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  1. v1.01.19Android
    - Crash fixes
  2. v1.4.1iOS
    - Fixed a bug with gun cooldown text overlapping other ui elements
  3. v1.4iOS
    • Upgraded graphics + 60 FPS
    • Full screen support
    • Fixed Dwarven Optics ability
    • Fixed a problem with in app purchases sometimes not processing
  4. v1.3.9iOS
    This update from Apple will improve the functionality of this app. No new features are included.
    
    • Fixed a bug where characters appeared all white in menu screens
    • Fixed a crash when changing shadow setting
  5. v1.3.8iOS
    • Bug fixes
  6. v1.3.7iOS
    • Fixed crash after completing levels sometimes
    • Fixed bug with Lion Guard stun
    • Fixed bug with restore codes
    • Fixed a bug with Obelisk mission army pop cap
    • Vegetation and lighting optimizations
  7. v1.3.6iOS
    • Fixed crash issue when rotating certain devices
    • Fixed bug with sensitivity option not working
    • Fixed a bug with Druid Root skill allowing you to attack and move slightly while healing
  8. v1.3.5iOS
    • Multiplayer sync error fixes
    • Synced multiplayer versions so cross platform will work again
    • Berzerker’s Tradeoff skill and Rage ability, Runesmith’s Forge ability fixed (damage was only being increased based on base damage, not full damage)
    • Fixed a crash issue on the Widow's Peak map
  9. v1.3.4iOS
    • Added an option to disable quick 180 degree turn
    • Fixed a crash when summoning a hero and viewing units on the battlefield
    • Fixed a bug where enemies would be invincible in your castle after rebuilding your walls
    • Fixed a bug with Counter Blow and Counter Attack skills
    • Fixed a bug where the Wind Spirit skill would make Knights slower
    • Fixed crashing issue on extra levels
  10. v1.3.3iOS
    • Fixed a game freeze related to siege missions at your main base
    • Fixed a bug with elephants sometimes not attacking units
  11. v1.3.2iOS
    • Crash fixes
  12. v1.3.1iOS
    • Lowered the amount of extra damage enemies deal to heroes on New Game+
    • Fixed treasure chest bug in new game+
    • Fixed a crash with controllers and selling equipment
  13. v1.3iOS
    • Added New Game+! Continue playing against a greater undead army!
    • Summon your other heroes to the battlefield to fight alongside you!
    • New tier of Godly equipment!
    • After reaching max number of heroes, you can now delete one and replace it with a new one
    • Significantly reduced app size
    • Enemies and allies are no longer invincible when standing to the sides of outposts
    • Grandmaster can no longer kill a knight with juggernaut ability active
    • Knight’s galloping sound no longer continues while standing still
    • Fixed a display bug where it looked like you earned a crystal from playing Arena
    • Fixed a bug where Siege Trolls had an invisible 2nd hit on their attack
    • Fixed some MFi controller issues
    • Fixed local multiplayer crash on iOS9+
    • Miscellaneous bug fixes
  14. v1.2.1iOS
    • Added an Easy setting that can be toggled on/off anytime! With Easy enabled, your heroes will take less damage, and you will earn extra Command Points during battle. However, chances to find better items will be reduced and you will earn slightly less experience.
    • Improved graphics and lighting!
    • Units can now be upgraded to Level 6!
    • You can now have up to 10 different heroes instead of 9!
    • Added new hero scribe reward: Complete all 50 waves with the hero
    • Fixed a major balance issue dealing with enemy spawns in side lands
    • Goblin Blunderbusses no longer shoot through intact walls
    • Bark Armor has reduced performance hit while on the low effects setting
    • Sync error fix
    • Bug fixes
  15. v1.2iOS
    • Added 10 new campaign waves!
    • Added new Arena mode!
    • New enemies!
    • Cross platform play available between iOS and Android!
    • Time survived is shown during endless and coop
    • Fixed Unstable Magic skill’s AOE
    • Goblin Rocketeers can’t target your Crystal/Outpost if all your walls are intact
    • Fixed a bug with Valiant Charge hit detection
    • Fixed a bug where charging enemies would sometimes charge to the left or right of their targets
    • The Nimble and Master Parry skills won’t activate while Heightened Senses is active
    • Fixed a bug with Forge Master, Red Guard, and Treeman units not showing up
    • Fixed a bug with the Craftsman skill not applying to some siege units
    • Fixed a bug where the Taunt skill didn’t affect siege trolls and some other units
    • Miscellaneous bug fixes
  16. v1.1iOS
    • Major multiplayer engine overhaul with new, more reliable matchmaking and regional servers!
    • New campaign waves!
    • New enemies
    • Added the ability to craft specific weapon types
    • Increased Mana regen rate for all heroes, allowing heroes to use abilities more often
    • Further reduced difficulty of Wave 32
    • Greatly lowered the rate that enemy strength increases on siege missions
    • Increased the strength of all Towers
    • Added functionality to sell all equipment of a type and rarity (hold the sell button on any equipment to prompt an “all sell” option for that equipment and rarity type)
    • Added inverse look options
    • Added the ability to unlock units early/permanently from the Master Sergeant
    • Fixed a bug with hit detection on large units/buildings
    • Fixed a bug with Weapon Proficiency perks
    • Fixed a bug with Grandmaster’s Cleave ability
    • Fixed a bug with Valiant Charge in multiplayer
    • Fixed a bug where Dwarf Miners would get stuck inside the castle walls
    • Fixed a bug where wall units’ projectiles were disappearing when attacking very close enemies
    • Fixed a bug with the Mana Save skill in versus
    • Fixed a bug where Redguard units would stutter when grouping up around you
    • Fixed a bug where units would sometimes constantly stutter between choosing targets
    • Added a fix for double fortify exploit in coop mode
  17. v1.0.3iOS
    • Because of many recent balance changes, all players get one free skill reset per hero
    • Mercenaries now become available after 1 loss
    • You can now use mercenaries with a much smaller penalty (only -1 crystals). Make sure to use them if you ever get stuck on a wave - that’s what they’re there for!
    • Increased the strength of mercenaries.
    • Reduced the up front mana cost of many active skills
    • Reduced difficulty of waves 31-35
    • Reduced enemy levels in most campaign missions to better balance enemies with the previous hero changes
    • Reduced the speed that Endless mode ramps up in difficulty
    • Removed the buffs on enemy lands after you beat the game
    • Fixed a bug with the cape model on humans
    • Fixed some multiplayer sync errors
    • Fixed a bug with Elven Arrows
    • Fixed a bug with some enemies having instant cooldowns
    • Fixed a bug with torch bearer, orc hyena riders
    • Fixed a bug with forged equipments with certain perks
  18. v1.0.2iOS
    Sorry for the delay on this update everyone, it took a LOT longer than we ever hoped - trust me when I say we were more frustrated than anyone about this delay. We take full responsibility and again, deeply apologize for the delay. Anyway, LOTS of fixes and even some new stuff!
    
