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- v1.38iOS
Changed - Updated Azahar for Cytrus to the latest available version on GitHub Fixed - an issue where input via the on-screen buttons and external gamepads would not work in Cytrus - an issue where audio was handled unnecessarily in Grape causing minor static Removed - SDL3 audio output from Cytrus until its fully functional, replaced with CoreAudio as of now
- v1.37iOS
Added - the ability to export 3DS save states for use with other applications - support for ColecoVision with an experimental new keypad layout - support for Nintendo Wi-Fi Connection enabling online multiplayer with custom servers Changed - the ABXY buttons on Cytrus to correlate with the ABXY of the 3DS - Grape emulation screen to use the new Liquid Glass layout Fixed - an issue where save states from old versions of Folium would not work in Cytrus on newer versions of the app - an issue where the thumbstick was above the buttons on Cytrus causing broken input Miscellaneous - updated MoltenVK to the latest version available
- v1.0.1Android
- v1.36iOS
# Added - multiplayer chat to Cytrus - currently only available on iOS and iPadOS 26 - SEGA Genesis and Mega Drive support via the new Plum core - significantly improved PlayStation 1 support via the new Mandarine core - additional information to each core which can be viewed via the ⓘ button - full iOS 16 support back in response to a plethora of user requests # Changed - to the latest Azahar core available on GitHub - all emulation controllers bar Cytrus and Grape to the new redesign - Library, Onboarding and What's New to use the same controller # Fixed - several iPad layout issues when emulating with Cytrus and Grape - game controller support for all emulation controllers bar Cytrus and Grape - this will require testing, PS5 game controller does work from my testing - Plum does not support game controllers yet due to the weird 3/6 button layout # Removed - Lychee in favour of the new Mandarine core - the Lychee folder will automatically be renamed to Mandarine upon initial launch - Motion & Fitness onboarding step to hopefully fix macOS support
- v1.34iOS
Added - thumbsticks back to Cytrus on iOS and iPadOS 26 with an all-new Liquid Glass design - multiplayer back to Cytrus on iOS and iPadOS 26 (chat is currently missing) Changed - the layout of several buttons with Cytrus and Grape on iOS and iPadOS 26 improving the overall layout and reducing the number of buttons on-screen - the layout of Cytrus and Grape on iOS and iPadOS 26 to separate the screens, mimicking real devices - multiplayer with Cytrus, rewriting the code to improve function handling and interface for user experience Fixed - all cameras with Cytrus significantly improving clarity and improving capture performance - an issue with Cytrus improving the 5:3 and 4:3 aspect ratio screens - an issue where save states for Cytrus would cause the app to crash when outdated - an issue with Onboarding and What's New on iPad Miscellaneous - rewrote a large portion of Cytrus' bridging code in Swift 6 improving clarity and reducing the amount of code - updated several dependencies and fixed a bunch of warnings related to C++2b
- v1.33iOS
Added - a new issue screen that displays per-core issues - support for SDMC and NAND application for the Cytrus core Changed - how games are loaded to remove potential duplicates or invalid game files
- v1.32iOS
Added - support for installing 3DS game update files - 4x upscaling to Grape, Guava and Kiwi Changed - Grape, Guava and Kiwi so that they all use the improved Metal renderer - logging to be more clear, shorter due to reduced path names and more - gamepad handling of connections and disconnections to (hopefully) fix all gamepad types support - the SNES DSP so that resamples audio based on the generated samples fixing clicking sounds in some games Fixed - an issue where 3DS game files would be read multiple times bloating the log file and reducing performance - an issue with the unsupported .3ds file extension by automatically renaming .3ds game files to .cci
- v1.31iOS
Added - a new "What's New" screen when launching the app after each new release - a new Liquid Glass emulation controller for Grape and Kiwi - multiple load and save state support for Grape - support for iPhone Air and 17 series to all cores Changed - the renderer for Kiwi to now use Metal making use of the GPU - aes_keys.txt for Cytrus so that it is now optional making all system files for Cytrus optional (only applies when games are decrypted) Fixed - a crash that would occur for Cytrus when tapping the bottom screen or an on-screen controller button when the system was not fully booted
- v1.30iOS
