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  1. v1.15.0Android
    You can now swap the positions of enemies with your characters during combat, making it easier to tap enemies on mobile.
    Attempted to fix an issue where a character’s selected skill was sometimes deselected after an enemy attack.
  2. v1.13.4iOS
    - Fixed a bug where the character gets stuck in certain situations
  3. v1.13.3iOS
    - Fixed a bug where the character gets stuck in certain situations
  4. v1.13.2iOS
    - Added option to refresh merchant
  5. v1.13.1iOS
    - Adjusted merchant gem price calculation: now also scaled by item level (iLvl)
    - Fixed bug where consumable items could be used below their required level
  6. v1.13.0iOS
    - Added Greater Potions of Life and Energy, which restore 50% of the corresponding stat
    - Reduced the item level of medium potions (Life and Energy) from 5 to 4, lowering both their cost and requirements
    - Added missing translations
  7. v1.12.0iOS
    - Added legacy goblin avatars from DoE
  8. v1.11.4iOS
    - Balanced item level requirements: after NG+30, each new NG only adds +1 level requirement
    - Unequip items if they become unusable after upgrading
  9. v1.11.0iOS
    - Increased epic loot chance from 6.25% to 10%
    - Increased legendary loot chance from 1.56% to 2%
    - Fixed thieving and threat cap
    - Show gem discounts and gold bonuses on the purchase screen
    - Added missing translations
    - UI Changes
  10. v1.10.0iOS
    - Goblins are also immune to paralysis now
    - Rewarded video ads now give 80 gems instead of 60
    - Bosses now drop gems upon defeat
    - Reduced base blacksmith cost from 2500 to 2000 gold
    - Increased thieving and threat cap to 10,000%
    - Improved clarity of spell energy cost display in skill descriptions
  11. v1.9.2iOS
    - Reforge cost reduced from 100 to 80
    - Bosses can now be protected by 3 common mobs starting from NG+
    - If there aren't enough gems or gold, show the 'Buy More' dialog
    - Increased the maximum number of blacksmith enhancements from 10 to 15
    - Sound interruptions will now only occur if game music is enabled
    - Added missing translations
    - Fixed a potential crash related to local notifications (the "open chest" reminder)
  12. v1.9.0iOS
    - Added a new playable race: Goblin
    - Added NG level upgrade system at the blacksmith
    - Tons of balance changes to races and skills. See Discord for details
    - Perception cap reduced to 85%, but racial bonuses can now exceed the cap
    - Added item quality label to the item details
  13. v1.8.1iOS
    Fixed issue where music stopped after viewing a rewarded ad.
  14. v1.8.0iOS
    - Enabled cloud saving via Apple Game Center
    - Added "Reforge" feature to modify stats and attributes of magical items
    - Updated bank item count after deposit/withdraw actions
    - After reaching the soft cap for an attribute, further bonuses have reduced effectiveness (e.g., +100% for an additional +1% over the cap)
    - Reduced required level per ng multiplier from 0.25 to 0.20
    - Fixed an issue where the app could consume more battery than expected while idle
  15. v1.7.0iOS
    - Now basic strikes heal 5% of energy
    - The floor color changes depending on the depth
    - Number of items in merchant sales increased from 3 to 6
    - Threat per party position increased from 10% to 20%
    - Fixed an issue where the app could consume more battery than expected while idle
  16. v1.6.0iOS
    - Changed the maximum number of enemies to 2 in dungeon levels 1 to 3, except during the first entry into the dungeon
    - New home screen
    - Modified keyboard shortcuts
    - Fixed occasional duplicate music playback
    - Added 112 legacy avatars (from Depths of Endor)
  17. v1.5.1iOS
    Added inventory sorting and multi-sell
    
    Store refresh guarantees magic items
    
    Updated race icons
    
    Added Simplified Chinese
    
    Filter enemies by affliction in bestiary
    
    Show inventory/bank space used
    
    Warning if fewer than 4 party members
    
    Fixed off-hand weapons (iLvl 6–7)
    
    Accessibility auto-enabled with TalkBack/VoiceOver
  18. v1.4.0iOS
    - You can now filter store items by iLvl, Guild and Slot, with each refresh costing 2 gems
    - Twin Fangs (Rogue): Damage lowered to 50%, but now always applies poison
    - Gem cap: Bank & Inventory slots: 600; Merchant: 1400
    - Watch a rewarded ad for gems every 1 hour, and for gold every 5 min
    - UI improvements
    - Fixed some translations
  19. v1.3.0iOS
    - Slight UI improvements inside dungeons: battles, chests, traps and altars
    - New skill: Banner (Warrior level 18)
    - Balance changes:
      - Increased defensive values of Fire Shield (Mage), Shadow Ward (Warlock) and Fortitude (Priest)
      - Immolate now affects up to 2 targets, but its damage has been reduced
  20. v1.2.1iOS
    - Increases the HP your characters gain per level, from 3.5 to 4
    - Slightly increased defensive values ​​for starting enemies
    - Reduced damage boost skills from 250% to 225%
    - Critical effect reduced from 100% to 50%
    - Enemy critical chance increased from 5% to 15%
    - Show guild info from character creation and guild switching
    - Show coordinates on dungeon
    - Reduced level requirement for each NG
    - Added tooltips for stats and attributes description in the item dialog
  21. v1.1.0iOS
    - Balance changes:
      - 300% attack boost now lasts 1 turn instead of 2, and is reduced to 250%
      - Circle of Healing now targets up to 3 characters
    - Fixes:
      - Resolved issues with rewarded ads on iOS
      - Other minor bug fixes and improvements
  22. v1.0.3iOS
    - Max level increased to 999
    - Fixed incorrect value when comparing off-hand items
    - Accessibility enhancements
    - Added website link
    - Fixed some translations
    - Added translations: de, fr, it, pt
    - Bug fixes
  23. v1.0.0iOS
    Initial release
  24. v0.1.18iOS
    - Added Bleed Affliction: Deals 5% of max HP each turn and reduces SPEED by 5%
    - Added level 30 skills
    - UI improvements
    - Balance changes

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Endor Awakens: Roguelite DRPG, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0