Loading...
- v1.1iOS
Daily Runs! More Missiles! New Utilities! Over 50+ Bugfixes! Welcome to Exoloper 1.1! 1.1 Introduces DAILY RUNS! You'll get access to two attempts at the daily run per day, and the campaign will be picked randomly from any of the campaigns (currently just Croseus and Demeter). Completing a run *in any way* (yes including dying) will add your score to the leaderboards, and scoring here is just how many Commonwealth units have you destroyed. So get out there and wreck some tanks! IMPORTANT NOTE: With version 1.1, Exoloper's pricing model has changed. There is now only a single in app purchase to unlock all content, current and future. Anyone who has bought the Demeter DLC will automatically own this content. It additionally contains a brand new Missiles Pack, access to Micro Warp Drives and more. This also means that the Croseus campaign has now been locked behind the unlock. Replacing the Croseus Campaign as the free tier of gameplay is the new Daily Run Campaign. Additionaly, access to all Epic tier items has now been restricted to the unlock. Updates: - Balance: Increased Croseseus drop weight by 50 - Balance: increase minimum speed a bit (maybe 15?) - Balance: Tweaked a lot of the damage values throughout the game. - Map: Military base: added more pathways around the base, removed most of the fuel silos and added more exits. - Feature: Weapon: Automatic Railgun - Feature: Weapon: Nuke Launcher Epic - Feature: Weapon: Dumbfire Launcher Rare - Feature: Weapon: Dumbfire Launcher Common - Feature: Weapon: Swarm Missile Launcher Epic - Feature: Weapon: Swarm Missile Launcher Uncommon - Feature: Utility: Anti Missile System - Feature: Utility: Warp Jump - Feature: Utility: Pulse Shield - Feature: Daily Runs - Feature: UI: Show loot for per POI in campaign - Improvement: Radar now differentiates between unknown targets and known targets. - Over 50 crash and bug fixes.
- v1.06iOS
Another bugfix and UX fix patch, mostly focussing on getting the in-app-purchase related content working properly. Thanks so much for your patience with these issues! - IMPROVEMENT: Added top level features to highlight the DLC page. - IMPROVEMENT: Offline detection and handling for iAP related UI. - IMPROVEMENT: Slightly spaced out reload / torso twist / throttle and fire controls. - IMPROVEMENT: Modify Hud selection and movement UX generally improved - Potential fix: BUG: Missing string 'ıtem details' - Potential fix: DLC related crashes. - FIX: Moved reposition controls for Joystick in Modify HUD to be always on screen. - FIX: BUG: HUD Repositioning wasn't properly loading. - FIX: BUG: CRASH: Nullref UI_Repositionable.SetPosition() - FIX: BUG: CRASH: Index was out of range: MenuHangarController.ForceUnitSelection()
- v1.05iOS
Hi all. Another patch today to clear up some of the more major issues. Still trying to figure out some of the missing string issues. I've also made things a little better for early gameplay, specifically turning off Commonwealth reinforcement waves when you're in Pilot rank 1. (you can see your rank on the main screen), and adding a visual timer to show when the next wave will appear during combat. Feel free to let me know if this helps! - FIX: BUG: tutorial for add unit came up in difficult decisions. - FIX: BUG: BUG: DLC info page looks bad in landscape iPhone. - Potential fix: BUG: Missing string 'add item' - Potential fix: CRASH: IAPManager.RestorePurchases() - IMPROVEMENT: added commonwealth reinforcement timer next to map ui in combat. - IMPROVEMENT: removed commonwealth reinforcements from pilot rank 1.
- v1.04iOS
Another batch of bugfixes and cleanups. Notably, in this version I've significantly reduced the level of smoke and debris from various weapon impacts which should make the game more playable across the board. - FIX: CRASH: Tutorial crashes in edit unit on consecutive runs - FIX: BUG: IAP Manager falls over when device is offline - FIX: BUG: UI Falls over if device is offline - FIX: BUG: when backing out of extraction menu, it leaves an overlay that you have to back out of again - FIX: BUG: Spawned friends paperdoll UI doesn't show during combat... sometimes? - IMPROVEMENT: Significantly dialed back the amount of smoke and debris during explosions - IMPROVEMENT: Reduced default sensitivity from 1 to 0.5 - IMPROVEMENT: Reduced default camera shake amount from 1 to 0.75
- v1.03iOS
PSA: Last patch introduced a little issue where the Forest DLC was set to "owned" by default. If you're currently in a forest campaign and haven't bought the DLC, your existing campaign should be fine, but you'll need to buy it proper in the future. // 1.03 9031 - FIX: BUG: Error with DLC.
- v1.02iOS
just another small bugfix patch coming today to solve some of the more major issues that've cropped up since launch (and even one in the last patch) - FIX: BUG: Opening remap Hud in campaign has no exit option - FIX: BUG: DLC Page only available on iPhone Portrait. - FIX: BUG: Items extracted in one campaign will be extracted again in the next campaign - IMPROVEMENT: made ui a little bigger on iPhone Portrait + landscape. - IMPROVEMENT: Controls: Invert Y
- v1.01iOS
Thanks everyone so much for joining in so far! Just a small patch today to fix a couple of the more major issues that've popped up since launch. - FIX: BUG: CRASH: When pressing on Loadout preview in save loadout screen - FIX: BUG: CRASH: Remap Controls in the menu causes the game to crash. - FIX: ISSUE: AI now pop smokes at appropriate time - IMPROVEMENT: Added DLC Page to main menu (to be able to buy new campaigns)