Added - Added a new onboarding process to request certain permissions and describe several changes - Added the ability to import custom artwork for games with or without embedded artwork - Added support for direct boot, loading and saving states and in-game saving when using the Grape core - Added a new Guava core emulating the Nintendo Entertainment System - Added a new filter menu button to the Library allowing users to hide or show specific cores and jump to a core - Added a new import menu button to the Library with improvements to game and system file importing Changed - Changed the Guava, Lychee and Tomato emulation screens to use Liquid Glass with an improved layout (iOS 26 only) - Changed how games are loaded upon app launch improving error handling and performance - Changed game importing allowing users to select the correct core if a game' file extension belongs to multiple cores - Changed system file importing allowing users to select them directly from the Library after which the app will copy them to the appropriate location Fixed - Fixed an issue where Sign in with Apple would display an error due to an invalid authentication key - Fixed an issue with Lychee emulation where the RGB24 mode would cause flickering or malformed graphics - Fixed an issue where a device would reboot when emulating using Cytrus caused by MoltenVK Miscellaneous - Updated all cores to their latest versions (excluding melonDS) - Updated all dependencies to their latest versions - Updated all Swift code to use the latest version of Swift 6 Add issues to GitHub if found so that Folium can be improved even further https://github.com/folium-app/folium
- vv1.20iOS
- (Cytrus) Added Azahar settings to the settings screen - (Cytrus) Added support for the left and right rear cameras - (Cytrus) Added a new screen for multiplayer rooms - (Lychee) Added support for booting exe files - Changed the layout of the import games and settings menus - (All) Changed skins so they actually work with Nintendo and PlayStation button names - (All) Changed how emulation notifications are handled for application state and controller connections - (Cytrus) Changed the core from Cytrus to CytrusAzahar - (Cytrus) Changed how the settings screen is handled - (Cytrus) Changed how multiplayer rooms are handled - (Grape) Changed how the settings screen is handled - (All) Fixed an issue where changing orientation would remove the settings button's menu - (Lychee) Fixed an issue where rendering would be broken when in 24-bit mode - (Lychee) Fixed a crash related to the RGB24 rendering mode
- v1.19iOS
- Added haptic feedback when loading and saving states when emulating with Cytrus, Grape and NewGrape, feedback is different for a failed or successful load or save - Added the ability to load and save states to the NewGrape core (melonDS) - Added audio output support for the NewGrape core (melonDS) - Added HQx upscaling support for the Grape and NewGrape cores - Fixed crashing in NewGrape (melonDS) when pressing buttons - Fixed minor errors related to the C and CXX dialect update below - Updated all packages and targets to c2x and cxx2b
- v1.18iOS
- Added a small "Swipe for more" footer when more than one cheat or save state - Added the ability to delete accounts - Added a new experimental NewGrape core based on melonDS 0.9.5 - Added the ability to use the Nintendo DSi mode to the NewGrape with appropriate files - Connecting a controller no longer hides the settings button - Cytrus' default skin on iPad and iPhone mini models now displays the correct blurred thumbsticks - Fixed a large memory leak related to the camera when emulating with Cytrus - Fixed a small memory leak related to file handling operations when emulating with Cytrus - Updated Cytrus to the new SDL3 migration branch - Updated the VulkanSDK to 1.4.309.0
- v1.17iOS
- Added a new middle-man screen for 3DS games containing information about the game, it's cheats and save states (if any) and play and delete buttons - Added support for the iPhone 16e and latest iPad models - Added more information to 3DS games and added save state validation - Added the ability to delete cheats and save states and toggle cheats in the middle-man screen - Fixed an issue where load and save state buttons would not have an identifying image on iOS 17 or below due to incorrect SF Symbol names - Fixed an issue where "force touching" the settings button during emulation would not bring up the menu the first time - Fixed an issue where cheats for 3DS games would show for games that were not the currently selected one - Reverted to a clean build of Citra (Cytrus) improving performance with the latest MoltenVK
- v1.16iOS
- Fixed an issue where some games could not be displayed or installed
- v1.15iOS
- Added symbols and text to blurred buttons to help discern function - Added the ability to import missing files by tapping the respective file - Added load and save states to the Game Boy Advance, Nintendo 3DS and Nintendo DS cores - Re-implemented Game Boy Advance via the NanoBoyAdvance core - Rewrote significant portions of the app to improve functionality and performance - Switched all emulation screens to the new blurred style - Updated all dependencies to ensure all the latest improvements are available
- v1.14iOS
- Added PlayStation 1 emulation with the Lychee core (based on a modified PSXE by allkern) - Added new default emulation controllers with visually appealing blur effects - Added a new Missing Files option to the settings menu to assist with initial set up - Added new options to the App Settings screen - Added a new blurry button type to skins for skin creators - Added real world pedometer data to the Cytrus core - Added gyroscopic data to the Cytrus core - Added widgets for Last Played and Play Time - Added cached artwork for the Lychee and Mango cores - Added the ability to delete games for the Lychee and Mango cores - Changed the Cytrus Web API option from the App Settings screen to the Cytrus Settings screen - Changed the cards on the Library screen to be the correct aspect ratio for their respective consoles - Fixed an issue where the Mango core would crash when no audio or video data is available - Fixed a minor memory leak for game icons using the Grape core - Removed swipe to tap which caused issues where the button would be stuck down
