| Core Identity |
| Developer | Joao Marquesini | SQUARE ENIX | Facepunch Studios LTD | Battler Empire LLC | Poke Genie Inc. | Quick Use Apps |
| Category | Entertainment | Utilities | Utilities | Utilities | Utilities | Tools |
| Platform | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS | Android |
| Store Metrics |
| Rating | 4.7 / 5 | 2.6 / 5 | 3.9 / 5 | 4.8 / 5 | 4.8 / 5 | 0.0 / 5 |
| Ratings Count | 572 | 1,229 | 1,222 | 1,815 | 177,777 | 0 |
| Price | Free | Free | Free | Free | Free | Free |
| Release Date | Apr 22, 2018 | Aug 16, 2018 | May 27, 2020 | Jun 25, 2020 | Sep 8, 2016 | Mar 20, 2026 |
| Last Updated | Sep 8, 2025 | Apr 28, 2026 | Jun 21, 2024 | Oct 20, 2025 | Apr 14, 2026 | Apr 10, 2026 |
| Sentiment & Reviews |
| Sentiment | - | negative | mixed | mixed | positive | - |
| Score | - | 25/100 | 50/100 | 55/100 | 75/100 | - |
| Praises | - | - Retainer management and market board monitoring provide utility for active players
| - Real-time raid alerts and remote base control provide essential competitive advantages for active players.
| - Remote raid coordination provides access to legendary encounters for players without local groups
- Simple interface design allows for quick raid lobby joining and team organization
| - Remote raid hosting and joining functionality provides essential access for rural players
- Automated IV scanning and naming tools significantly reduce manual data entry time
| - |
| Complaints | - | - Aggressive monetization of basic utility features creates a pay-to-play barrier for subscribers
- Frequent session timeouts and login hurdles disrupt the user experience
| - Frequent connection drops and synchronization failures on Android devices erode trust in the app's reliability.
| - Frequent application hangs and infinite loading screens disrupt the raid participation experience
- Inconsistent friend status recognition prevents hosts from sending necessary raid invitations
| - Ad banners frequently interrupt background media playback during active app sessions
- Queue timeouts and host removal mechanics penalize users for long wait times
| - |
| Requests | - | - Unlimited access to management features for existing game subscribers
| - | - In-app communication system would allow participants to coordinate directly with raid hosts
| - Tablet support for larger screen layouts to improve usability during gameplay
| - |
| Strategic Intel |
| Strengths | - Multi-select transfer mechanism reduces inventory-management time
- Granular item inspection provides build-optimization depth
- Community-driven development fosters high user loyalty
| - Deep integration with the game's internal economy and character data
| - Official API access ensures parity with core game state
- Remote electrical device control creates unique high-stakes utility
| - Monte Carlo simulation accuracy provides a data-driven barrier to entry
- Discord integration creates a community-based acquisition funnel
- Custom Pokebox management anchors user data to increase switching costs
| - In-game keyboard integration functions as a switching-cost barrier
- Automated raid matching drives high daily session frequency
| - |
| Weaknesses | - Premium tier absent despite category-standard monetization
- Reliance on donations creates development-velocity risk
- 0.31 Android-iOS rating gap suggests stability issues
| - Aggressive microtransaction gating of basic utility features
- Frequent session timeouts and login instability
| - 1.5★ Android-iOS rating gap indicates poor platform-specific stability
- Lack of feature updates since launch suggests maintenance-mode status
| - Frequent application hangs during critical raid windows
- Inconsistent friend-status handshake logic
- 0.7★ rating gap between Android and iOS platforms
| - Ad-driven media interruption causes high-frequency churn
- Lack of lobby transparency leads to queue-timeout frustration
| - |
| Pricing | free | freemium | free | freemium | free | free |
| Momentum | Maintenance | Maintenance | Maintenance | Zombie | Intense | - |
| Update Cadence | 2 versions, 1 majors/6mo, ~15d avg | 4 versions, 3 majors/6mo, ~30d avg | 5 versions, 1 majors/6mo, ~122d avg | 2 versions, ~2d avg | 5 versions | - |