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- v2.3.32iOS
===2.3.32 UPDATE=== • Updated store page to display the IGRS age rating in Indonesia
- v2.3.31iOS
===2.3.31 UPDATE=== • Improved camera touch controls, particularly on Samsung Galaxy devices
- v2.3.31Android
===2.3.31 UPDATE=== • Improved camera touch controls, particularly on Samsung Galaxy devices
- v2.3.27iOS
===2.3.27 PATCH=== • Fixed Outpost naming dialogue sometimes not being fully on-screen
- v2.3.26iOS
===2.3.26 PATCH=== • Updated to a patched version of Unity engine in order to fix the recently discovered security vulnerability (more info: https://unity.com/security/sept-2025-01)
- v2.3.21iOS
===2.3.20 PATCH=== • Give an exception message instructing you to reinstall the app if trying to migrate save files are from a version older than v1.3 -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v2.3.20iOS
===2.3.20 PATCH=== • Potential fix for touch issues on the Outpost naming panel • Days survived achievements now unlock correctly
- v2.3.19iOS
===2.3.19 FIXES=== • Attempted to fix a save migration issue from an old version before 1.5.1 -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v2.3.18iOS
===2.3.18 FIXES=== • Added a timeout for connecting to online services to prevent an indefinite loading screen when launching the game, which occurred only when connected to the internet with a particularly bad network connection -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v2.3.17iOS
===2.3.17 CHANGES=== • Fixed missing zombie tutorial tips • Fixed touch issues causing unexpected behaviour from the Outpost naming panel
- v2.3.14iOS
===2.3.14 CHANGES=== • Fixed issues with unlocking the Rifles are Rife achievement • Fixed PC promotion button not localising without an internet connection • Fixed issue where closing the app quickly after restarting an Outpost would cause the Outpost to remain unchanged with the new name -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v2.3.11iOS
===2.3.11 CHANGES=== • Attempted fix to a migration error -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v2.3.10iOS
===2.3.10 CHANGES=== • Improved migration error message -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v2.3.8iOS
===2.3.8 CHANGES=== • Improved migration error message • Improved citizen path following accuracy at low framerates on higher game speeds -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v2.3.6iOS
===2.3.6 CHANGES=== • Added an error message in the main menu for any future save migration issues ===FIXES=== • Fixed resource drop-off indicators on the right side of the base merging with those on the left • Back button is no longer hidden behind the credits in the main menu on devices with narrower aspect ratios -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v2.3.5iOS
===2.3.5 CHANGES=== • Slightly reduced the volume of Forge and Blacksmith sound effects ===FIXES=== • Fixed migration from version 1.2 • Fixed not being able to dismiss the 1.4 and 1.5 update notice when opening an old save • Fixed inability of snipers to shoot a zombie when another sniper has been unassigned or dies while targeting that zombie • Level 3 Forge is no longer mysteriously silent • Prevented interaction with different menu tabs during the defence menu tutorial tip • Removed the occasional ability to close the defence menu during the defence menu tutorial tip • Fixed starvation notifications not stacking • Fixed cases where the tutorial could get stuck due to scrolling in some menus • Removed the level 3 Forge light, due to crashes on some devices with iOS 15 or below -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v2.3.2iOS
===FINAL OUTPOST 2.0=== Okay, you’re right- it’s actually v2.3. But this really is version 2 for Final Outpost! The game has changed massively since we released it over 5 years ago. And we had to burn through a lot of version numbers while developing the new DEFINITIVE edition... ===PATCH 2.3.2=== • Fixed an issue where metal sheets were erroneously treated as ‘overflow’ resources, rendering them unusable • Removed a visual glitch on citizens when leaving the forest • Loading screen is no longer invisible - finally the new animation can be seen! • Fixed resource numbers occasionally not updating in top bar when a building is demolished • Fixed lingering sound effect after destroying a Forge • Fixed typos and translations in Spanish, Portuguese, Japanese • Updated the credits ===NEW=== • New original soundtrack throughout the game! • Added four original tracks that play intermittently in-game • New and improved loading screen – with much shorter loading times • Added new SFX for population increase, rubble cleared, crafting, and job assignment • New splash screen intro • Improved visuals for the cutscene skip option • Added some more variety to the grass and visual improvements to trees and seasons ===CHANGES=== • Added a warning indicator for when zombies are damaging a wall that has no knife fighters assigned to it • Knife fighters now prioritise the left and right walls before the top and bottom walls • Added ability to choose whether to enable tutorial tips when creating a new save slot • Added an indicator and sound effect for when survivors arrive at the gates • Hourly event notifications (e.g. “15 citizens went hungry”) now immediately replace existing similar notifications when possible • Added a badge to the job menu tab that shows when there are unassigned citizens • Added a badge to skill menu tab that shows when there are unspent skill points • Added a cross icon to birth progress text when population capacity is reached or there is no food • Buffed scavenger inventory size for late-game