v2.0.0iOSMajor
NEW
• Premium now also gives +15 max stamina and 10% shorter mob respawns.
• Paragon levels: past level 75, your XP keeps earning Paragon levels. Each one is a point for a permanent bonus to health, damage, magic find or gold find, plus a chest key every 5. They stay when you ascend.
• Daily Zone (level 20): each day one zone you've outgrown turns, at your level. It might be corrupted under new rules (purge it and slay the Herald), held by a warband of elites, lit by a Blood Moon that rewards win streaks, or, now and then, full of Hoarders.
• Prismatic items: 1 in 10 Ancients drops Prismatic, already upgraded to +4, one level past the usual +3.
• Portals: strange portals have begun to open in the wild. Nobody knows what waits on the other side.
• Starter Bundle: a one-time offer in the Shop with 250 gems, 270 ingots, 135 ore and 10 health potions.
• Classes reworked: each class's stat bonus is now a trait you see in every fight. Warrior: Shield Block. Ranger: a Hunting Hawk that rakes your enemies. Mage: Arcane Surge. Rogue: Hamstring. Paladin: Divine Intervention. Class weaknesses are gone, and changing class is cheaper: half the gold to start and slower to climb, or a flat 100 gems.
• New class, the Warlock: a dark pact-maker with orbs and daggers. Its Hex makes an enemy's next hit wound itself too, and its class talent, Drain Life, heals on critical hits.
• A fresh look across the game: new Combat, Inventory, Stats, Shop, Chest and Quests screens, Settings in a side drawer, a Zone Guide for each zone's drop odds and respawn times, and CLAIM ALL for quests.
• Health potions no longer have a limit: hold as many as you like.
• Drop and sell rates have been retweaked to fit all the new content.
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