Loading...
- v1.1.03iOS
- Game no longer loads old progress when gaining focus. - Time core no longer uses a while loop. Shouldn't freeze your game anymore at extreme numbers. - Drawing cards now iterates instantly. - *** in CA now shows an orange \* if offline time is active. As before green shows if scaledtime is selected, and red shows if dev options is active. - Other minor UI fixes. - Balenced the TM upgrades for starting IDS buildings. (These upgrades have been reset) - Entropy fragments are now protected from NaN.
- v1.1.03Android
Update info can be found in the Event Horizon.
- v1.1.02iOS
Patch notes are in game.
- v1.0.4iOS
- Fixed a bug where Empowered tiles didn't correctly add their effects. - Improved the save system logic to cache the save file instead of write to disk constantly,. now only makes a backup on application quit rather than every save. - Temporal Accelerator now charges over 10 real seconds (Upgradable) - Moved gameplay settings to an overlay. - Reordered the Event Horizon menu. - Added realm info for IDS
- v1.0.3iOS
- Capped all RoR infinite upgrades to 100 levels. - Text no longer wraps in RoR, this should stop it from being so jumpy on scientific notation. - Fixed an issue with card scaling.
- v1.0.2iOS
- Fixed scaling on RoR buildings - Added toggle for auto buyers in FoP - Added 5 new TR upgrades that affect IDS
- v1.0.1iOS
- Fixed unlocking CA, now properly happens at tier 5 instead of tier 6 - Fixed bugs with goal system. - Fixed epilogue not properly unlocking at 40 TS hours. - Updated panel durability descriptions to say Timescale Seconds instead of just seconds. - Added rating request when CoT is unlocked. - Reduced timescale seconds required to generate a hex 1200 -> 600