I Got This: An Interactive Story
I Got This is a first-person, interactive educational story about type 2 diabetes for children aged 9-11, available on iOS and Android.
The App DNA
What makes this app unique?
The title removes the cognitive friction of complex medical information by framing it within a relatable, character-driven narrative for young patients.
For Children aged 9-11 and educators seeking interactive, medically-vetted health education tools.
What does it look like?
Key features
Interactive story following a teenager navigating a type 2 diabetes diagnosis, establishing category authority via NIH funding.
Content developed with UCSF Benioff Children’s Hospital validates the app for institutional and school-based distribution.
How much does it cost?
The app is entirely free, funded by the National Institutes of Health, with no IAP or ad-supported monetization.
Velocity
Dormant developmentperformanceShow more...
Development has stalled, with only two releases identified in the available history and the most recent update occurring 225 days ago. The iOS platform has not received an update in over 10 years, indicating a lack of active cross-platform maintenance. The latest release provided only minor splash screen improvements, and there is no evidence of ongoing feature development or live operations.
Who built it?
The Lawrence Hall of Science
4 apps tracked · Education
User Sentiment
What do users think recently?
Recent user voice shows an excited sentiment. Users appreciate educational narrative content effectively teaches children about diabetes management through relatable and engaging storytelling and retro art style and music create an accessible atmosphere that keeps younger players engaged, but report extremely short story length leaves players feeling unsatisfied and wanting more content after finishing.
How are ratings & reviews evolving?
What users say, by theme
- Educational narrative content effectively teaches children about diabetes management through relatable and engaging storytelling
- Retro art style and music create an accessible atmosphere that keeps younger players engaged
- Diverse character representation provides meaningful inclusion for players who rarely see themselves in games
- Extremely short story length leaves players feeling unsatisfied and wanting more content after finishing
92 of 99 recent reviews analyzed · high confidence · Excited overall
Read the full review analysisUnlock 2 more frustration themes and 2 user requests, each backed by review evidence.
Access the full report for freeCompetition
Competitive landscape for I Got This: An Interactive Story
How's the Education market?
I Got This occupies a niche in the Education category, relying on academic partnerships rather than market-driven pricing. With a 4.14 rating across 99 reviews, the title maintains a stable reputation despite a lack of recent feature updates.
Read the market outlookThe rivals identified
Unlock the deeper market read.
Access the full report for freeThe Analyst's Read
Key takeaways for I Got This: An Interactive Story
Where is it heading?
The educational health-gaming market is shifting toward more interactive, long-form content that sustains engagement beyond a single session. I Got This remains a high-trust resource, but its lack of updates and passive design leave it exposed to more dynamic, feature-rich alternatives.
- The seven-month development silence suggests the title is in maintenance mode, which will erode search visibility against active educational competitors.
- High educational value and inclusive representation continue to drive positive sentiment, confirming the core narrative remains relevant to the target audience.
The SWOT
- NIH-funded academic collaboration establishes high-trust authority
- First-person narrative provides relatable health literacy
- Expansion packs could extend the narrative
- Interactive mechanics would increase user agency
Next best moves
Ship narrative expansion because short duration is the top complaint → increase session length
+ 1 more prioritized moveThe counter-intuitive read
The app's short duration is not a failure…
Read the full takeBottom line
I Got This succeeds as a high-trust educational intervention, but the lack of interactive agency and short duration limit its utility as a long-term engagement tool. Expanding the narrative depth would address the primary churn driver for the current audience.
Unlock 2 critical frictions, 1 market threat, 1 more prioritized move and the analyst’s take.
Access the full report for freeSources
- [1] Play Store listing
Report last updated