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  1. v1.3.9iOS
    Minor bug fix.
  2. v1.3.8iOS
    Updated language translations for English, Japanese, German, French, Spanish, Swedish, Russian, Portuguese, Italian, Danish, Korean, Chinese (Simplified), and Chinese (Traditional).
  3. v1.3.7iOS
    Added native language support for English, Japanese, German, French, Spanish, Swedish, Russian, Portuguese, Italian, Danish, Korean, Chinese (Simplified), and Chinese (Traditional).
  4. v1.3.6iOS
    WHAT'S NEW:
    
    • Added native language support for Japanese, German, French, Spanish, Swedish, Russian, Portuguese, Italian, Danish, Korean, Chinese (Simplified), and Chinese (Traditional).
    
    BUG FIXES:
    
    • Fixed minor bug with GLB & GLTF when exporting smooth meshes with dangling (unconnected) extra vertices.
  5. v1.3.5iOS
    Various ui updates to help users navigate the interface and use keyboard shortcuts.
  6. v1.3.4iOS
    WHAT'S NEW:
    
    • Now you can quickly create turn table videos to showcase your creations.
    
    BUG FIXES:
    
    • Various interface & performance fixes.
  7. v1.3.3iOS
    WHAT'S NEW:
    • Pipe Primitive
    • Revolve Primitive
  8. v1.3.2iOS
    WHAT'S NEW:
    • Added Bridge Edge Loops so you can easily bridge boundary edge loops using the bridge edges command
    • Added Align Command so you can easily align and orient a mesh (by either its origin or one of its components) with another mesh's surface
    • Improved OBJ exporting so you can choose whether to export geometries (.obj file) or geometries and materials (.zip file)
    
    BUG FIXES:
    • Added toast to indicate when an extrude command was triggered
    • Fixed snapping bug causing havoc when using the move tool with snapping on
  9. v1.3.1iOS
    WHAT'S NEW:
    
    • Added visual indicators to Extrude / Inset tools to help visually communicate keep faces together.
    • Ensured degenerate faces are removed when a mesh is repaired.
    • Now you can make multiple loop cuts quickly and evenly spaced apart.
    • Ensured faces simplified and extra vertices are removed.
    
    BUG FIXES:
    
    • Fixed minor issue with GLTF / GLB exporting.
  10. v1.3.0iOS
    WHATS NEW:
    
    • Added powerful mesh booleans Ops: union, subtract & intersection
    • Added a powerful knife tool for creating complex geometries
    • Added GLTF & GLB exporting
    • Added SVG exporting
    • Added 8 new primitives: text, knot, supershape, gem, 3D voronoi, faceted tube, noise surface & sphere primitives
    • Added 6 more matcaps envionment options
    • Added visual snap indicators when using the orthographic camera
    • Added a new transform pivot option: origin
    
    BUG FIXES:
    
    • Various bug fixes and performance improvements
  11. v1.2.9iOS
    BUG FIXES:
    
    • Fixed edge case in collapse edge command when an edge is dangling or sticking into a face.
    
    UPDATES:
    
    • Added Matcap Rendering Mode.
    • Improved Rendering Mode Options Sheets UI.
    • Enabled iPad Pro's trackpad to control the camera.
    • Removed X/Twitter from Social Links in Settings.
  12. v1.2.8iOS
    BUG FIXES:
    • Fixed scene rotation lighting issue in the path tracer.
    
    UPDATES:
    • Updated to iOS 18 (support for themed icons).
    • Added setting to configure new primitive location.
    • Added support for exporting path traced images.
    • Seamlessly export multiple images at a time
    • Added setting to disable context menu on long press.
  13. v1.2.7iOS
    BUG FIXES:
    
    • Fixed Modal sheet headers that contain drop down menus.
    