    • Tons of bug/crash fixes
    • Fixed a bug that could cause the game to freeze during battle
    • Fixed several multiplayer sync errors
    • Fixed a bug with huge amount of Trolls spawning on Wave 30
    
    • Added new campaign Waves (and some new enemies) - we'll add more regularly!
    • Added new PvP only unit: War Bannerman - reduces enemy hero damage to your units while the War Bannerman is alive
    • Greatly improved weapon balance across rarities and weapon types (improving lackluster higher tier weapons)
    • Better chance to craft better equipment as you progress through the game
    • Tons of hero skill and stat balancing
    • Level balancing and tweaks
    • Enemy and unit balancing
    • Elf Assassin is now a counter to enemy magic units (goblin/orc shaman, necromancer, etc)
    • Fixed all known exploits
    • Fixed auto aim with longer ranged weapons
    • Fixed sound stopping after a phone call
    • You can now see how many of each unit you have on the battlefield by tapping the population counts in the upper right
    • Fixed a scenario where lands could permanently get harder if you kept losing castle defense waves
    • Improved run animations
    • Improved general hit detection, especially when very close to enemies
    • Fixed slowdown associated with Plague Mummies
    • Improved MFi controller stability
    • Tweaked endless balance to ramp up significantly faster
    • Capped reset skill cost to 30
    • Enemies are stronger after completing the game
    • There will always be at least one attack on your lands after beating the game
    • Heroes can’t hurt the keep in versus mode with arrows until a wall is down
    • You can no longer push Bannermen
  19. v1.0.1iOS
    • Fixed some shadow issues
    • Made it easier to find treasure chests in fog
    • Added a chat button in multiplayer
    • Bug Fixes

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