Report updated May 20, 2026
Lost Lands II (F2P)
For casual gamers who enjoy narrative-driven hidden object quests and puzzle-solving.
Lost Lands II (F2P) is an established games app that is free with in-app purchases.
What is Lost Lands II (F2P)?
Lost Lands II (F2P) is a narrative-driven hidden object and puzzle quest game for casual mobile players.
Users hire this title for structured, low-stakes fantasy escapism that provides a clear beginning and end, serving players who find open-world sandbox games overwhelming.
Current Momentum
v1.0 · 57mo ago
Zombie- No notable signals last 3 months
Active Nemesis
Minecraft Trial
By Mojang
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Gathering signals...
What makes this app unique?
What Does It Look Like?
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What Are The Key Features?
Interactive scenes requiring players to locate specific items within 50 locations
Over 40 distinct logic and pattern-matching puzzles integrated into the narrative
Meta-game layer requiring players to gather specific items and morphing objects for achievements
How much does it cost?
- Free-to-play base game
Freemium model relies on ad-supported gameplay and potential in-app purchases for hints or progression.
Who Built It?
FIVE-BN GAMES
Delivering immersive, narrative-driven hidden object adventures for casual players. Crafting long-form fantasy stories that prioritize puzzle-solving.
Portfolio
13
Apps
What other apps does FIVE-BN GAMES make?
Lost Lands 8 CE
Lost Lands 10
Legendary Tales 5
Lost Lands 4
Lost Lands 9
New York Mysteries 1 CE
Explore the full FIVE-BN GAMES report
Portfolio breakdown, audience, momentum, and every app published by FIVE-BN GAMES.
What do users think recently?
Analysis in progress, available soon
What is the competitive landscape for Lost Lands II (F2P)?
Where is it available?
Localized markets (11)
How's The Games Market?
Lost Lands II (F2P) operates in the casual adventure space, utilizing a freemium model that relies on ad-supported gameplay and hint-based in-app purchases. The title faces significant pressure from genre-shifting competitors like Evoland 2 and community-heavy titles like Minecraft Trial, which offer higher replayability and social depth.
Which niche is Lost Lands II (F2P) in?
to solve puzzles and explore fantasy worlds
Explore the full Fantasy Runners niche
Every app in this space (891 tracked), the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
Both apps leverage the hidden object genre to deliver narrative-driven mystery experiences, competing directly for the attention of casual puzzle-adventure players.
Contenders(4)
Big Fish Games, Inc
It is a direct genre competitor that utilizes the same hidden object and mini-game mechanics to deliver a fantasy-themed adventure.
This title targets the same classic point-and-click adventure demographic, focusing on puzzle-solving within a static, narrative-heavy environment.
Differentiators
- Includes a dedicated SuperHelp system that provides tiered hints for players stuck on complex puzzles.
- Utilizes a classic point-and-click interface that appeals specifically to fans of retro adventure gaming.
It overlaps with the target by blending narrative choices with base-building and combat, appealing to players who want more agency in their adventure games.
This app competes by offering a similar adventure-based gameplay loop that relies on exploration and challenge-based progression.
Same space(3)
It competes for the same user base by offering high-quality, narrative-driven content within a broader entertainment ecosystem.
This app competes for the casual adventure audience by offering a unique thematic hook and upgrade-based progression.
It shares the fantasy-adventure theme and targets players looking for stage-based progression and combat-oriented gameplay.
Compare Lost Lands II (F2P) against every rival
All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.
The outtake for Lost Lands II (F2P)
Strengths to defend, gaps to attack
Core Strengths
- Narrative-driven quest structure sustains initial session interest
- 50+ distinct locations provide high-fidelity visual variety
- Meta-game collection layer incentivizes completionist behavior
Critical Frictions
- Static narrative structure lacks replayability
- No social or community features to drive network effects
- Monetization relies on basic hint-purchasing
Growth Levers
- Implement a tiered hint system to reduce early-game churn
- Integrate community-driven challenges to extend content lifecycle
- Expand into wearable platforms to capture short-session users
Market Threats
- Live-ops cadence of rivals erodes player attention
- Lack of procedural content makes the game vulnerable to open-world competitors
- Rising user expectations for social connectivity
What are the next best moves?
Ship a tiered hint system because it reduces early-game churn → increase day-7 retention.
Competitors like Island of 16 sisters use tiered hints to lower the frustration barrier for casual players.
Trade-off: Push the wearable companion app sprint to Q3 — wearable market is secondary to core retention.
A counter-intuitive read
The lack of live-ops is not a weakness but a moat, as it attracts a specific segment of players who prefer a finite, high-quality story over the endless, aimless grind of sandbox titles.
Feature Gaps vs Competitors
- Tiered hint system (available in Island of 16 sisters but absent here)
- Controller support (available in Evoland 2 but absent here)
- Social/Community features (available in Wilderlands but absent here)
Key Takeaways
Lost Lands II (F2P) delivers a high-quality, static narrative experience, but its lack of recurring engagement loops makes it vulnerable to content-heavy rivals, so the PM should prioritize implementing a tiered hint system to reduce churn and extend the player lifecycle.
Where Is It Heading?
Stable
The casual adventure market is consolidating around titles that offer either infinite procedural replayability or deep social integration. Lost Lands II remains stable in its niche, but the lack of feature evolution leaves it exposed to rivals that can iterate on content faster than this static model allows.
The game maintains a stable, static content structure that avoids the churn-inducing complexity of live-ops, preserving its appeal for casual, narrative-focused users.
The absence of social or procedural features limits long-term growth, as players migrate to titles with higher replayability and community-driven content cycles.