| Core Identity |
| Developer | ustwo games | Deca Live Operations GmbH | Fireproof Studios Limited | BT Productions | Adriaan de Jongh | Amanita Design s.r.o. | thatgamecompany | Broken Rules |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 4.8 / 5 | 4.8 / 5 | 4.9 / 5 | 4.9 / 5 | 4.4 / 5 | 4.8 / 5 | 4.4 / 5 |
| Ratings Count | 12,237 | 4,540 | 7,493 | 993 | 12,414 | 982 | 261,153 | 2,333 |
| Price | USD3.99 | $4.99 | $0.99 | $1.99 | $4.99 | $9.99 | Free | $4.99 |
| Release Date | May 30, 2017 | Aug 27, 2015 | Sep 19, 2012 | Jul 27, 2017 | Feb 15, 2017 | Sep 8, 2011 | Jul 21, 2019 | May 18, 2017 |
| Last Updated | Sep 4, 2025 | Mar 3, 2026 | Feb 23, 2021 | Jul 17, 2022 | Nov 19, 2025 | Oct 5, 2023 | Apr 29, 2026 | Nov 26, 2025 |
| Sentiment & Reviews |
| Sentiment | excellent | positive | excellent | - | - | - | mixed | - |
| Score | 88/100 | 75/100 | 88/100 | - | - | - | 55/100 | - |
| Praises | - Perspective-warping puzzle mechanics provide a meditative and mentally engaging experience for long-term players
- Artistic direction and musical sound design create a high-quality sensory experience that resonates with users
| - Challenging puzzle mechanics provide a rewarding experience for fans of the classic franchise
- High quality visual and audio presentation enhances the immersive nature of the adventure
- Accessible one-finger control scheme allows for comfortable play sessions on mobile devices
| - Intricate puzzle design and mechanical box interactions create highly immersive and satisfying gameplay sessions
- High production value in graphics and audio sustains long-term appeal across multiple years of play
| - | - | - | - Atmospheric visual design and peaceful audio composition create a relaxing escape for daily players
| - |
| Complaints | - Limited content volume leaves players desiring more levels after completing the short campaign
- Technical progression blockers following the latest update prevent users from advancing past specific levels
| - Game-breaking crashes during specific combat encounters prevent players from completing the campaign
- Excessive loading times between player deaths disrupt the flow of the puzzle experience
- Monetization of puzzle hints creates a negative perception of value for existing owners
| - Excessively dark visual design makes identifying critical puzzle details difficult without manual brightness adjustments
- Limited content volume leads to rapid completion and feelings of dissatisfaction regarding the price
| - | - | - | - Technical instability including frequent crashes and server splits disrupts the core gameplay experience
| - |
| Requests | - Expansion of the game series with additional sequels or more levels to extend play time
| - Additional content updates and new levels to extend the longevity of the game
- Implementation of external controller support for improved precision and comfort
| - In-game brightness and display settings to improve visibility during dark atmospheric puzzle sequences
| - | - | - | - Account retrieval features are needed to recover lost progress and previously purchased cosmetics
| - |
| Strategic Intel |
| Strengths | - High-fidelity sensory production justifies premium pricing
- Distinct artistic identity creates a clear market niche
- Meditative puzzle loop fosters long-term brand attachment
| - High-fidelity minimalist aesthetic functions as a brand moat against high-intensity action titles
- Turn-based grid mechanics provide a distinct tactical differentiator from exploratory puzzle games
| - Tactile 3D mechanics establish category authority
- Editors' Choice badge sustains organic install velocity
- High-fidelity production value holds long-term appeal
| - | - | - | - Social-network effects anchored in non-verbal interaction drive daily retention
- Cross-platform progression removes hardware-based switching costs
| - |
| Weaknesses | - Short content lifecycle limits player lifetime value
- Technical progression bugs in the latest release erode user trust
- Lack of speed-up toggles frustrates power users
| - Game-breaking combat crashes on specific enemies drive negative sentiment
- Premium price point lacks the content-update cadence of live-service competitors
| - Premium $0.99 model lacks recurring revenue
- No in-game brightness settings for accessibility
- Limited content volume relative to competitors
| - | - | - | - High cosmetic pricing relative to category median
- Persistent server-split bugs erode the core social experience
| - |
| Pricing | paid | paid | paid | paid | paid | free | freemium | paid |
| Momentum | Maintenance | Maintenance | Zombie | Zombie | Steady | Maintenance | Active | Active |
| Update Cadence | 2 versions, ~179d avg | 2 versions, ~5d avg | 2 versions, ~1693d avg | 5 versions | 5 versions | 5 versions | 5 versions, 5 majors/6mo, ~6d avg | 5 versions |