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  1. v1.1.03iOS
    - Game no longer loads old progress when gaining focus.
    - Time core no longer uses a while loop. Shouldn't freeze your game anymore at extreme numbers.
    - Drawing cards now iterates instantly.
    - *** in CA now shows an orange \* if offline time is active. As before green shows if scaledtime is selected, and red shows if dev options is active.
    - Other minor UI fixes.
    - Balenced the TM upgrades for starting IDS buildings. (These upgrades have been reset)
    - Entropy fragments are now protected from NaN.
  2. v1.1.03Android
    Update info can be found in the Event Horizon.
  3. v1.1.02iOS
    Patch notes are in game.
  4. v1.0.4iOS
    - Fixed a bug where Empowered tiles didn't correctly add their effects.
    - Improved the save system logic to cache the save file instead of write to disk constantly,. now only makes a backup on application quit rather than every save.
    - Temporal Accelerator now charges over 10 real seconds (Upgradable)
    - Moved gameplay settings to an overlay.
    - Reordered the Event Horizon menu.
    - Added realm info for IDS
  5. v1.0.3iOS
    - Capped all RoR infinite upgrades to 100 levels.
    - Text no longer wraps in RoR, this should stop it from being so jumpy on scientific notation.
    - Fixed an issue with card scaling.
  6. v1.0.2iOS
    - Fixed scaling on RoR buildings
    - Added toggle for auto buyers in FoP
    - Added 5 new TR upgrades that affect IDS
  7. v1.0.1iOS
    - Fixed unlocking CA, now properly happens at tier 5 instead of tier 6
    - Fixed bugs with goal system.
    - Fixed epilogue not properly unlocking at 40 TS hours.
    - Updated panel durability descriptions to say Timescale Seconds instead of just seconds.
    - Added rating request when CoT is unlocked.
    - Reduced timescale seconds required to generate a hex 1200 -> 600

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