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- v1.2.2iOS
*Minor bugs have been fixed.
- v1.2.1iOS
*Minor bugs have been fixed.
- v1.2.0iOS
*A “BGM source” option has been added to the config screen. This allows you to select between the special “arrangement” BGM made for this version of the game or the “original” versions in the style of the original game. In addition, both versions of the music can be listened to from the sound player. *A “Font type” option has been added to the config screen. This allows you to select between the “modern” font made for this version of the game or the “classic” font in the style of the original game. *Added "Job Level" to Boost features. In addition to EXP and gil, a x0 to x4 modifier can also be applied to the Job Level increase rate. *Dialogue text with companion characters are now displayed in order instead of at random. *Some improvements have been made to UI and controls. *Fixed a bug that can prevent progression of the game after specific control inputs or under specific circumstances. *Fixed a bug that can cause the damage value for "Barrage" to become incorrect. *Fixed a bug where a specific achievement can sometimes not be acquired after fulfilling the requirements. *Minor bugs have been fixed.
- v1.1.0iOS
■ Major new features *Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP or gil obtained or turning enemy encounters off. *Support for game pads. It is now possible to play using a dedicated gamepad UI by connecting a gamepad to your device. > Game behaviour may experience instability on some lower-spec devices. *A button to change the standard movement speed has been added. Switching this button to the "on" position will change the default movement speed to running speed. > In tap based movement mode the character controlled will always run as the default speed when moving. ■ Other changes and adjustments *It is now possible to skip scenes during the ending. *Some changes and adjustments have been made to game graphics. *Some changes and adjustments have been made to sound effects. *Several bugs have been fixed.
- v1.0.4iOS
Bringing you the main content of the update. ■ Alterations relating to battles *A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit. *The time taken when transitioning between screens after escaping from battle has been reduced. *The command “Row” is now no longer selected when using auto-battle. ■ Alterations relating to maps and events *It has been changed so that information about locations it is no longer possible to travel to due to story progression can now be checked on the world map when using “Sight” or “Gnomish Bread”. *Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen. *The waterfall graphics on the world map have been altered to make them look more natural. ■ Bug fixes The following bugs have been fixed. We sincerely apologise for any inconvenience that these issues may have caused. <Battle related issues> *There were situations where progress became impossible under certain conditions when using actions such as ""Raise” or similar that have revive type effects to instantly kill enemies that split or multiply. *Sometimes the notice “Couldn't steal...” would be shown when trying to steal a second time from an enemy that had already been stolen from once. This has been fixed so the notice will now always show “Nothing to steal!” instead. *The effect of a Knight’s “Guard” ability would also trigger for “Petrified” allies when close to death. <Map and event related/ other issues> *After a Scholar had used “Alchemy” in battle, sometimes the same effect would also trigger when using items from the menu screen. *Some armour did not sort into the correct defensive power order on the equipment menu screen, *Sometimes it was possible to perform specific inputs when disembarking from a boat, that resulted in the characters disembarking into the sea and preventing further progress. *Sometimes some event scenes would not display properly under specific circumstances. *Some text was not displayed in a suitable manner. *Some graphics were not displayed in a suitable manner. *Some BGM and SFX were not played correctly. *Sometimes it would become impossible to proceed after transitioning to the Monster Bestiary map screen under specific conditions. Fixes to other minor bugs. Further updates are planned in future.
- v1.0.3iOS
The main content of this update is outlined below. *Stability when playing over long periods has been improved. This will continue to be improved further in future. *It is now possible to recover from KO when using the recovery pot in Castle Hein *The following bugs have been fixed: - Issue where songs learned as a Bard are also exchanged when party members use the "exchange" spell, creating an incorrect situation with the abilities learned. - It was sometimes impossible to unlock the achievement "Master of III" when continuing to play, using the cloud save function. Further updates are planned.
- v1.0.2iOS
*Made improvements so that the home bar that appears on the bottom of the screen for some devices are less likely to accidentally respond. *Fixed the following issues. ・Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen. ・During battle with certain enemies, the game may stop progressing if all allies are defeated except a Dragoon using Jump. ・Certain event battle conditions may be difficult to fulfil depending on the character progression level. ・Fixed some images and text. Further updates are planned, including overall stability and speed improvements.