Report updated May 20, 2026
Lost Lands VI (F2P)
For casual gamers interested in narrative-driven puzzle adventures and hidden object mechanics.
Lost Lands VI (F2P) is an established games app that is free with in-app purchases.
What is Lost Lands VI (F2P)?
Lost Lands VI (F2P) is a narrative-driven hidden object puzzle game for casual players on iOS.
Users hire the game for a curated, linear fairy-tale adventure that avoids the complexity of sandbox survival titles, providing a low-stakes escape.
Current Momentum
v1.0 · 57mo ago
Zombie- Static content since initial release.
- No major feature updates recorded.
What makes this app unique?
What Does It Look Like?
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What Are The Key Features?
Interactive scenes requiring players to locate specific items within 40+ locations
Integrated logic and skill-based challenges embedded within the narrative progression
Tracking of morphing objects, historical manuscripts, and completion-based milestones
UI and control schemes adapted for both tablet and phone form factors
How much does it cost?
- Free to download
- In-app purchases for hints and game progression
Freemium model relies on IAP for progression assistance within a narrative-driven hidden object framework.
Who Built It?
FIVE-BN GAMES
Delivering immersive, narrative-driven hidden object adventures for casual players. Crafting long-form fantasy stories that prioritize puzzle-solving.
Portfolio
13
Apps
What other apps does FIVE-BN GAMES make?
Lost Lands 8 CE
Lost Lands 10
Legendary Tales 5
Lost Lands 4
Lost Lands 9
New York Mysteries 1 CE
Explore the full FIVE-BN GAMES report
Portfolio breakdown, audience, momentum, and every app published by FIVE-BN GAMES.
What do users think recently?
Analysis in progress, available soon
What is the competitive landscape for Lost Lands VI (F2P)?
Where is it available?
Localized markets (11)
How's The Games Market?
Market outlook for this category
Available very soon
Which niche is Lost Lands VI (F2P) in?
to solve puzzles and uncover hidden secrets
Explore the full Fantasy Runners niche
Every app in this space (891 tracked), the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
Both apps compete for the casual hidden-object audience by blending mystery-solving narratives with interactive puzzle mechanics.
Contenders(4)
Big Fish Games, Inc
It is a direct genre competitor, utilizing the same hidden object and mini-game structure found in the Lost Lands series.
This title targets the same classic point-and-click adventure demographic as the Lost Lands series.
Differentiators
- Features a dedicated SuperHelp system that provides more granular guidance than the target's current hint mechanics
- Utilizes a classic, nostalgic point-and-click interface that appeals to traditional adventure game purists
It overlaps with the target by providing a narrative-driven experience that incorporates resource management and strategic choices.
This app competes by offering a similar adventure-based gameplay loop that relies on puzzle-solving and exploration.
Same space(3)
It competes for the same casual user's time by offering a curated, high-quality gaming experience within a larger entertainment ecosystem.
Both apps utilize time-travel themes to drive their narrative and puzzle-solving progression.
This app occupies the same casual gaming space, focusing on stage-based progression and simple, satisfying mechanics.
Compare Lost Lands VI (F2P) against every rival
All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.
The outtake for Lost Lands VI (F2P)
Strengths to defend, gaps to attack
Core Strengths
- Curated fairy-tale narrative provides a clear, linear progression path for casual players.
- Collection and achievement system creates a completionist loop for high-engagement users.
Critical Frictions
- Lack of live-ops content updates limits long-term retention compared to competitive titles.
- Absence of a recurring monetization model restricts revenue potential per user.
Growth Levers
- Integration of a 'Lucky Wheel' or daily reward system could drive daily active habit.
- Expansion into multilingual support would unlock broader international market segments.
Market Threats
- High-fidelity sandbox titles like Minecraft Trial continue to dominate casual time-share.
- Emerging puzzle titles with tactile mechanics threaten to make static hidden-object scenes feel dated.
What are the next best moves?
Implement a daily reward system because the current lack of retention loops limits long-term engagement → increase daily active users.
Competitors like Super Bino 2 utilize reward systems to drive daily retention.
Trade-off: Pause the development of new hidden-object scenes — daily retention is the higher priority for revenue.
Add multilingual support because current reach is limited to English-speaking markets → capture broader international audience.
Competitors like Alice and the Magical Islands use multilingual support to expand their user base.
Trade-off: Deprioritize the achievement system UI refresh — international expansion has higher growth potential.
A counter-intuitive read
The lack of live-ops is not just a technical oversight but a strategic vulnerability, as the market is consolidating around titles that treat the game as a service rather than a static product.
Feature Gaps vs Competitors
- Daily reward system (available in Super Bino 2 but absent here)
- Multilingual support (available in Alice and the Magical Islands but absent here)
Key Takeaways
Lost Lands VI (F2P) maintains a solid narrative foundation but lacks the retention loops necessary to compete with modern live-service puzzle games, so the team should prioritize daily rewards to stabilize the player base.
Where Is It Heading?
Stable
The casual puzzle market is shifting toward high-frequency live-ops and social features that drive daily retention. Without a shift away from the current static content model, the app will continue to lose share to titles that offer fresh daily incentives, so the team must pivot to a retention-first roadmap.
The game maintains a static content model with no recent feature additions, signaling a focus on maintenance rather than growth.
The absence of recurring monetization loops limits revenue potential, as competitors increasingly adopt battle passes and daily rewards to drive spend.