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- v6.4.101Android
Updated for Android 16. Bug fixes and improvements.
- v6.4.99iOS
We're announcing that GLview Mobile is now being phased out, making way for the enhanced and feature-rich GLview Pro. This final version of GLview Mobile includes support for iOS 17.
- v6.1.0iOS
Updated for iOS 16
- v6.0.2iOS
Updated for iOS 15
- v6.0.1iOS
Fixed rendering tests for OpenGL ES 2.0 and 3.0 Other bug fixes.
- v6.0.0iOS
Added support for iOS 14. Added many renderers up to Apple A13 GPU.
- v5.1.0iOS
This update adds iOS 13 support, with more new Metal capabilities, dark mode, and bug fixes.
- v5.0.8iOS
This update includes iOS 12 and Metal 2 capabilities reporting.
- v5.0.7iOS
Thanks for using OpenGL Extensions Viewer! To make our app better for you, we bring updates to the App Store regularly. Every update of our penGL Extensions Viewer app includes improvements for speed and reliability. This version adds iPhone 8+, and X phone detections, improved rendering tests and bug fixes.
- v5.0.6iOS
We regularly bring you updates and new features to improve you experience. Have fun! This version has iOS 11 support, add compatibility for iPhone with 5.8" display and more.
- v5.0.3iOS
We regularly bring you updates and new features to improve you experience. Have fun! This version brings iOS 11 support and latest iPhones detection.
- v5.0.2iOS
We regularly bring you updates and new features to improve you experience. Have fun!
- v5.0.0iOS
We regularly bring you updates and new features to improve you experience. Have fun!
- v3.1.1iOS
Bug fixes and improvements.
- v3.1.0iOS
Support iOS 10, iPhone 7
- v3.0.2iOS
Addressed submit renderer function. Other bug fixes.
- v3.0.1iOS
In this update • Updated database, including Apple A9 GPU. • Other bug fixes and improvements
- v3.0.0iOS
In this update • Interface updated (requires iOS 7.0). • Metal support. • iOS 9 support. • Bug fixes and improvements.
- v2.0.4iOS
In this update • Fixed issues with layout on iPhone 5 • Updated database
- v2.0.2iOS
In this version - Support for iPhone 6 devices. - Display ASTC texture format in list.
- v2.0.1iOS
- Fixed benchmark not working after several tries - OpenGL ES 3.0 benchmark rewritten and optimized for OES 3.0 - OpenGL ES 3.0 capabilities reported : GL_MAX_3D_TEXTURE_SIZE GL_MAX_TEXTURE_LOD_BIAS GL_MAX_FRAGMENT_UNIFORM_COMPONENTS GL_MAX_VERTEX_UNIFORM_COMPONENTS GL_MAX_ARRAY_TEXTURE_LAYERS GL_MIN_PROGRAM_TEXEL_OFFSET GL_MAX_PROGRAM_TEXEL_OFFSET GL_MAX_VARYING_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS GL_MAX_COLOR_ATTACHMENTS GL_MAX_SAMPLES GL_MAX_VERTEX_UNIFORM_BLOCKS GL_MAX_FRAGMENT_UNIFORM_BLOCKS GL_MAX_COMBINED_UNIFORM_BLOCKS GL_MAX_UNIFORM_BUFFER_BINDINGS GL_MAX_UNIFORM_BLOCK_SIZE GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS GL_MAX_VERTEX_OUTPUT_COMPONENTS GL_MAX_FRAGMENT_INPUT_COMPONENTS GL_NUM_PROGRAM_BINARY_FORMATS GL_MAX_ELEMENT_INDEX GL_NUM_SAMPLE_COUNTS - UI during rendering test. - Display a more complete device name. - v2.0.0iOS
Massive update - Improved navigation in the extensions list - New: Mini-database viewer. Thanks for all your submission, you can now see all the iOS and Android renderer from the application.
- v1.20iOS
In this version: • iOS 7 ready: Entirely redesigned with a new look and feel. • Rendering tests using geometry instancing. • OpenGL ES 3.0 support.
- v1.1.4iOS
In this update: - Bug fixes and improvements. - More accurate total memory available and storage available
- v1.1.3iOS
• iOS 6 Ready • Support for iPhone 5 and iPod Touch 6th gen screen resolution 1136x640
- v1.12iOS
• Improved retina display mode. • Minor bug fixes.