedback if no victim can be found - SWAT helicopter can now be sent to hover (using right-click), land or rope down the SWAT team (using buttons) o Campaign - Some changes to the EMERGENCY 5 Avalanche mission so that finding and rescuing all victims works better o Events - Gangster behavior improvements for some police events - Automatic cleanup of failed freeplay events o Gameplay - Added a hint when units can't reach their target position - Smoother following of moving targets, e.g. policemen chasing gangsters o Freeplay - How many events can be active at the same time is now controlled by the current event level, which is shown in the information bar at the top - Improvements to event appearance probabilities o Multiplay - Multiplay communication uses a proxy server now so no port forwarding is needed any more - Additional IPv6 support - Added direct connection mode so clients can connect to a host by entering the host IP address - Fixed disconnects caused by certain gameplay situations o GUI - Unified hotkeys for unit commands - Jumping to an event is now also possible by clicking into the objectives list - Showing both event time and game time of day where it makes sense - Usability improvements - Inside the minimap, the path of the currently selected unit is now shown in singleplay modes - Added more tooltips - Various more minor GUI tweaks o Audio - Fixed that several audio effects were played too loud after an building evacuated audio effect had been played - Smoother audio fade in/out for ambient sound
- v2.1.1iOS
Gameplay: Inside the Avalanche event, fixed invisible persons to rescue Graphics - Fixed a shader combination problem which could trigger inside the Avalanche event - Fixed umbrella color changing when switching between closed/opened - Fixed wet surfaces effect causing on some perpendicular visual artifacts (Ultra settings only) GUI: The mini-map can now also be zoomed with the mouse wheel
- v2.1.0iOS
- Various performance and stability improvements. Thanks to all users sending us crash reports and informing our support via https://www.world-of-emergency.com/support about problems found. - The available display resolutions are no longer limited to the operation system display resolution in order to support GPU driver supersampling techniques - Fixed a rarely triggering bug causing fire lighting staying active after the fire went out - Fixed overlay bars and icons being updated one frame too late resulting in a swimming overlays effect - The animation for falling trees is now smoother - SWAT team members leaving the helicopter via row is now smoother - The helicopter door of the rescue helicopter was closing too early resulting in a visible clipping with the paramedic team - No longer active contamination clouds now fade out smoothly - Fix for hostage taking event being stuck in case the gangsters give up - Added support for second speaker voice (command and selection feedback for player units) - Fixed a bug that local highscores got lost - Fixed traffic light issues inside the Hamburg and Berlin map
- v2.0.3iOS
- Various bug fixes