Report updated May 20, 2026

Lost Lands VI (F2P) is an established games app that is free with in-app purchases.

What is Lost Lands VI (F2P)?

Lost Lands VI (F2P) is a narrative-driven hidden object puzzle game for casual players on iOS.

Users hire the game for a curated, linear fairy-tale adventure that avoids the complexity of sandbox survival titles, providing a low-stakes escape.

Current Momentum

v1.0 · 57mo ago

Zombie
  • Static content since initial release.
  • No major feature updates recorded.

Active Nemesis

Minecraft Trial

Minecraft Trial

By Mojang

Other Rivals

Black Tower Enigma
Evoland 2
Island of 16 sisters Part 1
Monster World: Catch and Care
Super Bino 2: Adventure World
Bounce Ball 4 - Red Ball Hero
Nob's World : Super Adventure
Alice and the Magical Islands

7-Day Rank Pulse 🇺🇸

Games

No ranking data

Rating Pulse 🇺🇸

Gathering signals...

What makes this app unique?

What Does It Look Like?

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What Are The Key Features?

Hidden Object ScenesStandard

Interactive scenes requiring players to locate specific items within 40+ locations

Mini-games and PuzzlesStandard

Integrated logic and skill-based challenges embedded within the narrative progression

Collection and Achievement SystemDifferentiator

Tracking of morphing objects, historical manuscripts, and completion-based milestones

Cross-Platform OptimizationStandard

UI and control schemes adapted for both tablet and phone form factors

How much does it cost?

Freemium
  • Free to download
  • In-app purchases for hints and game progression

Freemium model relies on IAP for progression assistance within a narrative-driven hidden object framework.

Who Built It?

FIVE-BN GAMES app icon 1
FIVE-BN GAMES app icon 2
FIVE-BN GAMES app icon 3
FIVE-BN GAMES app icon 4

FIVE-BN GAMES

(93.2K)

Delivering immersive, narrative-driven hidden object adventures for casual players. Crafting long-form fantasy stories that prioritize puzzle-solving.

Portfolio

13

Apps

Free 7Paid 5
Adventure25%
Games25%

What other apps does FIVE-BN GAMES make?

Explore the full FIVE-BN GAMES report

Portfolio breakdown, audience, momentum, and every app published by FIVE-BN GAMES.

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What do users think recently?

Analysis in progress, available soon

What is the competitive landscape for Lost Lands VI (F2P)?

Where is it available?

Localized markets (11)

United StatesBrazilGermanySpainFranceItalyJapanSouth KoreaMexicoNetherlandsPortugal

How's The Games Market?

Market outlook for this category

Available very soon

Which niche is Lost Lands VI (F2P) in?

Fantasy Runners

to solve puzzles and uncover hidden secrets

SimulationFantasyCasual GamersFreemium IapEstablished

Explore the full Fantasy Runners niche

Every app in this space (891 tracked), the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.

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The rivals identified

Nemeses(1)

Both apps compete for the casual hidden-object audience by blending mystery-solving narratives with interactive puzzle mechanics.

Contenders(4)

It is a direct genre competitor, utilizing the same hidden object and mini-game structure found in the Lost Lands series.

This title targets the same classic point-and-click adventure demographic as the Lost Lands series.

Differentiators

  • Features a dedicated SuperHelp system that provides more granular guidance than the target's current hint mechanics
  • Utilizes a classic, nostalgic point-and-click interface that appeals to traditional adventure game purists
Dice Land icon

DLITE GAMES OYUN YAZILIM VE PAZARLAMA LIMITED SIRKETI

4.0(1)

It overlaps with the target by providing a narrative-driven experience that incorporates resource management and strategic choices.

This app competes by offering a similar adventure-based gameplay loop that relies on puzzle-solving and exploration.

Same space(3)

It competes for the same casual user's time by offering a curated, high-quality gaming experience within a larger entertainment ecosystem.

Tiny Time Travellers icon

KOEN DIGITAL LIMITED

5.0(3)

Both apps utilize time-travel themes to drive their narrative and puzzle-solving progression.

This app occupies the same casual gaming space, focusing on stage-based progression and simple, satisfying mechanics.

Compare Lost Lands VI (F2P) against every rival

All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.

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The outtake for Lost Lands VI (F2P)

Strengths to defend, gaps to attack

Core Strengths

  • Curated fairy-tale narrative provides a clear, linear progression path for casual players.
  • Collection and achievement system creates a completionist loop for high-engagement users.

Critical Frictions

  • Lack of live-ops content updates limits long-term retention compared to competitive titles.
  • Absence of a recurring monetization model restricts revenue potential per user.

Growth Levers

  • Integration of a 'Lucky Wheel' or daily reward system could drive daily active habit.
  • Expansion into multilingual support would unlock broader international market segments.

Market Threats

  • High-fidelity sandbox titles like Minecraft Trial continue to dominate casual time-share.
  • Emerging puzzle titles with tactile mechanics threaten to make static hidden-object scenes feel dated.

What are the next best moves?

highInvest

Implement a daily reward system because the current lack of retention loops limits long-term engagement → increase daily active users.

Competitors like Super Bino 2 utilize reward systems to drive daily retention.

Trade-off: Pause the development of new hidden-object scenes — daily retention is the higher priority for revenue.

mediumPivot

Add multilingual support because current reach is limited to English-speaking markets → capture broader international audience.

Competitors like Alice and the Magical Islands use multilingual support to expand their user base.

Trade-off: Deprioritize the achievement system UI refresh — international expansion has higher growth potential.

A counter-intuitive read

The lack of live-ops is not just a technical oversight but a strategic vulnerability, as the market is consolidating around titles that treat the game as a service rather than a static product.

Feature Gaps vs Competitors

  • Daily reward system (available in Super Bino 2 but absent here)
  • Multilingual support (available in Alice and the Magical Islands but absent here)

Key Takeaways

Lost Lands VI (F2P) maintains a solid narrative foundation but lacks the retention loops necessary to compete with modern live-service puzzle games, so the team should prioritize daily rewards to stabilize the player base.

Where Is It Heading?

Stable

The casual puzzle market is shifting toward high-frequency live-ops and social features that drive daily retention. Without a shift away from the current static content model, the app will continue to lose share to titles that offer fresh daily incentives, so the team must pivot to a retention-first roadmap.

The game maintains a static content model with no recent feature additions, signaling a focus on maintenance rather than growth.

The absence of recurring monetization loops limits revenue potential, as competitors increasingly adopt battle passes and daily rewards to drive spend.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Lost Lands VI (F2P), its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The competitive benchmarking shifted toward broader casual adventure and sandbox titles, with a new strategic focus on daily retention loops rather than social-competitive features.

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Competitive Benchmarking

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Strategic Roadmap Pivot

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Feature Gap Priorities

shifted

Executive Summary Narrative

Cite this report

Marlvel.ai. “Lost Lands VI (F2P) Intelligence Report.” Updated May 20, 2026. https://marlvel.ai/apps/lost-lands-vi-f2p

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