Feeling Arrow vs its rivals

Side-by-side comparison against Feeling Arrow's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
DeveloperYso CorpUNICO STUDIOLahana GamesEYEWIND LIMITEDYEW TECHNOLOGY LIMITEDFanateeSUPERSONIC STUDIOS LTDAI Games FZNew Story Inc. (Apps)
CategoryGamesGamesGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSAndroid, iOSiOS, AndroidAndroid, iOSiOS, AndroidAndroid, iOSiOS, AndroidiOS, AndroidiOS, Android
Store Metrics
Rating3.8 / 54.8 / 54.6 / 54.6 / 54.6 / 54.7 / 54.6 / 54.6 / 54.6 / 5
Ratings Count1071,417,806160,824245,2271,017,639283,379409,483803,2253,676
PriceFreeFreeFreeFreeFreeFreeFreeFreeFree
Release DateJun 9, 2022Nov 12, 2019May 19, 2020Oct 6, 2019Jan 4, 2019Mar 8, 2017Feb 19, 2020May 5, 2019Sep 30, 2020
Last UpdatedOct 9, 2025Apr 9, 2026Mar 30, 2026Dec 28, 2025Apr 29, 2026May 5, 2026May 6, 2026Feb 9, 2026Feb 2, 2026
Sentiment & Reviews
Sentimentmixedmixedterriblepositivenegativemixedmixedmixed-
Score60/10065/10018/10075/10035/10035/10045/10058/100-
Praises
  • Core gameplay loop provides an engaging experience that keeps players returning for multiple sessions
  • Challenging puzzle mechanics effectively stimulate cognitive thinking and problem solving skills for players
  • High replayability and addictive nature keep users engaged during short daily play sessions
  • Mental Stimulation
  • Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
  • Offline accessibility allows for uninterrupted play without requiring an active internet connection
  • Relaxing gameplay loop and aesthetic design provide a calming experience for casual word puzzle enthusiasts
  • Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
  • Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
  • Nostalgic Appeal
  • Engaging Gameplay
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Complaints
  • Excessive ad frequency during level transitions disrupts the flow of the core gameplay experience
  • Excessive ad frequency disrupts the core gameplay loop and creates a negative user experience
  • Aggressive monetization tactics and expensive hint systems gate progress for non-paying players
  • Excessive Ad Frequency
  • Misleading Advertising
  • Predatory Monetization
  • Excessive advertisement frequency disrupts the flow of gameplay after every single level
  • Inappropriate hint content in specific levels raises concerns regarding child safety
  • Intrusive ad frequency and duration post-update disrupt the flow of core gameplay for active users
  • Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
  • Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
  • Excessive Ad Frequency
  • Unpopular Version Changes
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Requests
  • Expanded map variety and sensory depth requested to improve long-term engagement for active players
  • Increased level volume to provide more content for long-term dedicated players
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  • Reduced advertisement frequency or an option to play without constant interruptions
  • Cross-device progress synchronization would allow players to retain their level history when switching phones
  • Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
  • Account synchronization and cloud save functionality to prevent permanent progress loss
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Strategic Intel
Strengths
  • Physics-based emotional interaction mechanic provides a distinct, tactile puzzle-solving experience
  • Editors' Choice badge across five markets sustains organic install velocity
  • Offline-first architecture maximizes accessibility in low-connectivity regions
  • Broad content variety (trivia, word games, and logic puzzles)
  • Massive user base with over 2.1M ratings on Android
  • Strong positioning for '7-second riddles' and mystery scenarios
  • High-frequency puzzle completion drives session length
  • Offline-first architecture ensures utility in low-connectivity environments
  • 18,000-level library sustains long-term daily usage
  • Offline-first architecture removes connectivity friction
  • Social local-multiplayer mode drives organic acquisition
  • Narrative-driven world progression sustains long-term retention
  • 11-language library functions as a B2B distribution barrier
  • Trivia-based crossword mechanics provide a high-frequency daily habit
  • Physics-based momentum feels more responsive than rigid lane-based runners
  • One-finger control scheme maximizes top-of-funnel acquisition
  • Massive legacy user base (3.4M+ ratings)
  • Unique 'Fun City' sandbox builder mode
  • Strong nostalgic brand equity
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Weaknesses
  • Excessive interstitial ad frequency during level transitions creates significant user friction
  • Ad-to-gameplay ratio is the primary churn driver
  • Premium tier weekly subscription cost exceeds casual-puzzle category medians
  • Extreme ad frequency (ad after every level)
  • Uncompetitive $7/week subscription pricing
  • Misalignment between UA creatives and actual gameplay
  • Aggressive ad-to-gameplay ratio triggers high churn
  • Technical instability during touch-based interactions hinders progression
  • 60-90 second unskippable ads drive high churn
  • Technical instability during ad-loading sequences
  • Inaccurate word definitions diminish quality
  • Aggressive ad frequency disrupts the core gameplay loop
  • Technical instability post-update causes loading failures
  • No permanent ad-free purchase option for loyal users
  • Loading freezes in the latest update
  • No cloud-save functionality despite user requests
  • Ad frequency disrupts gameplay flow
  • Aggressive ad-to-play ratio (30s ad for 15s level)
  • Negative sentiment regarding recent version updates
  • Lack of real-time synchronous multiplayer
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Pricingfreefreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumMaintenanceActiveMaintenanceMaintenanceActiveActiveActiveMaintenanceActive
Update Cadence5 versions5 versions, 1 majors/6mo, ~22d avg5 versions, ~19d avg5 versions, ~83d avg5 versions, 5 majors/6mo, ~6d avg5 versions, 5 majors/6mo, ~16d avg5 versions, ~9d avg5 versions, ~25d avg5 versions

Compare Feeling Arrow head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Feeling Arrow, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0