- v1.13iOS
- Added support for custom layout options for the Cytrus core - Added the ability to open the Cheats screen when in-game for the Cytrus core - Added a new log level setting for the Cytrus core to help with debugging - Added basic support for DSi mode for the Grape core by updating NooDS - Added landscape support for the Grape and Mango core on all iPhone models (iPad is WIP) - Changed the number of columns for both Authentication and the Library screens - Changed how the keyboard works for the Cytrus core enabling support for both iPad and iPhone - Fixed an issue where all iPad models could not receive touch - Fixed an issue where the on-screen controller would display again when the device orientation changes while a Bluetooth controller is connected - Fixed a crash when installing system applications for the Cytrus core caused by applications with invalid artwork - Fixed an issue where thumbsticks in custom skins would not use their assigned background artwork - Fixed an issue where Nintendo DS game titles would be duplicated in the Library screen - Updated the MoltenVK dependency which may fix some graphical issues
- v1.12iOS
- Added support for cheats and multiplayer to the Cytrus core - Added support for the iPad mini (A17 Pro) - Changed how the import and settings buttons appear on the Library controller
- v1.11iOS
- Added support for the iPhone 16 series - Changed and updated core code - Update MoltenVK to the latest available
- v1.10iOS
- Added currently unimplemented Game Boy, Game Boy Color core, Tomato - Added support for several more iPad device models - Changed how library loading ensuring only the roms directory of each core is scanned, fixing potential duplicates and more - Fixed an issue where the emulation screen would disappear when connecting a physical controller - Removed automatic archive feature
- v1.9iOS
- Added automatic hiding and showing of the on-screen controller when a physical controller is connected and disconnected - Added support for the front camera in the Cytrus core - Added YUV422 support for both the front and rear cameras in the Cytrus core - Added an archive feature that will back up and reset the documents directory every major release to ensure a smooth transition between releases - Added the ability to extract a previous archive reverting any changes - Added support for the system apps in the Cytrus core - Changed how several features are handled improving support for both iPad and iPhone - Fixed crashing when using Sign in with Apple or Skip due to a damaged documents directory - Fixed an issue with the AES keys in the Cytrus core - Fixed an issue where the X/Y button on physical controllers would get stuck - Fixed an issue where system apps would be duplicated in the Cytrus core - Sorted games within the library screen alphabetically
- v1.7iOS
- Added SNES emulation through the Mango core - Added camera support to the Cytrus core - Added controller support to all cores - Added a BETA badge to work-in-progress cores - Added "Sign in with Apple" for App Store specific features (optional) - Added the delete functionality to all cores on the library screen - Changed on-screen controls and skins improving handling and functionality - Changed the Cytrus core to a low-end device focused fork of Citra, Mandarine - Changed how the library and search are handled improving performance and usability - Changed how the core settings are handled improving usability - Changed how games and skins are loaded upon launch improving performance - Fixed issues with the library screen removing memory leaks
- v1.6iOS
- Adds back support for portrait when using Cytrus on iPhone - Adds back thumbsticks to both iPad and iPhone - Adds support for enabling LLE modules (for Pretendo) - Reduce memory usage by up to 200 MB
- v1.5iOS
- Changed how games are imported improving speed and fixing an issue where the library would flash constantly - Fixed an issue where the default skins on iPad would not work when in landscape - Fixed an issue where skins would not work when the skin didn't have a layout for the current orientation - Fixed an issue where the audio output volume when using OpenAL would be very low
- v1.4iOS
- Added support for enabling, disabling and removing cheats for Nintendo 3DS emulation - Added support for booting the Nintendo 3DS Home Menu (when imported) - Added a confirmation alert when using "Reset Settings" for Nintendo 3DS emulation - Added skin support for Nintendo DS and Nintendo 3DS emulation - Added support to the on-screen controller and default skin for PlayStation emulation - Added support for iPad - Changed the on-screen controller and default skin to (hopefully) work on all supported iPad and iPhone models - Changed the user interface for the library - Fixed an issue where the emulation state would not toggle with the application state - Fixed an issue where Game Boy Advance games would not boot directly causing graphical issues
- v1.3iOS
- Added all (except 3D related) settings to the Cytrus in-emulation options button - Added a new, working Stop & Exit setting to the Cytrus in-emulation options button - Changed Shader JIT to be disabled by default - Changed the emulation screen (again) when emulating using Cytrus - Changed the number of columns displayed in the library in preparation iPad support - Changed how new games are imported to remove the full library reload requirement - Fixed an issue with Nintendo DS game artwork memory allocation