Report updated May 20, 2026
Lost Lands V (F2P)
For casual gamers interested in fantasy-themed adventure and puzzle-solving experiences.
Lost Lands V (F2P) is an established games app that is free with in-app purchases.
What is Lost Lands V (F2P)?
Lost Lands V (F2P) is a narrative-driven hidden-object adventure game for casual players, featuring puzzle-solving and item collection across 50 locations.
Users hire the game for a contained, story-rich puzzle experience that provides a structured escape without the social pressure of multiplayer sandbox titles.
Current Momentum
v1.0 · 57mo ago
Zombie- No notable signals last 3 months
Active Nemesis
Minecraft Trial
By Mojang
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Gathering signals...
What makes this app unique?
What Does It Look Like?
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What Are The Key Features?
Interactive scenes requiring users to locate specific items within 50 locations
Over 40 logic-based challenges integrated into the narrative progression
System for gathering specific items and morphing objects to complete sets and earn achievements
How much does it cost?
- Free to play
Freemium model relies on free-to-play access to drive volume, with monetization likely via in-game ad-inventory or IAP.
Who Built It?
FIVE-BN GAMES
Delivering immersive, narrative-driven hidden object adventures for casual players. Crafting long-form fantasy stories that prioritize puzzle-solving.
Portfolio
13
Apps
What other apps does FIVE-BN GAMES make?
Lost Lands 8 CE
Lost Lands 10
Legendary Tales 5
Lost Lands 4
Lost Lands 9
New York Mysteries 1 CE
Explore the full FIVE-BN GAMES report
Portfolio breakdown, audience, momentum, and every app published by FIVE-BN GAMES.
What do users think recently?
Analysis in progress, available soon
What is the competitive landscape for Lost Lands V (F2P)?
Where is it available?
Localized markets (11)
How's The Games Market?
Market outlook for this category
Available very soon
Which niche is Lost Lands V (F2P) in?
to solve puzzles and explore fantasy worlds
Explore the full Fantasy Runners niche
Every app in this space (891 tracked), the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
Both apps compete for the casual hidden-object audience by blending narrative-driven mystery with puzzle-solving mechanics.
Contenders(4)
Big Fish Games, Inc
This app is a direct genre competitor, offering a similar magical hidden-object adventure experience.
This title targets the classic point-and-click adventure audience that also enjoys the target app's puzzle-solving style.
Differentiators
- Utilizes a proprietary SuperHelp system that provides more granular guidance than the target's current hint mechanics.
- Features a distinct, classic point-and-click aesthetic that appeals to nostalgic fans of the genre.
Dice Land overlaps with the target app by offering narrative-heavy gameplay combined with resource management mechanics.
This app competes for the same adventure-seeking demographic by utilizing challenge-based progression systems.
Same space(3)
This app competes for the same user base by leveraging high-quality narrative content within a gaming vault.
It competes for the casual player's attention by offering a unique thematic adventure experience.
This app occupies the same casual gaming space, focusing on stage-based progression and combat.
Compare Lost Lands V (F2P) against every rival
All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.
The outtake for Lost Lands V (F2P)
Strengths to defend, gaps to attack
Core Strengths
- Collection and morphing object systems drive completionist retention
- Narrative-heavy structure provides a distinct, guided experience for casual players
Critical Frictions
- No cloud-save functionality despite genre expectations
- Static content model lacks recurring daily-active-user loops
Growth Levers
- Implement a daily-reward or lucky wheel mechanic to drive recurring logins
- Introduce multilingual support to expand international market penetration
Market Threats
- Live-ops competitors like Monster World capture higher daily usage through survival-crafting loops
- New entrants like Treasure Isles introduce tactile, active puzzle mechanics
What are the next best moves?
Ship cloud-save functionality because it is a standard genre expectation → reduce churn
Genre peers offer cloud-save, and its absence is a primary friction point for multi-device users.
Trade-off: Push the planned UI-polish sprint to Q3 — cloud-save is a higher-impact retention lever.
Implement a daily-reward system because current retention loops are static → increase daily active usage
Competitors like Super Bino 2 use daily rewards to maintain higher engagement than this static model.
Trade-off: Pause the development of new hidden-object scenes — daily engagement is the current growth bottleneck.
A counter-intuitive read
The lack of live-ops is not a weakness but a deliberate choice to serve a premium-seeking audience that values a finite, high-quality story over endless grind.
Feature Gaps vs Competitors
- Cloud-save functionality (available in peers but absent here)
- Multilingual support (available in Alice and the Magical Islands but absent here)
- Daily-reward system (available in Super Bino 2 but absent here)
Key Takeaways
Lost Lands V (F2P) succeeds as a narrative-driven puzzle experience, but its static content model risks churn against live-ops rivals, so the team must prioritize daily-engagement loops to stabilize retention.
Where Is It Heading?
Stable
The casual adventure market is shifting toward high-frequency live-ops and social features, leaving static titles like Lost Lands V exposed. The team must transition from a pure content-drop model to a recurring-engagement model to prevent further erosion of the casual player base.
The game maintains a stable, static content model that avoids the churn risks of aggressive monetization but limits long-term growth potential.
Competitors are increasingly adopting live-ops loops, which will likely erode the target's casual user base if no recurring engagement features are added.