| Core Identity |
| Developer | Andrew White | Tommy Uytterhaegen | David Pruitt | Pace Apps Inc. | Steven Ludmon | Touseef Hassan Nasir | Vicki Partridge | Marmalade Game Studio | Lost Minds | Vincent, Gatien,Alphonse MASSIAS |
| Category | Utilities | Utilities | Games | Games | Games | Utilities | Utilities | Utilities | Utilities | Utilities |
| Platform | iOS, Android | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS | iOS, Android |
| Store Metrics |
| Rating | 4.7 / 5 | 4.2 / 5 | 5.0 / 5 | 4.3 / 5 | 4.8 / 5 | 0.0 / 5 | 4.3 / 5 | 3.1 / 5 | 4.6 / 5 | 4.9 / 5 |
| Ratings Count | 76 | 53 | 10 | 182 | 4 | 0 | 2,829 | 7 | 149 | 173 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | $1.99 | Free |
| Release Date | Dec 15, 2017 | Feb 24, 2019 | Jul 31, 2019 | May 11, 2016 | Aug 18, 2020 | Aug 13, 2024 | May 19, 2016 | Mar 11, 2024 | Oct 1, 2019 | Jun 2, 2025 |
| Last Updated | Feb 23, 2020 | Oct 29, 2025 | Jul 31, 2019 | May 9, 2017 | Dec 4, 2023 | Nov 26, 2025 | Apr 24, 2026 | Apr 10, 2026 | May 1, 2020 | May 11, 2026 |
| Sentiment & Reviews |
| Sentiment | excellent | - | excellent | - | - | excellent | negative | terrible | mixed | positive |
| Score | 85/100 | - | 90/100 | - | - | 85/100 | 35/100 | 25/100 | 55/100 | 85/100 |
| Praises | - Versatile score and life tracking functionality supports diverse tabletop gaming systems
- Intuitive interface design allows for quick score management during fast-paced matches
| - | - Flexible scoring system allows users to track diverse card games without complex setup requirements
| - | - | - Preset score buttons allow for rapid input without opening the keyboard during fast-paced game sessions
- Versatile game configuration options provide flexibility for diverse card and board game scoring requirements
| - Realistic dice rolling physics provide an engaging and authentic simulation experience for casual users
| - Core board game mechanics provide high entertainment value when the connection remains stable
| - High reliability and ease of use for casual dice rolling sessions
| - Modern web-first architecture
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| Complaints | - | - | - | - | - | - Active game configurations reset when switching between applications on mobile devices
- Inability to modify player names or colors after the initial game setup is completed
| - Aggressive advertisement frequency interrupts the core rolling experience and degrades the overall user flow
| - Companion app fails to recognize active game sessions, displaying persistent game does not exist errors
- Mismatch between console game codes and mobile app input requirements prevents local multiplayer access
- Frequent application crashes during startup or lobby connection prevent any gameplay from occurring
| - Clunky interface design creates friction compared to previous application iterations
| |
| Requests | - Head to head layout requested to allow simultaneous tracking by two opposing players
- Player identification features needed to distinguish between multiple characters or figures
| - | - | - | - | - Addition of a total score button to simplify end-of-game calculations for players
| - Accessibility features including text-to-speech support for visually impaired users to enable independent play
| - Portrait mode support for mobile devices to improve usability during gameplay sessions
| - Customizable dice groups and odd-numbered dice ranges for specific game rules
| - |
| Strategic Intel |
| Strengths | - Ad-free model sustains high user trust [iOS]
- Lightweight UX ensures faster score entry [Utility Segment]
- Custom counter feature supports complex game states [User Feedback]
| - Deep BoardGameGeek integration provides comprehensive metadata
- Open-format backup files reduce platform lock-in
| - Nertz team-pairing algorithm functions as a niche distribution barrier
- Lightweight UX allows for rapid score entry during active gameplay
| - Lightweight interface enables immediate ad-hoc usage
- JSON-based custom game editor provides rule flexibility
| - Real-time ranking visualization provides immediate feedback loops during casual play
- Lightweight architecture ensures faster setup than database-heavy competitors
| - Haptic feedback loop improves physical satisfaction of the input workflow
- Clean, ad-free interface supports focused scorekeeping sessions
| - Tactile shake-to-roll interaction increases session duration
- Minimalist interface reduces friction for casual users
| - Official branding and integration with the Marmalade Game Studio ecosystem provides high user trust
| - High-fidelity physics simulation [Standard]
- Remote session verification tools [Differentiator]
| - Web-first architecture enables cross-platform sync without local file management
- Tournament management suite provides utility beyond simple list building
|
| Weaknesses | - No head-to-head split-screen layout [User Request]
- Zero social or BGG-integration features [Competitive Gap]
- Low review volume limits discovery [Review Count]
| - Manual entry friction for custom media
- Ad-supported free tier drives churn
| - No cloud-save functionality despite multi-device usage scenarios
- Ad-only monetization model limits revenue per user
| - Local-only storage prevents cross-device sync
- No feature updates since 2017
- Lacks historical session audit logs
| - Ad-supported model lacks a paid ad-free tier
- No cloud-sync functionality for cross-device score history
- Maintenance-mode update cadence
| - State persistence failure during app switching causes data loss
- Limited profile editing tools post-setup frustrate users
| - Ad frequency interrupts core rolling loops
- Intrusive rating prompts drive negative sentiment
- No IAP options to remove ads
| - 0.56★ Android-iOS rating gap indicates poor stability on the majority Android base
- Persistent connection errors block the primary use case for local multiplayer
| - Interface design friction [User Reviews]
- Lack of updates since May 2020 [Metadata]
- Touch input failures [User Reviews]
| - 0.57★ Android-iOS rating gap on majority Android base
- Lack of deep legacy data support compared to BattleScribe
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| Pricing | free | freemium | free | free | freemium | freemium | free | free | paid | freemium |
| Momentum | Maintenance | - | Zombie | Zombie | Zombie | Maintenance | Maintenance | Maintenance | Zombie | Maintenance |
| Update Cadence | 2 versions, 1 majors/6mo, ~2269d avg | - | 2 versions, ~3d avg | 2 versions, ~3291d avg | 2 versions, 1 majors/6mo, ~407d avg | 2 versions, ~137d avg | 2 versions, ~179d avg | 4 versions, ~39d avg | 1 versions, 1 majors/6mo | 2 versions, ~2d avg |