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- v8-official-157.2 / 8.157.2Android 8-official-157.2iOS 8.157.2cross-platform
- Fixed waves spawning in Ground Zero before the tutorial is completed - Fixed incorrect sounds being spammed in a specific submitted sector - Translation updates
- v8.157.0iOS
- Added descriptions to sectors that were missing them - Finalized campaign map layout - Many various bugfixes
- v8-official-156.2Android
- v8.156.1iOS
This update from Apple will improve the functionality of this app. No new features are included. This is the beta release for v8 - a massive update focused on improving Serpulo's campaign. Highlights: - Completely re-structured progression and maps for Serpulo - Improved unit control, pathfinding, stances and more - Several new blocks for Erekir - Map ping, player build plan sync, pausing building, commanding while building and more - Significant performance optimizations - Many new features for map scripting - A content patch system for changing stats of units/blocks/items in maps - A complete audio rework
- v7.146.0iOS
- Fixed a variety of issues with unit & block cost multiplier rules - Fixed many various crashes - Fixed pathfinding not being able to path through solid enemy blocks - Fixed naval units sometimes attempting to pathfind through land - Fixed water tiles with space background resulting in a black background - Fixed internal legacy blocks being logic constants - Fixed power node double-click leading to interaction rate limit triggering - Fixed units sometimes being unkillable - Fixed units with long paths sometimes recalculating forever - Fixed serious issue with player units getting bugged in certain maps with puddles - Fixed Neoplasia reactor sometimes not exploding - Fixed units randomly dying when hitting corners - Fixed piercing bullets permaturely hitting blocks "under" bullets - Fixed missiles dealing double damage to units - Fixed FPS not limiting accurately - Added setting to disable all lighting - Added logic unit autoPathfind command (default wave pathfinding) - Made logic unbind command set `@unit` to null - Made "any" environment accessible outside of sandbox - Made payload loaders no longer accept inputs from payload unloaders - Added logic sensors for shields, content ID (inverse of lookup command) - Added logic particle effect instruction - Added logic sync instruction - Setting factory output points now updates "last accessed" - Disabled team switching menu in multiplayer outside of sandbox/PvP - Decreased canvas block silicon cost slightly - Scathe ammo usage decreased to 15 - Buffed Precept unit
- v7.145.2iOS
- Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
- v7.145.1iOS
- Fixed a crash when placing blocks - Fixed adding schematic icon tags breaking the game - Misc pathfinding bugfixes; units should not get stuck moving backwards - Legged/insect units should no longer pathfind around solid blocks they can step over
- v7.145.0iOS
- Fixed messages and other blocks only displaying single-line text fields - Fixed logic icons for certain content being squished - Fixed a freeze caused by stack routers - Fixed Base AI not working sometimes - Fixed map flags added in objectives not syncing - Fixed a crash related to editing canvases - Added votekick reason option, made votekicks cancel-able by admins - Added button for admins to switch player teams - Added fill erase mode to editor - Made Serpulo attack sectors not invade nearby sectors while you are attacking them - Various improvements to the schematics UI - Starting unit command can now be selected in reconstructors - Units now retain their last command when controlled and un-controlled by players
- v7.144.2iOS
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did - Fixed logic blocks not re-enabling a block when unlinking from it - Updated various Serpulo turret sprites/animations - Re-added the base builder AI rule and enabled it in the existing custom game attack maps - Buffed Tecta unit - Improved schematics used in base generation on Serpulo
- v7.144.1iOS
- Fixed "any" environment button not enabling - Fixed a crash related to an experimental rule being enabled on certain servers - Fixed lag caused by sorters updating minimap very quickly - Fixed Serpulo generated bases sometimes having unlinked power nodes - Fixed invalid liquid consumption stats on plasma bores - Doubled max schematic size - Canvas blocks now show their image preview in the schematics dialog - Added building damage indicators to minimap - Added logic pathfind instruction - supports arbitrary coordinates - Added unit health multiplier rule - Added map 'ends after wave' rule - Added search bar for wave UI - Added piston regions to blocks that did not have them - Added search bar to custom game menu - Added 'rebuild area' button - Improved server list UI
- v7.143.1iOS
- Fixed startup crash when changing UI scale to 5% - Fixed network error when calling world logic explosion instruction with a null team - Fixed sector background simulation not taking into account builder/repair units - Fixed server-side network error when placing certain large logic schematics - Fixed force projector hitbox being a square - Fixed blank weapon stat boxes for certain units - Fixed various regressions from last release (batteries being broken in mods, server menus not closing...) - Made duo barrels move separately when shooting - Improved stat display for various blocks
- v7.143.0iOS