skill upgrades • Increased sniper damage to 60 (from 50) • Barbed wire walls do 3x more damage to zombies • Knife fighters now prioritise the left wall • Added an indicator for barbed wire in the wall upgrade menu • Added ammo information to the turret upgrade menu • Tweaked zombie death animation • Reduced the delay on the harvest sound effect • Moved the pickaxe down by two rows in the crafting menu • Building upgrade menus now display material values in red when there is not enough of the corresponding resource available for an upgrade • Rain and snow particle effects are now affected less by increased game speed • Added an improved return button to many menus • New Blood Moon countdown icon • The skill point gain animation is now 2s (from 3s) and independent of game speed • Allow interaction through the skill point gain animation • Increased the duration range of all weather events to 5-48h (from 3-48h) except droughts, which now last 12-72h • Increased probability of droughts • Reduced volume and added random pitch variation to the citizen death sound effect • Citizens dropping off resources already at maximum capacity create a new +0 indicator instead of adding to an existing non-zero indicator ===FIXES=== • Substantial performance improvements during combat and for in-world UI • Fixed a tutorial soft-lock where the tutorial could get stuck when another job-type was pressed in the job menu • Zombie noise sensitivity values are now applied correctly • Fixed issue with forest UI animations at higher game speeds • Improved notification animations at higher game speeds • Fixed “Reset Statistics” button not applying the reset until the next time the current Outpost is saved • Volume of the cutscene music now changes with the music volume slider • Fixed issue where the game could switch to portrait orientation • Fixed visual artefact on the top bar resources max capacity animation -------------------- support@exabytegames.com
- v2.3iOS
===FINAL OUTPOST 2.0=== Okay, you’re right- it’s actually v2.3. But this really is version 2 for Final Outpost! The game has changed massively since we released it over 5 years ago. And we had to burn through a lot of version numbers while developing the new DEFINITIVE edition... ===NEW=== • New original soundtrack throughout the game! • Added four original tracks that play intermittently in-game • New and improved loading screen – with much shorter loading times • Added new SFX for population increase, rubble cleared, crafting, and job assignment • New splash screen intro • Improved visuals for the cutscene skip option • Added some more variety to the grass and visual improvements to trees and seasons ===CHANGES=== • Added a warning indicator for when zombies are damaging a wall that has no knife fighters assigned to it • Knife fighters now prioritise the left and right walls before the top and bottom walls • Added ability to choose whether to enable tutorial tips when creating a new save slot • Added an indicator and sound effect for when survivors arrive at the gates • Hourly event notifications (e.g. “15 citizens went hungry”) now immediately replace existing similar notifications when possible • Added a badge to the job menu tab that shows when there are unassigned citizens • Added a badge to skill menu tab that shows when there are unspent skill points • Added a cross icon to birth progress text when population capacity is reached or there is no food • Buffed scavenger inventory size for late-game skill upgrades • Increased sniper damage to 60 (from 50) • Barbed wire walls do 3x more damage to zombies • Knife fighters now prioritise the left wall • Added an indicator for barbed wire in the wall upgrade menu • Added ammo information to the turret upgrade menu • Tweaked zombie death animation • Reduced the delay on the harvest sound effect • Moved the pickaxe down by two rows in the crafting menu • Building upgrade menus now display material values in red when there is not enough of the corresponding resource available for an upgrade • Rain and snow particle effects are now affected less by increased game speed • Added an improved return button to many menus • New Blood Moon countdown icon • The skill point gain animation is now 2s (from 3s) and independent of game speed • Allow interaction through the skill point gain animation • Increased the duration range of all weather events to 5-48h (from 3-48h) except droughts, which now last 12-72h • Increased probability of droughts • Reduced volume and added random pitch variation to the citizen death sound effect • Citizens dropping off resources already at maximum capacity create a new +0 indicator instead of adding to an existing non-zero indicator ===FIXES=== • Substantial performance improvements during combat and for in-world UI • Fixed a tutorial soft-lock where the tutorial could get stuck when another job-type was pressed in the job menu • Zombie noise sensitivity values are now applied correctly • Fixed issue with forest UI animations at higher game speeds • Improved notification animations at higher game speeds • Fixed “Reset Statistics” button not applying the reset until the next time the current Outpost is saved • Volume of the cutscene music now changes with the music volume slider • Fixed issue where the game could switch to portrait orientation • Fixed visual artefact on the top bar resources max capacity animation -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v1.6.8iOS
===1.6.8 CHANGES=== • Returned to regular app icon • Stay tuned for some big news... Join our newsletter to get exclusive updates and announcements: https://cutt.ly/news-c
- v1.6.7iOS
===1.6.7 CHANGES=== • Updated holiday season app icon!
