Report updated May 20, 2026
Lost Lands III (F2P)
For casual gamers interested in narrative-driven hidden object puzzles and fantasy adventure themes.
Lost Lands III (F2P) is an established games app that is free with in-app purchases.
What is Lost Lands III (F2P)?
Lost Lands III (F2P) is a narrative-driven hidden object and puzzle adventure game for mobile devices.
Users hire this title for structured, solo fantasy exploration that provides a contained, low-stakes puzzle experience without the complexity of sandbox survival games.
Current Momentum
v1.0 · 57mo ago
Zombie- Ships multi-platform UI optimization.
- Maintains 50-location content library.
What makes this app unique?
What Does It Look Like?
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What Are The Key Features?
Interactive search-and-find puzzles embedded within 50 distinct fantasy locations.
Over 40 logic and puzzle-based mini-games integrated into the narrative progression.
Collectible items and dynamic objects hidden throughout the game world for completionist tracking.
UI and asset scaling designed for tablets and phones.
How much does it cost?
- Free to play with ad-supported or IAP-based progression
Freemium model relies on ad-supported engagement and potential IAP for hints or progression skips.
Who Built It?
FIVE-BN GAMES
Delivering immersive, narrative-driven hidden object adventures for casual players. Crafting long-form fantasy stories that prioritize puzzle-solving.
Portfolio
13
Apps
What other apps does FIVE-BN GAMES make?
Lost Lands 8 CE
Lost Lands 10
Legendary Tales 5
Lost Lands 4
Lost Lands 9
New York Mysteries 1 CE
Explore the full FIVE-BN GAMES report
Portfolio breakdown, audience, momentum, and every app published by FIVE-BN GAMES.
What do users think recently?
Analysis in progress, available soon
What is the competitive landscape for Lost Lands III (F2P)?
Where is it available?
Localized markets (11)
How's The Games Market?
Market outlook for this category
Available very soon
Which niche is Lost Lands III (F2P) in?
to solve puzzles and explore fantasy worlds
Explore the full Fantasy Runners niche
Every app in this space (891 tracked), the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
Both titles leverage high-engagement hidden object mechanics within a narrative-driven mystery framework, competing directly for the casual adventure player's time.
Contenders(4)
Big Fish Games, Inc
As a direct hidden object adventure, it competes for the same fantasy-themed puzzle-solving audience as the target.
This app targets the classic point-and-click adventure demographic, mirroring the target's core puzzle-solving gameplay loop.
Differentiators
- Utilizes a dedicated 'SuperHelp' system that provides tiered hints for players stuck on complex puzzles
- Features a distinct, nostalgic prerendered graphic style that appeals to fans of 90s adventure games
It overlaps with the target by blending narrative-driven choices with resource management and base-building elements.
This title competes for the same adventure-seeking audience by utilizing challenge-based gameplay within a narrative exploration context.
Same space(3)
It competes for the same mobile entertainment time-share, leveraging a strong brand ecosystem to attract casual gamers.
This app competes for the casual player's attention by offering a thematic, upgrade-focused adventure experience.
It occupies the same casual gaming space, targeting users who enjoy stage-based progression and combat mechanics.
Compare Lost Lands III (F2P) against every rival
All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.
The outtake for Lost Lands III (F2P)
Strengths to defend, gaps to attack
Core Strengths
- 50-location fantasy world provides high-volume content for solo play
- Morphing object collection system incentivizes completionist retention
- Multi-platform UI scaling ensures consistent experience across mobile hardware
Critical Frictions
- No cloud-save functionality creates data-loss risk
- Linear quest structure lacks recurring daily loops
- Zero social features limit community-driven growth
Growth Levers
- Implement a tiered hint system to reduce early-game churn
- Introduce daily login rewards to bridge the gap between linear quest chapters
Market Threats
- New entrants like Wilderlands introduce social streaming features that drain younger demographics
- Static content cadence cannot compete with live-ops-driven survival games
What are the next best moves?
Ship cloud-save functionality because it is a critical missing feature for long-form adventure games → reduce churn from data loss
The lack of cloud-save is a primary risk for titles with 50+ locations and long-term collection goals.
Trade-off: Pause the development of new mini-game assets — cloud-save infrastructure has higher retention impact than content expansion.
Implement a daily login reward system because the current linear structure lacks a recurring retention loop → increase DAU
Competitors like Super Bino 2 use daily rewards to maintain engagement, which this title currently lacks.
Trade-off: Deprioritize the next narrative chapter release — building a retention loop is more critical for long-term health.
A counter-intuitive read
The title's reliance on static, high-volume content is a liability, not an asset, because modern casual players prioritize live-ops cadence and social loops over sheer location count.
Feature Gaps vs Competitors
- Tiered hint system (available in Island of 16 sisters Part 1)
- Social streaming and community chat (available in Wilderlands)
- Controller support (available in Evoland 2)
Key Takeaways
Lost Lands III holds its niche through high-volume content but bleeds players due to a lack of recurring retention loops, so revenue growth hinges on shipping cloud-save and daily engagement mechanics.
Where Is It Heading?
Stable
The casual adventure market is consolidating around titles that offer social interaction and daily live-ops, leaving static quest games like Lost Lands III exposed to churn. The PM must transition from a content-only release cadence to a retention-focused loop to prevent further loss of market share to community-driven rivals.
The lack of social features and recurring loops leaves the title vulnerable to community-focused survival games, which will erode player retention into Q2.
The current content-heavy, static release model provides a stable baseline for solo players but fails to capture the growing demand for live-ops engagement.