- Fixed some keybinds missing translations - Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps - Fixed a server exploit that allowed users to block others from connecting - Made entity sync network errors log a warning instead of forcibly disconnecting clients - Made server list show multiple servers per row on wide screens - New UI for turret/unit weapon stats in core database - Improved support for modded planets with different radii - Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
- v7.142.0iOS
- Actually fixed host research not syncing to clients correctly (for real this time) - Fixed sublimates targeting ducts but being unable to hit them - Fixed repair turrets incorrectly displaying status as red when not targeting - Fixed 'hidden' content (planets, etc) displaying in list of mod content - Fixed several crashes - Fixed Oct shield break effect being hexagonal - Buffed Conquer slightly, nerfed Collaris range slightly - Made Disrupt/Quell no longer target air units - Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked
- v7.141.3iOS
- Minor bugfixes
- v7.141.1iOS
- Fixed many various crashes - Fixed world message being replaceable - Fixed various Serpulo sectors having no waves - Fixed inaccessible resources under blocks appearing in sector resources info - Fixed units following wrong team when assisting - Fixed liquid puddles not syncing in multiplayer - Many other minor bugfixes - Improved loading speed of maps with many power graphs - Improved performance of entity removal (should make effects/bullets less laggy) - Made Oct shield an octagon - Made block statuses flash when low on power/liquid instead of staying green - Disabled campaign research/state syncing across multiplayer due to confusion - campaigns should be completely separate now - Decreased Scathe fog uncover range (75% of range -> 40% of range) - Increased Quell build cost - Nerfed Locus, buffed Vanquish, Conquer, Cleroi - Added rule for unit crash damage
- v7.140.4iOS
- Fixed many minor bugs relating to the recent v7 release
- v7.140.3iOS
- Erekir, an entire new planet with its own campaign to complete - An entire new tech tree of blocks, units and items - 100+ new blocks to research - Countless bugfixes, new features and QoL improvements
- v6.126.3iOS
- Fixed build being displayed as "custom build"
- v6.126.2iOS
- Fixed bridges being planned without unlock in campaign - Fixed player moving slower on servers with status effects - Fixed player not respecting formation speed on servers - Fixed separators consuming power when idle - Fixed logic blocks not saving buildings on reload - Fixed rare door placement crash - Fixed logic units being able to take/remove items from any team block - Improved power node link preview - Reduced Nova range slightly - Added list of status effects to core database - Added status effect display to bullets (icons contributed by @sk7725) - Added bullet stats for continuous laser turrets (e.g. Meltdown) - Made bridges autolink when dragging multiple lines - Disabled logic unit building for servers by default - Internals: Removed all code for disposing resources on exit; this should be handled by the OS now - Logic: Made dead sensor return 1 for null, to simplify validity checks - Logic: New text parser; supports defining and jumping to labels with name: instead of numbers - Logic: Added support for negative draw coordinates - Logic: Disabled packets for config; may desync, but will help reduce lag - Campaign: Various tweaks to make background simulation more accurate
- v6.126.1iOS
- Various minor bugfixes - Made water extractor use metaglass for building, to be consistent with pumps - Added automatic conveyor/conduit bridging over obstacles - Added 'defender' AI for Oct; follows nearby units - Cores can now replace most transport blocks; turrets can now replace each other - Improved bridge & power node linking previews - Buffed Segment & Vela - Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with `rules add logicUnitBuild false`. - Logic: Changed default unit control state to be 'idle', not 'stop' - Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors. - Logic: Added sensors for `dead`, `controller`, `size`, `boosting` - Logic: Made `controlled` return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type - Logic: Deprecated "commanded"; use `controlled` instead! This sensor will be removed in a future release. - Logic: More hints
- v6.125.1iOS
- Fixed player health bar glitching out at negative health - Fixed large power nodes sometimes not connecting to placed blocks - Made unit payloads draw with correct cell colors - Made all mods automatically get disabled upon client startup crash - can be disabled in settings - Decreased impact reactor explosion radius - Decreased projectile building splash damage for smaller radii - Decreased splash damage radius for many various projectiles - Logic: Made invalid sensors for units return `null` - Logic: Added tooltip support, accessible with long-press - Mods: Stricter null checks for JSON mod objects - Mods: Added support for `abilities:` and `requirements:` in JSON unit definitions - Mods: Added support for `DrawBlock` parameters in JSON
- v6.125.0iOS
- Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior - Fixed chat not working when paused - Fixed 128+ cores on map breaking servers - Fixed editor breaking building links on resize - Made turrets/units take enemy hitbox size into account when targeting - Made builder/repair AI flee from enemies when idle - Made data export zip include folder entries and strip absolute file paths - this may fix some issues with external archive programs - Added rules for unit cap control - Added new splash damage algorithm - should lead to faster & more accurate explosions, but may require balancing - Added log file for data-loading events - should assist with fixing the data wipe bug - Mods: Fixed trailing commas in hjson files being parsed as part of unquoted strings - Mods: Many various bugfixes for json effects - Logic: Added `===` operator for exact comparisons, e.g. null checks - Logic: Made 'invalid' operations - such as sensing null blocks or 0/0 - return null instead of 0 - Logic: Fixed units disappearing when moving to infinite position - Logic: Added sensor for force projector heat
- v6.124.1iOS
- Fixed a black screen appearing after switching applications in certain situations - Fixed notch covering up left/right UI elements after rotation - Fixed logic blocks resetting state on map load or connection changes - Fixed "#" in any logic string breaking instructions - Fixed crawlers not exploding next to cores - Fixed certain status effect combinations not triggering damage - Fixed waves being infinitely skippable when game is paused - Fixed constructed blocks sometimes having low health on servers' - Fixed enemy core items not syncing - Fixed insect units not being able to walk over solid blocks on space floors - Re-added bloom option - Buffed Fortress, nerfed Scepter, buffed Reign, buffed Vela - Made vaults/containers able to replace conveyors - Made Surge Alloy discharge lightning when destroyed in containers (Contributed by @sk7725) - Made player stop shooting when a controlled suicide unit is killed (prevents Crawler chain-deaths) - Made team colors for relevant blocks display during placement (Contibuted by @Quezler) - Improved liquid bridge throughput - Improved power network removal performance - Added list of content to mod info dialog - Added icons to mod browser - Added re-import button to mod info - only works for newly imported mods - Added "Repo" button to mod info - Added unit armor stats to database - Added unit production time to unit factory database - Improved mod browser layout on wider screens - Made mod importer/browser use the default Github branch for downloads. The "6.0" branch is no longer checked first - make sure your default branch is set up correctly!
- v6.123.0iOS
As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0. - Fixed same-line logic comments not parsing - Fixed mass driver rotating before payload is received - Fixed bullets dealing splash damage twice upon collision - splash damage of certain bullets has been increased to compensate - Fixed floating point errors in core database leading to incorrect rounding - Fixed unit payloads snapping rotations when entering reconstructors - Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters - Fixed editor mirror filter being offset in certain situations - Fixed music randomly cutting off after quit to main menu - Campaign: Made invasion chance scale with nearby enemy base count - Campaign: Added 20-minute invasion grace period after sector capture - Made impact reactor warmup time scale with boost - Made players prioritize highest tier core when respawning - Made logic programs reset all state on edits - Made logic blocks no longer change 'last accessed' names when no edits are made - Made naval paths preload on maps with spawn points on liquids - Made Plastanium sprite slightly more distinct - Made ground units avoid walking in slag/deep water even when it is the only valid path - Made fire disappear faster in rain - Made conveyor items render under most blocks - Made server prevent duplicate IP connections - Made crosses render on item/liquid sources & sorters in schematics - Made building disabled state save upon world reload - Made status indicators smaller for 1x1 blocks - Made mod browser list mods by last update time - Implemented automatic mod list updates (currently, every 4 hours) - Improved unit selection visuals - Improved power status information - Added boost % bar too overdrive projectors - Added IPv6 address support to join dialog - Added core item incineration rule - Added carried payloads to unit status bars & info - Added slight shine effect, triggering upon building rotation - Removed overflow gate inventory - Increased power source output - Many other minor bugfixes & tweaks
- v6.122.3iOS
- Fixed touches not registering
- v6.122.1iOS
- Various minor bugfixes - Increased power source output again - Improved building beam visuals - Improved performance of maps with many adjacent power nodes/batteries - Disabled weather in editor - Better notch padding
- v6.122.0iOS
- Fixed Quad AI - Fixed crash in conveyor upgrade pathing - Fixed other various crashes - Made payload pickups prioritize units in blocks instead of the blocks themselves - Increased foreshadow coolant effectiveness, but slightly decreased rotation speed - Improved space skybox scaling - Added building damage stats to bullets - Added WIP mod browser for GitHub mods - Added preview of currently queued block for other units in certain situations - Added automatic bridge spacing when using lines - Added bridge link preview - Added rule for persistent ("always") weather - Better scrap wall textures & rotate-able thruster - Made Plastanium conveyor unloadable - Made building pause status sync in multiplayer - Slight pulsar damage nerf