Hole Pool: All People vs its rivals

Side-by-side comparison against Hole Pool: All People's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

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Contender
Core Identity
DeveloperUNICO STUDIOIEC Global Pty LtdSUPERSONIC STUDIOS LTDHM Games Pty LtdSamfinaco LLCFanateeEYEWIND LIMITEDLahana Games
CategoryGamesPuzzleGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSiOS, AndroidAndroid, iOSiOS, AndroidiOS, AndroidAndroid, iOSAndroid, iOSiOS, Android
Store Metrics
Rating4.8 / 54.7 / 54.6 / 54.7 / 54.6 / 54.7 / 54.6 / 54.6 / 5
Ratings Count1,107324,287393,400232,793183,371283,379245,227160,824
PriceFreeFreeFreeFreeFreeFreeFreeFree
Release DateOct 1, 2025Jun 26, 2020Dec 31, 2019Jan 13, 2020Feb 5, 2015Mar 8, 2017Oct 6, 2019May 19, 2020
Last UpdatedApr 29, 2026Apr 20, 2026Jan 10, 2026Apr 22, 2026Apr 29, 2026May 5, 2026Dec 28, 2025Mar 30, 2026
Sentiment & Reviews
Sentimentmixednegativemixednegativemixedmixedpositiveterrible
Score45/10025/10055/10025/10075/10035/10075/10018/100
Praises
  • Core logic puzzle mechanics provide a satisfying and addictive experience for casual players
  • Core puzzle mechanics provide a relaxing and mentally stimulating experience for casual daily play
  • Relaxing and non-competitive gameplay loop provides a stress-free experience for casual players
  • Simple and intuitive mechanics allow for immediate engagement without complex learning curves
  • One-time purchase option effectively removes mandatory advertisements for long-term players
  • Core puzzle mechanics provide a relaxing and addictive experience for casual play sessions
  • Diverse puzzle variety within the core gameplay loop keeps sessions engaging and prevents boredom
  • Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
  • Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
  • Offline accessibility allows for uninterrupted play without requiring an active internet connection
  • Mental Stimulation
Complaints
  • Aggressive ad frequency interrupts the flow of gameplay and creates a negative experience
  • Post-update visual changes introduce distracting glare effects that cause eye strain and visibility issues
  • Aggressive ad frequency and forced ad viewing post-update disrupt the core gameplay flow
  • Technical regressions including progress loss and failed purchase restoration after updates
  • Inconsistent UI behavior and freezing during ad playback on mobile devices
  • Rewarded ad functionality fails to deliver promised perks after the latest update
  • Excessive ad frequency and unskippable promotional content disrupt the flow of gameplay sessions
  • Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
  • Excessive advertisement frequency disrupts the flow of gameplay after every single level
  • Inappropriate hint content in specific levels raises concerns regarding child safety
  • Excessive Ad Frequency
  • Misleading Advertising
  • Predatory Monetization
Requests
  • Accessibility features for colorblind players to distinguish between game elements
  • Toggle settings for visual effects to allow players to revert to the original flat design
  • Implementation of a scoring or competitive leaderboard system to increase replay value
  • Account synchronization or cloud save functionality to prevent progress loss on new devices
-
  • Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
  • Reduced advertisement frequency or an option to play without constant interruptions
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Strategic Intel
Strengths
  • Aquatic-themed stickman visual identity differentiates the core loop
  • Offline-first architecture sustains engagement in low-connectivity segments
  • Offline-first architecture enables play in low-connectivity environments
  • Simple one-finger input maximizes top-of-funnel acquisition
  • Hybrid-casual publishing infrastructure enables rapid liveOps iteration
  • One-time ad-removal purchase drives high satisfaction among veteran players
  • Minimalist UI reduces cognitive load for casual players
  • 2D design ensures accessibility for color-blind users
  • Victorian-mystery narrative creates a distinct atmospheric hook
  • Offline-play capability sustains DAU during travel
  • 52-building restoration loop provides long-term progression
  • Narrative-driven world progression sustains long-term retention
  • 11-language library functions as a B2B distribution barrier
  • Trivia-based crossword mechanics provide a high-frequency daily habit
  • High-frequency puzzle completion drives session length
  • Offline-first architecture ensures utility in low-connectivity environments
  • Broad content variety (trivia, word games, and logic puzzles)
  • Massive user base with over 2.1M ratings on Android
  • Strong positioning for '7-second riddles' and mystery scenarios
Weaknesses
  • Aggressive ad-frequency drives high uninstall rates
  • Technical instability post-update causes progress loss
  • Progression gating forces pay-to-win reliance
  • High ad-density disrupts core gameplay flow
  • Visual update causes physical eye strain
  • Lack of reliable cloud-save sync
  • Progress loss on device switch or update
  • Aggressive ad frequency post-update disrupts core flow
  • Failed purchase restoration for ad-free users
  • Rewarded ad-trigger failure post-update
  • Ad-free purchase discrepancy
  • Lack of cloud-save functionality
  • High ad-frequency drives uninstall intent
  • Technical ad-playback failures cause progress loss
  • Aggressive monetization pop-ups trigger churn
  • Aggressive ad frequency disrupts the core gameplay loop
  • Technical instability post-update causes loading failures
  • No permanent ad-free purchase option for loyal users
  • Aggressive ad-to-gameplay ratio triggers high churn
  • Technical instability during touch-based interactions hinders progression
  • Extreme ad frequency (ad after every level)
  • Uncompetitive $7/week subscription pricing
  • Misalignment between UA creatives and actual gameplay
Pricingfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumActiveActiveMaintenanceMaintenanceActiveActiveMaintenanceMaintenance
Update Cadence5 versions, ~13d avg5 versions, 1 majors/6mo, ~21d avg2 versions, ~12d avg5 versions, ~16d avg5 versions, 4 majors/6mo, ~7d avg5 versions, 5 majors/6mo, ~16d avg5 versions, ~83d avg5 versions, ~19d avg

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Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Hole Pool: All People, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0