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- v0.223Android
In this update we updated the task guidance. It no longer closes related panels when a task is completed. On the combat front, we addressed an issue where armies could halt their attack ticks in the midst of melee combat, leading to unfair advantages. Check our news for more.
- v0.214iOS
In this update we updated the task guidance. It no longer closes related panels when a task is completed. On the combat front, we addressed an issue where armies could halt their attack ticks in the midst of melee combat, leading to unfair advantages. Check our news for more.
- v0.169iOS
In this update we updated the task guidance. It no longer closes related panels when a task is completed. On the combat front, we addressed an issue where armies could halt their attack ticks in the midst of melee combat, leading to unfair advantages. Check our news for more.
- v0.160iOS
In this update we updated the task guidance. It no longer closes related panels when a task is completed. On the combat front, we addressed an issue where armies could halt their attack ticks in the midst of melee combat, leading to unfair advantages. Check our news for more.
- v1.59iOS
In this update we updated the task guidance. It no longer closes related panels when a task is completed. On the combat front, we addressed an issue where armies could halt their attack ticks in the midst of melee combat, leading to unfair advantages. Check our news for more.
- v0.157iOS
We're thrilled to announce a brand-new feature in Iron Order: Offerwall. Starting today, you're able to earn rewards simply by completing various offers from our partners. Moreover, a new animation has been added to urban provinces that are not producing any units. Check Iron Order 1919 news for more information!
- v0.156iOS
We're thrilled to announce a brand-new feature in Iron Order: Offerwall. Starting today, you're able to earn rewards simply by completing various offers from our partners. Moreover, a new animation has been added to urban provinces that are not producing any units. Check Iron Order 1919 news for more information!
- v0.153iOS
In this update we introduced new loading backgrounds, added a “Spy” icon to the units that are revealed by your spies, and tackled an annoying issue where the price background in the shop would disappear at lower browser zoom levels. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.151iOS
Recent in-game value adjustments have led to vital economy changes. Rare materials and manpower's lowered value, after unit and research cost reduction, is being addressed. Costs across buildings, industry, and research are being fine-tuned. Also, the Production Flow feature is now active for mobile players. Click "produce" to start using it. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v.150iOS
Recent in-game value adjustments have led to vital economy changes. Rare materials and manpower's lowered value, after unit and research cost reduction, is being addressed. Costs across buildings, industry, and research are being fine-tuned. Also, the Production Flow feature is now active for mobile players. Click "produce" to start using it. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.146iOS
Recent in-game value adjustments have led to vital economy changes. Rare materials and manpower's lowered value, after unit and research cost reduction, is being addressed. Costs across buildings, industry, and research are being fine-tuned. Also, the Production Flow feature is now active for mobile players. Click "produce" to start using it. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.145iOS
In this update we optimized the delay march feature. Now, you will be able to manually input a value to plan the delay time for army movements. Additionally, we implemented some changes to the tutorial maps. They will now be marked as such, so you can differentiate between tutorial and non-tutorial scenarios. Last but not least, we removed moral damage for many units and increased it for anti-mech guns. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.143iOS
New balancing changes that we announced previously on our Discord are live! Thanks to your feedback we were able to assess all pros and cons and now you can see the final version. We made drastic improvements to the in-game economy, unit movement speed, and the number of starting units. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.142iOS
New balancing changes that we announced previously on our Discord are live! Thanks to your feedback we were able to assess all pros and cons and now you can see the final version. We made drastic improvements to the in-game economy, unit movement speed, and the number of starting units. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.141iOS
New balancing changes that we announced previously on our Discord are live! Thanks to your feedback we were able to assess all pros and cons and now you can see the final version. We made drastic improvements to the in-game economy, unit movement speed, and the number of starting units. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.137iOS
In this update, we introduce a large pack of balancing changes that will affect important in-game units. We made significant adjustments to some units’ hitpoints, damage, speed as well as view ranges. Also, we fixed a bug with production and construction time not updating after the morale change. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.135iOS
In this update, we introduce a large pack of balancing changes that will affect important in-game units. We made significant adjustments to some units’ hitpoints, damage, speed as well as view ranges. Also, we fixed a bug with production and construction time not updating after the morale change. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.133iOS
The new unit - Sea Factory - arrived! Engineers and the finest mech specialists have worked hard for the success of your army and are introducing it today. This pioneer invention will allow you to deploy infantry units on water and surprise your enemies with sudden coastal border invasions. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.131iOS
In this update, we made it possible for flying fortresses to attack naval units which they couldn’t do before. Simply hover your flying fortress over the unit and it will follow your attack commands. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.124iOS
In this update the Zeppelin Dropship is added as a new unit. It allows you to deploy infantry in enemy province centers from range and will be available in any game round that starts after today's update. We are also pleased to announce that in this update Iron Order is getting its own soundtracks and many new sound effects to better fit the conflict and setting. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.119iOS
In this update the Zeppelin Dropship is added as a new unit. It allows you to deploy infantry in enemy province centers from range and will be available in any game round that starts after today's update. We are also pleased to announce that in this update Iron Order is getting its own soundtracks and many new sound effects to better fit the conflict and setting. Check our Iron Order 1919 Update News on the main menu to find all the details!
- v0.118iOS
Today's update introduces Faction Balancing, granting nations unique bonuses to units, research and production based on their respective Faction. Spy panels have also been overhauled and a post-game screen has been implemented, showing overall performance stats. A detailed list of changes can be found in the News section ingame.
- v0.117iOS
Today's update introduces Faction Balancing, granting nations unique bonuses to units, research and production based on their respective Faction. Spy panels have also been overhauled and a post-game screen has been implemented, showing overall performance stats. A detailed list of changes can be found in the News section ingame.
- v0.112iOS
Today's update introduces Faction Balancing, granting nations unique bonuses to units, research and production based on their respective Faction. Spy panels have also been overhauled and a post game screen has been implemented, showing overall performance stats. A detailed list of changes can be found in the News section ingame.
- v0.111iOS
Today's update introduces Faction Balancing, granting nations unique bonuses to units, research and production based on their respective Faction. Spy panels have also been overhauled and a post game screen has been implemented, showing overall performance stats. A detailed list of changes can be found in the News section ingame.
- v0.108iOS
Today's update introduces Faction Balancing, granting nations unique bonuses to units, research and production based on their respective Faction. Spy panels have also been overhauled and a post game screen has been implemented, showing overall performance stats. A detailed list of changes can be found in the News section ingame.