| Core Identity |
| Developer | NieStudio Creative LLC | Andrew Morrison | Garphill Games Limited | AppA11y, Inc. | CGE Digital s.r.o. | Thor Teknoloji Dis Ticaret Ltd Sti | Grzegorz Dziembowski | UAB Target Works | Dire Wolf Digital | John Fimiani |
| Category | Games | Games | Games | Games | Games | Board | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | iOS | iOS | iOS, Android | Android | iOS, Android | iOS, Android | Android, iOS | iOS |
| Store Metrics |
| Rating | 4.8 / 5 | 5.0 / 5 | 3.7 / 5 | 4.6 / 5 | 4.7 / 5 | 3.9 / 5 | 4.8 / 5 | 4.3 / 5 | 4.9 / 5 | 0.0 / 5 |
| Ratings Count | 2,343 | 2 | 6 | 5,795 | 1,029 | 1,122 | 1,814 | 295 | 74 | 0 |
| Price | Free | Free | Free | Free | $4.99 | Free | Free | Free | $7.99 | $2.99 |
| Release Date | Dec 6, 2018 | Feb 29, 2024 | Aug 25, 2020 | Nov 21, 2012 | Sep 11, 2024 | Apr 28, 2020 | Dec 1, 2017 | Apr 24, 2015 | Jun 25, 2024 | Jan 15, 2026 |
| Last Updated | Aug 10, 2023 | Apr 18, 2026 | May 13, 2025 | May 7, 2026 | Apr 29, 2026 | May 19, 2026 | May 4, 2026 | Jan 2, 2024 | Sep 25, 2025 | Jan 16, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | positive | - | positive | mixed | - | positive | - | positive | - |
| Score | 65/100 | 75/100 | - | 75/100 | 45/100 | - | 85/100 | - | 85/100 | - |
| Praises | - Simplified scorekeeping mechanics remove the need for manual math during casual game nights
| - Digital scoresheets replace paper logs and simplify tracking for various board games
| - | - Exceptional accessibility features for blind and visually impaired users drive long-term retention
| - Adaptation of the physical board game mechanics provides a refreshing and engaging digital experience
| - | - Deep, specialized support for complex Gloomhaven campaign tracking that generic dice games cannot replicate.
| - | - Faithful digital adaptation of the physical board game rules
| - |
| Complaints | - Frequent application crashes during gameplay sessions cause significant loss of progress
| - Permission errors prevent data saving and app functionality on newer Android devices
| - | - Broken chat functionality and message delivery failures hinder social interaction post-update
| - Frequent server connectivity issues and maintenance downtime disrupt active matches and daily challenge progress
| - | - Manual entry requirements for complex Frosthaven rulesets create administrative friction.
| - | - Lack of social features or recurring content updates
| - |
| Requests | - Manual score editing and turn management features to handle real-world game scenarios
| - Expansion of the game template database to include more specific board game titles
| - | - Expansion of the game library with new titles to reduce repetitive gameplay
| - Implementation of a turn timer would prevent excessive waiting and improve the pace of matches
| - | - | - | - | - |
| Strategic Intel |
| Strengths | - Specialized scoring logic for Farkle variants
- Wireless 10-key hardware integration
- Persistent player directory for historical tracking
| - Custom scoresheet templates drive user-generated content
- External hobbyist platform integrations act as acquisition channels
| - | - VoiceOver accessibility functions as a B2B-style barrier to entry in the visually impaired gaming segment.
- Asynchronous turn-based mechanics drive high session frequency by removing real-time scheduling friction.
| - Faithful tabletop-to-digital translation sustains core engagement
- One-time purchase model creates a clean, ad-free environment
- Dual-role mechanics differentiate the title from generic word puzzles
| - | - Specialized campaign-tracking logic for complex tabletop titles
- Cross-platform server synchronization for persistent party data
| - Voice-chat integration enables real-time social competition
- Lightweight footprint allows instant play without massive asset downloads
| - Faithful tabletop adaptation sustains high ratings among core enthusiasts
- Premium ad-free environment avoids microtransaction fatigue
| - Landscape-optimized interface for rapid skirmish scoring
- Faction-specific color customization for visual clarity
|
| Weaknesses | - Frequent crashes causing data loss
- Aggressive ad-gating for free users
- Lack of feature parity between Android and iOS
| - Android permission errors block core saving functionality
- Total review count below 60 limits social proof
- Lacks a formal player directory for recurring groups
| - | - Chat functionality failures post-update erode social retention.
- Ad-to-reward ratio is flagged as excessive by non-paying users.
| - Frequent server downtime disrupts daily challenges
- Forced landscape orientation limits accessibility
- Lack of offline or AI-based play modes
| - | - Manual data-entry overhead for complex scenarios
- Lack of social features to drive daily active usage
| - Ad-supported model lacks a premium tier for power users
- No persistent progression system to drive daily habit formation
| - Premium $7.99 entry barrier limits casual-user conversion
- Absence of social-multiplayer features restricts viral growth
| - $2.99 price point lacks a free-to-try tier
- No multi-device sync for campaign data
- No social or community sharing features
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| Pricing | freemium | free | free | free | paid | free | freemium | freemium | paid | paid |
| Momentum | Zombie | Maintenance | - | Maintenance | Maintenance | - | Zombie | Active | - | Maintenance |
| Update Cadence | 2 versions, 2 majors/6mo, ~263d avg | 2 versions, 2 majors/6mo, ~7d avg | - | 1 versions | 5 versions, ~10d avg | - | 2 versions, ~974d avg | 4 versions | - | 1 versions |