- v0.21.7.8rAndroid
I added a note in-game regarding where development is currently at. To keep it short: I've been busy working on a new and improved Idle Research 2 (IR2). I have a goal of taking some of the designs from IR2 to make IR1 better in the long-term. IR1 is a great game in its' ways, but as I've become a better designer and developer in college, the more I think it's a premature game. So far with IR2, the design makes sense, it's fun and purposeful. I'm excited to create a pre-order page soon!
- v0.21.9iOS
v0.21.7/9 Patch Notes! [Added] - (Accelerators) You can now hold on the little buttons on every accelerator. - (Crafting) EXPERIMENTAL: Added a manual input for crafting presets. If you somehow add some weird string or something and it messes up the game, please get in contact with me! - (Tutorial) During the tutorial, when you need to head to a certain location in navigation, the button will turn blue! - (Research) Added the crafting cost in the description of current research. - (Settings) Ability to toggle patch notes on game load. - (Settings) When using Mixed Notation, you can now switch through a few numbers when you want it to switch to scientific. - (Diamond Shop) If you feel generous and appreciate my work, you can now donate in the Diamond Shop. These do not change the game in any way, just donations. If you are in my Discord and want a donator role, reach out to me! - (Misc.) Quick save and return to the main menu button on the navigation panel. - (Misc.) When you unlock a feature and it involves the navigation panel, the button will turn red. [Changed] - (Achievements) The auto slot achievement has been changed to “Buy 10 Crafters” - (Adventure) Deploy All bugs - (Adventure) In stats, the Skill shards per kill was relabeled. - (Crafting) Orange Flask base crafting time: 40 => 30 seconds. - (Crafting) Yellow Flask base crafting time: 200 => 150 seconds. - (Crafting) Yellow Flask base crafting cost: 25 => 20 Orange Flasks. - (Tutorial) Redid the entire Flasks tutorial, made it more friendly and up to date with the recent changes :) - (Tutorial) The tutorial is now a floating window that can be moved around and resized :^D - (Research) Orange Flask base research time: 60 => 30 seconds. - (Research) Orange Flask base research requirement: 50 => 100 Orange Flasks. - (Misc.) Adventure and Diamond Shop buttons have been repositioned in the navigation panel. [Fixed] - (OFFLINE) OFFLINE PROGRESS SHOULD WORK AS NORMALLY NOW. IF IT DOESN'T BE THE FIRST LOAD, IT SHOULD BE AFTERWARDS. REPORT TO THE DEV IF IT DOESN’T STILL. - (Achievements) The Auto Crafting slot achievement has been replaced by: Buy 10 Crafters. - (Ice) Fixed a bug where the crafting slots don’t reset on freeze mode/ice age upgrade doesn’t working. I am aware others are having issues, but I’m going to try to figure out - (Ice) Fixed buy max ice makers - (Mastery) Fixed some mastery bugs - (Skilling) Fixed distribute all skill shards - (Skilling) Fixed an ice upgrade that isn’t supposed to hide skill tabs - (Solitaire) Fixed an issue where doing practice mode can reset solitaire cooldown - (Diamond Shop) Certain upgrades not unlocking - (Misc.) Minor UI/Game bugs - (Misc.) Letter Notation - (Misc.) Fixed several buy maxes - (Misc.) Fixed a bug where certain old saves couldn’t be imported in settings - (Misc.) Fixed an ad exploit on mobile [Removed] - (Accelerators) The toggle spend mode, useless - (Ice) Auto Upgrade and Unlock Auto Deploy, useless