FeedMo is a first-person VR monster-simulation game for iOS that uses Google Cardboard headsets for gameplay.
The App DNA
What makes this app unique?
The app serves users seeking casual, non-powered VR experiences, but the current visual instability prevents any interaction, effectively ending its utility.
For Casual mobile gamers who own Google Cardboard or similar non-powered virtual reality headsets.
What does it look like?
Key features
First-person monster simulation where players catch objects to score points using Google Cardboard headsets.
Pairs iPhone with non-powered VR goggles via QR code viewer profile scanning.
How much does it cost?
FeedMo is distributed as a free utility with no visible in-app purchase or subscription gates.
Velocity
Dormant developmentopaqueShow more...
FeedMo has been inactive for 3,473 days, indicating the project has been abandoned by its developer. There have been no feature updates, bug fixes, or operational changes in over nine years. The development momentum is non-existent, and the app remains in a zombie state.
Who built it?
CodeCraft Technologies Pvt
2 apps tracked · Games
User Sentiment
What do users think recently?
The recent review mood reads upset.
How are ratings & reviews evolving?
What users say, by theme
- Camera shaking and visual instability prevent any gameplay interaction following the latest update
1 of 1 recent reviews analyzed · limited sample
Read the full review analysisUnlock 1 more frustration theme, each backed by review evidence.
Access the full report for freeCompetition
Competitive landscape for FeedMo - VR game for Google Cardboard
How's the Games market?
FeedMo maintains a 2.6-star rating across five total ratings, reflecting a lack of functional updates since 2017. The absence of a monetization model and the reliance on legacy hardware place the app in a terminal market position.
Read the market outlookThe rivals identified
Unlock the deeper market read.
Access the full report for freeThe Analyst's Read
Key takeaways for FeedMo - VR game for Google Cardboard
Where is it heading?
The mobile VR market has shifted away from non-powered hardware, and FeedMo's lack of updates leaves it in a broken state. The PM should prioritize removing the app from the store to prevent further brand erosion.
- The latest update introduced visual instability that makes the app impossible to play, confirming a total loss of utility.
- Nine years of inactivity confirms the product is abandoned, which continues to drive negative sentiment among the remaining user base.
The SWOT
- Free-to-play model lowers entry barrier
Next best moves
Sunset FeedMo because the app is non-functional and abandoned → protect developer brand reputation
The counter-intuitive read
The lack of updates is not just a…
Read the full takeSince the last report: The product remains in a non-functional, abandoned state with no updates or improvements. The primary change is a shift in the analyst's recommendation toward active removal from the store to mitigate ongoing brand damage.
Bottom line
FeedMo is a non-functional legacy product that currently damages developer reputation through persistent visual bugs. Sunsetting the app will remove the source of negative sentiment and allow the team to focus on active projects.
Unlock 2 critical frictions, 1 market threat and the analyst’s take.
Access the full report for freeFAQ
Is FeedMo still playable on modern iPhones?
Does FeedMo require a VR headset?
Is FeedMo free to play?
Sources
- [1] App Store, source
Report last updated