King of Thieves vs its rivals

Side-by-side comparison against King of Thieves's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

MONOLISK
Nemesis
Pixel Worlds: MMO Sandbox
Contender
Dungeon Boss
Contender
Growtopia
Contender
Brawl Stars
Peer
Sneak Ops
Peer
Castle Doombad
Peer
Geometry Dash
Peer
Fancade
New Kid
Core Identity
DeveloperNazara PublishingTrickster Arts s.r.o.KukouriBoss Fight EntertainmentUbisoftSupercellNoodlecakeSuper73RobTop GamesPoki B.V.
CategoryGamesGames-------Games
PlatformAndroid, iOSAndroid, iOS-------iOS, Android
Store Metrics
Rating4.4 / 54.5 / 5-------4.4 / 5
Ratings Count14,6841,539-------1,072
PriceFreeFree-------Free
Release DateFeb 12, 2015Oct 14, 2019-------Apr 29, 2020
Last UpdatedApr 27, 2026Feb 7, 2021-------Jan 28, 2026
Sentiment & Reviews
Sentimentnegativepositive-------positive
Score35/10072/100-------62/100
Praises
  • Core gameplay loop involving dungeon raiding and base defense remains highly addictive for long-term players
  • Creative Gameplay & Concept
  • Fair Monetization
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  • Game Variety and Creativity
  • Engaging Gameplay
Complaints
  • Aggressive ad frequency and intrusive pop-up offers degrade the user experience during standard gameplay sessions
  • Clunky Controls
  • Slow Progression & Grinding
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  • Excessive Advertising
  • Technical Bugs and Crashes
Requests
  • Direct and transparent one-time payment option to permanently remove all advertisements from the game
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Strategic Intel
Strengths
  • Asynchronous PvP dungeon-raiding loop sustains decade-long engagement
  • Unique cartoony visual identity provides distinct nostalgic appeal
  • Unique hybrid of ARPG, CCG, and Dungeon Builder
  • Strong community-driven content loop
  • Highly praised, non-intrusive monetization model
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  • Powerful mobile-native visual scripting engine
  • Massive library of community-generated content
  • Strong 'remix' culture and creator community
Weaknesses
  • Aggressive ad frequency drives churn
  • Pay-to-win progression gating creates unbalanced environment
  • Technical instability disrupts core gameplay loop
  • Outdated tap-to-move control scheme
  • Stagnant update history on iOS (last updated 2021)
  • Perceived slow progression/grind for free players
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  • Aggressive and intrusive ad monetization
  • Technical instability and editor crashes
  • Declining sentiment trend due to UX friction
Pricingfreemiumfreemium-------freemium
MomentumMaintenance---------
Update Cadence5 versions, ~46d avg---------

Compare King of Thieves head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by King of Thieves, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0