Report updated May 20, 2026

Lost Lands V (F2P) is an established games app that is free with in-app purchases.

What is Lost Lands V (F2P)?

Lost Lands V (F2P) is a narrative-driven hidden-object adventure game for casual players, featuring puzzle-solving and item collection across 50 locations.

Users hire the game for a contained, story-rich puzzle experience that provides a structured escape without the social pressure of multiplayer sandbox titles.

Current Momentum

v1.0 · 57mo ago

Zombie
  • No notable signals last 3 months

Active Nemesis

Minecraft Trial

Minecraft Trial

By Mojang

Other Rivals

Black Tower Enigma
Evoland 2
Island of 16 sisters Part 1
Monster World: Catch and Care
Super Bino 2: Adventure World
Bounce Ball 4 - Red Ball Hero
Nob's World : Super Adventure
Alice and the Magical Islands

7-Day Rank Pulse 🇺🇸

Games

No ranking data

Rating Pulse 🇺🇸

Gathering signals...

What makes this app unique?

What Does It Look Like?

Loading...

What Are The Key Features?

Hidden Object ScenesStandard

Interactive scenes requiring users to locate specific items within 50 locations

Mini-games and PuzzlesStandard

Over 40 logic-based challenges integrated into the narrative progression

Collection and Morphing ObjectsDifferentiator

System for gathering specific items and morphing objects to complete sets and earn achievements

How much does it cost?

Freemium
  • Free to play

Freemium model relies on free-to-play access to drive volume, with monetization likely via in-game ad-inventory or IAP.

Who Built It?

FIVE-BN GAMES app icon 1
FIVE-BN GAMES app icon 2
FIVE-BN GAMES app icon 3
FIVE-BN GAMES app icon 4

FIVE-BN GAMES

(93.2K)

Delivering immersive, narrative-driven hidden object adventures for casual players. Crafting long-form fantasy stories that prioritize puzzle-solving.

Portfolio

13

Apps

Free 7Paid 5
Adventure25%
Games25%

What other apps does FIVE-BN GAMES make?

Explore the full FIVE-BN GAMES report

Portfolio breakdown, audience, momentum, and every app published by FIVE-BN GAMES.

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What do users think recently?

Analysis in progress, available soon

What is the competitive landscape for Lost Lands V (F2P)?

Where is it available?

Localized markets (11)

United StatesBrazilGermanySpainFranceItalyJapanSouth KoreaMexicoNetherlandsPortugal

How's The Games Market?

Market outlook for this category

Available very soon

Which niche is Lost Lands V (F2P) in?

Fantasy Runners

to solve puzzles and explore fantasy worlds

SimulationFantasyCasual GamersFreemium IapEstablished

Explore the full Fantasy Runners niche

Every app in this space (891 tracked), the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.

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The rivals identified

Nemeses(1)

Both apps compete for the casual hidden-object audience by blending narrative-driven mystery with puzzle-solving mechanics.

Contenders(4)

This app is a direct genre competitor, offering a similar magical hidden-object adventure experience.

This title targets the classic point-and-click adventure audience that also enjoys the target app's puzzle-solving style.

Differentiators

  • Utilizes a proprietary SuperHelp system that provides more granular guidance than the target's current hint mechanics.
  • Features a distinct, classic point-and-click aesthetic that appeals to nostalgic fans of the genre.
Dice Land icon

DLITE GAMES OYUN YAZILIM VE PAZARLAMA LIMITED SIRKETI

4.0(1)

Dice Land overlaps with the target app by offering narrative-heavy gameplay combined with resource management mechanics.

This app competes for the same adventure-seeking demographic by utilizing challenge-based progression systems.

Same space(3)

This app competes for the same user base by leveraging high-quality narrative content within a gaming vault.

Tiny Time Travellers icon

KOEN DIGITAL LIMITED

5.0(3)

It competes for the casual player's attention by offering a unique thematic adventure experience.

This app occupies the same casual gaming space, focusing on stage-based progression and combat.

Compare Lost Lands V (F2P) against every rival

All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.

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The outtake for Lost Lands V (F2P)

Strengths to defend, gaps to attack

Core Strengths

  • Collection and morphing object systems drive completionist retention
  • Narrative-heavy structure provides a distinct, guided experience for casual players

Critical Frictions

  • No cloud-save functionality despite genre expectations
  • Static content model lacks recurring daily-active-user loops

Growth Levers

  • Implement a daily-reward or lucky wheel mechanic to drive recurring logins
  • Introduce multilingual support to expand international market penetration

Market Threats

  • Live-ops competitors like Monster World capture higher daily usage through survival-crafting loops
  • New entrants like Treasure Isles introduce tactile, active puzzle mechanics

What are the next best moves?

mediumInvest

Ship cloud-save functionality because it is a standard genre expectation → reduce churn

Genre peers offer cloud-save, and its absence is a primary friction point for multi-device users.

Trade-off: Push the planned UI-polish sprint to Q3 — cloud-save is a higher-impact retention lever.

highPivot

Implement a daily-reward system because current retention loops are static → increase daily active usage

Competitors like Super Bino 2 use daily rewards to maintain higher engagement than this static model.

Trade-off: Pause the development of new hidden-object scenes — daily engagement is the current growth bottleneck.

A counter-intuitive read

The lack of live-ops is not a weakness but a deliberate choice to serve a premium-seeking audience that values a finite, high-quality story over endless grind.

Feature Gaps vs Competitors

  • Cloud-save functionality (available in peers but absent here)
  • Multilingual support (available in Alice and the Magical Islands but absent here)
  • Daily-reward system (available in Super Bino 2 but absent here)

Key Takeaways

Lost Lands V (F2P) succeeds as a narrative-driven puzzle experience, but its static content model risks churn against live-ops rivals, so the team must prioritize daily-engagement loops to stabilize retention.

Where Is It Heading?

Stable

The casual adventure market is shifting toward high-frequency live-ops and social features, leaving static titles like Lost Lands V exposed. The team must transition from a pure content-drop model to a recurring-engagement model to prevent further erosion of the casual player base.

The game maintains a stable, static content model that avoids the churn risks of aggressive monetization but limits long-term growth potential.

Competitors are increasingly adopting live-ops loops, which will likely erode the target's casual user base if no recurring engagement features are added.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Lost Lands V (F2P), its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The analysis transitioned from a high-level overview to a detailed identification of specific feature gaps and competitive threats, emphasizing the need for retention-focused mechanics.

added

Cloud-save functionality weakness

added

Feature gap identification

added

New growth opportunities

shifted

Competitive landscape update

Cite this report

Marlvel.ai. “Lost Lands V (F2P) Intelligence Report.” Updated May 20, 2026. https://marlvel.ai/apps/lost-lands-v-f2p

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