- fix problem with local action buttons
- new loading screen that lets you skip the auto-loading of the last game state
- fix for game hanging when entering a dungeon with a minion
- various bugfixes
- added AntiStun effect to Ring of Authority
- added 6th tier to War set
- new sprites (esp. for fishes)
- added AntiLeech to Vampire
- added several recipes
- added several new items (see wiki)
- added particle effects
- added mushrooms to the fairy forest
- the ring slot was replaced by 4 "Misc" slots
- about 20 new items were added (will be updated in the Wiki soon)
- added loot to hardmode enemies
- added rotten armor set
- added war armor set
- improved zombie mode
- introduced damage types
- added fireplaces to the Tunnels
- added fishing
- added crafting stations
- enemies will now take damage when standing on a trap
- several bugfixes
- the update SHOULD keep your saves intact, but I can't promise!
- you can now destroy items (the X icon at the upper right in the item info)
- phantom items removed (hopefully) - the ones that had no name but cool stats ;-)
- added woodland armor and recipes to the fairy ranger
- fix for date time handling
- fix for enemy count refresh problem
- the evil advisor does no longer reset the main quest
- newly combined items now drop on the floor if the inventory is full; in addition, a message is shown
- fireball now initiates a new turn
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- some bugfixes
- added some more informational texts for new players that will help learn the game (e.g. "use the torch in your first hotslot to make light").
- Buff Info now has an "OK" button so that you won't cancel it by accident.
- Added day and night cycle to the overworld.
- Added Defense Potion.
- Adjusted the Grimoire: you will now learn the spell even if you can't cast it yet.
- New: The bestiary keeps track of your kills. Access it from your character screen, Icon in the upper right. Bonus: the more creatures of a certain type you kill, the better your chance of landing a critical hit in the future.
- Changed the loot mechanism. You can now buy silver keys. Silver chests may contain a gold key (also dropped by creatures). On every 5 levels of a dungeon there is a golden chest which requires a gold key. Gold chest loot is better than silver chest loot. You may find a platinum key in a gold chest. Platinum keys open Platinum Chests that can be found on every 5 levels of a HARD MODE dungeon. Platinum Chests contain unique magic items.
- Combining items now takes time.
- Added Elite enemies (to HARD MODE dungeons).
- Added background pictures to the level loading screen.
- Changed the UI (colors and fonts) so that it won't hurt your eyes any longer ;-)
- Added AE damage to "Shatter".
- A Scythe is now required to summon a reaper pet.
- You can now load/save during Work (Mining).
- New Mining progression screen.
- Saving is now enabled in the royal mines.
- Saving is now disabled in hard mode dungeons.
- You can now cast spells from out of your character screen.
- Skill reset now costs gold.
- Many other fixes to known errors.
- Many cool changes and additions
Some corrections
- better Zombie mode behaviour
- some dialogue corrections
- some changes to items
- fix level complete after leaving the Dragon's Lair
- added Vampiric Essence - can be combined with a weapon to get a leech effect
- improved Zombie Mode, uses more spells and is more intelligent now
- new spell for Zombie Mode
- new spell Summon Tortoise
- new spells: Move to (random) Trap, Move to exit, Summon Reaper Minion
- added grimoires to enemy spellcaster's loot. They contain the formula for random spells.
- you can now combine poison with a weapon
bugfixes
You can now revive daddy with Power 3, Fire, Body and Destruction - if you "accidently" killed him.
- you can now sort your inventory by touch and hold the inventory symbol in your character screen
- zombie mode will try to use spells to make light and to open chests, if no torch/lamp/key is available
- added small checkmark to level to indicate its completeness
Added Halloween-Event.
- new spells Fireball I and Fireball II
- evil dad now calms down after he killed you
- new spells Slow I and Slow II
- added transparency to the player when using Pacify
- the result of a combine is now added to your inventory
- when daddy gets mad about the throne, he will stay where he is and will return to peace when he has killed the player
- if you try to combine items that would result in a new item, combining does not work when your inventory is full - preventing the loss of the new item
- the trees in the throne room don't lead to random ambushes anymore
- removed old cheese
- removed regular Ratebox Popup
- fixed some errors in the main Quest
- Hotslots now update after assigning something to it
- added restrictions when finding runeboards so that you shouldn't get duplicate runeboards
- show message if a shop has no items for sale
- fixed a bug with item stacks duplicating
- added some more long description texts
- fix for goblins in the throne room always dropping green items
- fix for hard mode not working after reloading
- Zombie potion and Dungeon Crawler Scroll no longer work in certain dungeons
- more fixes...
- Bugfixes
- Added hint for creating Rotten Meat to ration description
- Fix for rate box not working
- Fix for player not being able to hit/be hit (mostly due to old save games)
- Fix for consumables not being usable after exchanging with a storage chest
- Fix for random dungeon creation where some objects were not reachable
- Added level 20 to the Tunnels
- Some more bugfixes