    UI UPDATES:
    
    • Made primitive text input hit area bigger to make it easier to enter a number.
    • The modal number input pad is easier to use with hover and the cursor.
    • The Setting's sheet now remembers which page was viewed last.
  14. v1.2.6iOS
    WHAT’S NEW:
    
    • Added trim by plane command to allow for easy mesh slicing.
    • Updated OpenSubdiv to version 3.6.0.
    • Added additional checks to ensure that files are saved.
    • Optimized primitive mesh creation.
    
    BUG FIXES:
    
    • Fixed Outliner submesh face selection deselection bug.
  15. v1.2.5iOS
    WHAT’S NEW:
    • Improved insert edge operation to handle multiple obscure edge cases
    • Various internal improvements and optimizations to rendering engine.
    
    BUG FIXES:
    • Fixed crashes related to concurrency
    • Fixed concurrency crash caused by auto saving
    • Fixed crash when separating a submesh into a new mesh
  16. v1.2.4iOS
    BUG FIXES:
    • Fixed crash caused by smooth command at level 1.
  17. v1.2.3iOS
    BUG FIXES:
    
    • Fixed file open crash caused by submesh material loading.
  18. v1.2.2iOS
    WHAT’S NEW:
    
    • Submeshes are properly hit tested. After hiding a submesh, its components won't be selectable.
    
    BUG FIXES:
    
    • Fixed crashes caused by subdivision surface generation.
  19. v1.2.1iOS
    WHAT’S NEW:
    
    • Submesh groups are properly parsed when importing a mesh.
    • Added snapping for dimensions. When creating dimensions, if you touch near a vertex, edge center, or face center, Valence will snap the dimension's end point to that location.
    • Dimensions will now show the units associated with the valence file they are in.
    • Dimensions now show the units associated with the valence file they are in.
  20. v1.2.0iOS
    WHAT’S NEW:
    
    • Improved image export quality. Now mesh edges are darker and the render is anti-aliased by 4x.
    • After dissolving an edge, Valence will dissolve that edge's vertices if those vertices are only connected to two remaining edges.
    • Improved selection outline rendering time.
    
    BUG FIXES:
    
    • Fixed bridge faces crash when the operation is performed and undone.
  21. v1.1.9iOS
    WHAT’S NEW:
    
    • Removed rendering artifacts from overlapping edge segments.
    
    BUG FIXES:
    
    • Fixed submesh material base color saving (when a new submesh is created for the first time).
    • Fixed Bevel Edge when operating on boundary edges. Beveling multiple boundary edges without a valid face gracefully fails.
    • Fixed yet another edge case for Dissolve Vertex. If you are running into crashes, please use the Repair mesh command to rebuild the mesh.
  22. v1.1.8iOS
    WHAT’S NEW:
    
    Added default file units to Settings.
    Added import file unit options.
    Added thickness to arc primitive.
    Improved triangulation speed.
    
    BUG FIXES:
    
    • Dissolve vertex now preserves edges if the vertex is only connected to two edges.
    • Fixed crash due caused by combining two or more meshes together.
    • Fixed Undo & Redo spacing in Inspector sheet for iPhone.
    • Fixed rectangular selection while isolating nodes so only isolated nodes are visible and selectable.
    • Fixed delete node(s) while isolating nodes.
  23. v1.1.7iOS
    WHAT’S NEW:
    
    • New Orbit Camera Controller
    • Valence File Preview in the iOS Files App
    • Valence 3D Files have units now
    • Export Units & Export Scale for 3D Exports
    • Valence 3D Rendering Engine Optimizations
    
    BUG FIXES:
    
    • Fixed crashes caused by concurrent code in SatinPro (Valence 3D's rendering engine
    • Fixed crash due to merging vertices on models with mirror + sub-d modifiers
  24. v1.1.6iOS
    WHAT’S NEW:
    
    • Way Better Snapping
    • Snapping Options Sheet
    • Better Settings Organization
    
    BUG FIXES:
    
    • Various minor bug fixes
  25. v1.1.5iOS
    BUG FIXES:
    • Fixed many path tracer crashes, glitches and bugs.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Valence 3D, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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