| Core Identity |
| Developer | julien DOLAIS | Dire Wolf Digital | artur tagirov | Grzegorz Dziembowski | Dire Wolf Digital | Bluetile Games S.L. |
| Category | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | iOS | iOS, Android | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 0.0 / 5 | 4.0 / 5 | 5.0 / 5 | 4.8 / 5 | 4.9 / 5 | 4.8 / 5 |
| Ratings Count | 0 | 91 | 2 | 1,814 | 74 | 57,394 |
| Price | Free | $7.99 | Free | Free | $7.99 | Free |
| Release Date | Apr 30, 2026 | Feb 28, 2023 | Jun 21, 2016 | Dec 1, 2017 | Jun 25, 2024 | Feb 24, 2022 |
| Last Updated | May 11, 2026 | Jul 25, 2024 | Jun 23, 2016 | May 4, 2026 | Sep 25, 2025 | Jun 2, 2026 |
| Sentiment & Reviews |
| Sentiment | - | mixed | - | positive | positive | mixed |
| Score | - | 45/100 | - | 85/100 | 85/100 | 55/100 |
| Praises | - | - Faithful digital adaptation of the physical board game mechanics keeps tabletop fans engaged
| - | - Deep, specialized support for complex Gloomhaven campaign tracking that generic dice games cannot replicate.
| - Faithful digital adaptation of the physical board game rules
| - Classic dice gameplay mechanics provide a relaxing and addictive way to pass time
|
| Complaints | - | - Frequent game crashes and soft locks during matches disrupt the core gameplay experience
| - | - Manual entry requirements for complex Frosthaven rulesets create administrative friction.
| - Lack of social features or recurring content updates
| - Excessive ad frequency interrupts gameplay and degrades the overall user experience
|
| Requests | - | - Local pass and play multiplayer mode to facilitate social gaming without online requirements
| - | - | - | - Reduced ad frequency during active matches to allow for uninterrupted gameplay sessions
|
| Strategic Intel |
| Strengths | - Ranked league system provides a clear progression path for competitive users
- Accessible merchant-themed economy lowers the barrier to entry for casual strategy fans
| - Faithful mechanical translation of physical board game rules
- Unique hero-specific deck depth
| - Zero-friction entry allows immediate gameplay without account setup
- Minimalist design avoids high-fidelity storage overhead
| - Specialized campaign-tracking logic for complex tabletop titles
- Cross-platform server synchronization for persistent party data
| - Faithful tabletop adaptation sustains high ratings among core enthusiasts
- Premium ad-free environment avoids microtransaction fatigue
| - Offline-ready core loop sustains user acquisition in low-connectivity segments
- Progression-based cosmetic dice faces drive long-term retention
- Multi-mode multiplayer expands session-type versatility
|
| Weaknesses | - No cloud-save functionality reported in competitor feature sets
- Lack of established brand recognition compared to Dire Wolf Digital titles
| - Frequent match-breaking crashes
- Absence of local pass-and-play mode
- Stagnant content update cadence
| - No multiplayer connectivity limits social engagement
- Lack of progression loops leads to rapid churn
- No updates since 2016
| - Manual data-entry overhead for complex scenarios
- Lack of social features to drive daily active usage
| - Premium $7.99 entry barrier limits casual-user conversion
- Absence of social-multiplayer features restricts viral growth
| - Ad-density during active matches drives high churn
- Technical instability during ad-transitions degrades session quality
- Lack of cloud-save persistence causes progress loss on reinstallation
|
| Pricing | freemium | paid | free | freemium | paid | freemium |
| Momentum | Maintenance | Zombie | - | Zombie | - | Maintenance |
| Update Cadence | 2 versions, ~2d avg | 5 versions | - | 2 versions, ~974d avg | - | 5 versions, ~16d avg |