- v1.6.6iOS
===1.6.6 CHANGES=== • Fast forward speed is now 3x (up from 2.5x) • The Halloween app icon is back! • Wood cost of level 2 stone store reduced to 300 (from 400) • Wood cost of level 2 workshop reduced to 450 (from 500) • Cost of level 3 workshop reduced to 600 wood and 150 stone (from 800 wood and 300 stone) • Stone cost of level 4 base increased to 300 (from 150) -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v1.6.5iOS
===1.6.5 CHANGES=== • Achievement titles and leaderboards are now translated into all 16 supported languages • Localised achievements titles and descriptions into our 7 most recent languages - Indonesian, Ukrainian, Portuguese, Vietnamese, Japanese, Polish, and Korean • Many corrections to existing achievement descriptions, particularly in Simplified+Traditional Chinese, Spanish, Indonesian and French • Cutscene titles are now localised -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v1.6.4iOS
===1.6.4 CHANGES=== • Citizens no longer die of starvation in the first 3 hours of going without food • When all citizens are fed, another 3 hours can pass before citizens take more damage due to starvation ===FIXES=== • Fixed a migration failure from pre-1.4 Outposts on some devices -------------------- support@exabytegames.com Join the newsletter: https://cutt.ly/news-c
- v1.6.3iOS
===1.6.3 FIXES=== • The Kitted Out achievement can now be unlocked across multiple sessions • Fixed an issue with sniper behaviour that caused multiple bugs • Fixed a situation where snipers would consume an extra bullet when loading into the game • Fixed frame drops and occasional crashes on some devices at the transition into daytime in the late-game • Potential fix for missing fonts on devices with a particular GPU model -------------------- support@exabytegames.com linktr.ee/finaloutpost linktr.ee/exabytegames
- v1.6.2iOS
===1.6.2 FIXES=== • Fixed an issue with the weather icon that caused a range of bugs • Fixed typos in Chinese and English • Updated a library for compatibility -------------------- support@exabytegames.com linktr.ee/finaloutpost linktr.ee/exabytegames
- v1.6.1iOS
===1.6.1 FIXES=== • Fixed invisible UI issue on devices with a certain family of GPUs • Fixed rare instance where walls could be repaired for free • Removed redundant pathfinding compute on asleep citizens while they are assigned to a job or the game is loading ===FINAL OUTPOST 1.6=== The UI Update is here. This is a big one: we rebuilt the UI from the ground up with new pixel-perfect artwork. Here are the details. ===OVERHAULED UI=== • Completely new visual style • Brand-new cutscene when starting a new Outpost! • New clock with animations throughout the day and night • Dynamic colours in the top bar that show when your resources are at capacity or not yet unlocked • Improved the resources menu with more information and clarity than ever • Improved the job menu with new character artwork • Tools in the crafting menu now display the corresponding job role • Overhauled the skill tree with levelled tier costs and skill information to help you make the correct choice for your Outpost • The all-new upgrade menu shows new information about the current state of your buildings, such as worker counts and current production • Brand-new game over menu - view your stats, return to the main menu, restart or continue all from one place! • Now view your achievements, leaderboards, and brand-new stats screen from the pause menu (so you don’t miss anything going on in your Outpost) • Building descriptions in the construction menu now contain icons for clarity • Improved shop menu • New settings screen layout • New app icon! • Clearer farm and forge UI overlays • Clearer resource indicators • Improved the look of tutorial tips ===NEW ADDITIONS=== • Added the new defence menu, which allows you to easily monitor your wall health and manage your knife fighters, turrets, and snipers like never before • Control the fire-mode of your turrets and snipers from the new defence menu - do you want to target all zombies, only certain zombies, or stay quiet? • You can now assign the max citizens possible to a job with a single click with the new job assignment mode selector • 4 new stats to track • New professional translations across all existing languages • Added support for Portuguese, Vietnamese, Japanese, Korean and Polish! ===CHANGES=== • Faster incrementing when holding down job assignment and crafting buttons • Food consumption and birth progress logic is now executed at the end of the hour (i.e. before citizens go to sleep / wake up, rather than after), making the resource menu information more intuitive • Continuing after losing the game now increases your population if it is low • Continuing the game is now possible even after your citizens starved to death • Upgrade menu now displays the number of workers assigned to relevant buildings • Upgrade menu now shows tools unlocked at each level of the workshop • Upgrade menu now shows the repair material for walls and how many turrets are available at each level • Upgrade menu now displays the wheat accumulation and the current weather for farms • Upgrade menu now displays the current stats relevant to turrets • Workers now have an additional indicator to show how much damage they repair on walls • New settings menu buttons for bug reports and translation feedback • Device sleep is no longer prevented while the game is open • Workshop is hidden from the construction menu when there is one built already • Added a glow effect to survivors when they arrive • Made the easter egg slightly easier to find… • Added a button to join our newsletter • The leaderboards have been reset to neutralise effects from balancing in older game versions • Improved performance of drawing the UI • Updated tutorial tips for the new UI -------------------- support@exabytegames.com linktr.ee/finaloutpost linktr.ee/exabytegames