| Core Identity |
| Developer | Codigames | Atari | AppQuantum Publishing Ltd | Kolibri Games GmbH | Ludia Games inc. | Auxbrain, Inc. | SUPERSONIC STUDIOS LTD |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | iOS, Android | Android, iOS | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.6 / 5 | 4.5 / 5 | 4.6 / 5 | 4.7 / 5 | 4.8 / 5 | 4.8 / 5 | 4.6 / 5 |
| Ratings Count | 152,539 | 85,377 | 106,452 | 846,717 | 359,741 | 555,500 | 125,560 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | May 29, 2019 | Feb 22, 2017 | Jun 21, 2021 | Jul 1, 2016 | Apr 29, 2015 | Jul 14, 2016 | Dec 14, 2021 |
| Last Updated | Apr 29, 2026 | May 14, 2026 | Feb 24, 2026 | May 6, 2026 | Apr 16, 2026 | Apr 1, 2026 | Mar 30, 2026 |
| Sentiment & Reviews |
| Sentiment | terrible | negative | terrible | positive | positive | excellent | negative |
| Score | 15/100 | 35/100 | 15/100 | 75/100 | 65/100 | 87/100 | 25/100 |
| Praises | - Core park management concept provides an engaging way to kill time for casual players
| - Nostalgic gameplay experience provides long-term entertainment value for legacy fans of the franchise
| | - Core idle mining mechanics provide a satisfying and addictive gameplay loop for long-term players
| - Dinosaur Variety and Graphics
- Long-term Replayability
| - Non-Intrusive Ad Model
- Offline Playability
| - Core simulation loop provides a fun and addictive experience for casual players
- Simple and accessible mechanics allow for quick play sessions during downtime
|
| Complaints | - Aggressive monetization via mandatory ride evolution tokens forces players into pay-to-play roadblocks
- Technical instability including network error codes and frequent crashes disrupts the core gameplay loop
| - Frequent application crashes during gameplay and ad-loading sequences disrupt the user experience
- Aggressive monetization and card-based progression systems create artificial bottlenecks for park expansion
| - Excessive and Intrusive Advertising
- Deceptive Marketing (Bait and Switch)
- Technical Instability and Crashes
| - Excessive frequency of pop-up advertisements disrupts the user experience and creates navigation friction
| - Aggressive Monetization (P2W)
- Account and Progress Loss
| | - Excessive ad frequency disrupts gameplay flow and ruins the user experience
- Technical instability and game-breaking bugs prevent progression in specific mart levels
- Monetization practices feel predatory due to recurring ad-free purchase failures
|
| Requests | - Revert the evolution system to restore the original progression balance and player enjoyment
| - Reintroduction of a sandbox mode to allow free building without resource constraints
| - | - Expanded shop utility allowing players to exchange earned coins for premium currency
| - | - | - Offline play mode requested to bypass forced ad interruptions during transit
- Account system implementation to enable cross-device progress recovery and saving
|
| Strategic Intel |
| Strengths | - Legendary attractions provide permanent empire-wide buffs
- Offline progression mechanics maintain high DAU/MAU ratios
- Multi-island expansion extends player lifetime value
| - 3D coaster builder enables unique creative expression [Coaster Builder]
- Legacy brand recognition sustains initial install velocity [Brand History]
| - Sophisticated 3D logistics mechanics (forklifts/trucks)
- Unique sustainable forestry resource loop
- Strong grossing performance (#76 in US Category 7015)
| - Offline-first architecture maintains stability for low-connectivity users
- Proven event-mine retention loop drives daily active usage
| - Official Jurassic World IP license and character integration
- High-fidelity 3D cinematic presentation and animations
- Large roster of 300+ unique dinosaur species
| - Highly praised optional ad model
- Proprietary 3D chicken swarm visualization
- Deep 'Artifact' and 'Space' meta-game
| - Deep 'farm-to-shelf' production loop sustains session depth
- Animal husbandry mechanics provide a secondary progression layer
|
| Weaknesses | - Mandatory ride evolution tokens create pay-to-play roadblocks
- Persistent network connection errors disrupt gameplay
- Rigged tournament events erode player trust
| - Frequent crashes during ad-loading sequences [Technical Stability]
- Card-based progression creates artificial expansion bottlenecks [Progression Design]
- Data loss incidents following updates erode user trust [Data Integrity]
| - High crash rate during ad playback
- Severe disconnect between UA creative and actual gameplay
- Poor customer support for IAP resolution
| - High-frequency ad-popups drive navigation friction
- Technical instability during ad playback hinders reward collection
| - High frequency of 'Pay to Win' sentiment among users
- Critical technical bugs causing account and progress loss
- Excessive wait times for hatching and healing mechanics
| - Late-game progression walls
- Perceived P2W shift in contracts
- Lack of robust social/guild structures
| - 4.02 rating on Android vs 4.60 on iOS indicates platform-specific stability gaps
- Recurring ad-free purchase failures drive negative sentiment
- 1-2 minute ad frequency causes high churn
|
| Pricing | freemium | freemium | freemium | freemium | subscription | freemium | freemium |
| Momentum | Active | - | Active | Active | Active | Maintenance | Active |
| Update Cadence | 4 versions, 2 majors/6mo, ~15d avg | - | 5 versions, 3 majors/6mo, ~22d avg | 5 versions, ~9d avg | 5 versions, 3 majors/6mo, ~8d avg | 5 versions, 2 majors/6mo, ~47d avg | 4 versions, ~4d avg |