Loading...
- v2.17.2iOS
- Added Planet Objectives to the 8th planet - Egyptium - Adjusted the 10th planet offer pack by removing the Tinned Fish resource. Using it on the wrong building tile too early could potentially block the intended progression path - Various smaller bugfixes
- v2.17.2Android
- Added Planet Objectives to the 8th planet - Egyptium - Adjusted the 10th planet offer pack by removing the Tinned Fish resource. Using it on the wrong building tile too early could potentially block the intended progression path - Various smaller bugfixes
- v2.17.1iOS
This update features a necessary game engine version update to directly address and resolve several recent game engine issues
- v2.17.0iOS
- 10th Planet: Headquarters - Conquer 4 new dungeons - Collect new and valuable resources - Face off against new enemies and bosses - Continue upgrading your tools and armor to full power - Polished and improved various Planet Race screens - Rebalanced the Hardrock recipe - Rebalanced upgrade timers for tools and armor; timers now increase more as the player progresses. - Added the new resource Geode to the Geomancer modifier - Minor bugfixes and improvements
- v2.16.4iOS
• Visual improvements and updates for Planet Race feature • New additional benefit for VIP membership • Visual and functional improvements to the resource trader window • Continued rework of the refineries and stations • Several Tile Pass skins have been moved from the Events tab to the Planets tab in the Skin Change portal • Various stability and bug fixes
- v2.16.3iOS
Backend System and Tools Update. We’re making some improvements behind the scenes!
- v2.16.2iOS
- Reworked the Traders feature and its UI - Updated Achievement count and Achievement score icons in Pause Menu - Updated Trophies tab to the Pause Menu - Fixed an issue where refineries were not counted toward Daily Activities (excluding Home Planet refineries) - Fixed a bug where Amethyst and Hard Planks refineries were incorrectly linked and acted as one - Trollheim: Resolved an issue that caused the wool refinery to randomly disappear - Various other bug fixes
- v2.15.5iOS
Bug fixes!
- v2.15.4iOS
Updated game engine version Adjusted monster sizes in Justice Valley Fixed a bug that could cause the raft/boat to disappear with no option to resummon Fixed an issue where Tungsten and Kelp did not display the correct location in quests Fixed a bug that could disable the UI when repeatedly tapping the settings button Fixed several achievements not unlocking upon the required action or after recalculation Fixed a bug that could disable the UI when repeatedly tapping the settings button
- v2.15.1iOS
Bugfixes • Fixed an issue where sharks wouldn't attack players staying in the water for too long • Fixed the start of the map on Asium for new players • Fixed refining and exchanging resources not contributing to Daily Activities • Other bug fixes
- v2.15.0iOS
• Added the Christmas Event and Event Pass • 50 Christmas themed mini-levels • Complete puzzles, defeat enemies and bosses, and collect resources • Progress through event levels to advance in Event Pass • Free, Premium, and Legendary passes available • Christmas themed skins, stickamans and pet • The event is unlocked on Trollheim, after the Bear zone • Find the event portal on every planet after event is unlocked
- v2.13.8iOS
Bug fixes!
- v2.13.7iOS
- 4 New Tile Passes - 8 new stickman skins - 4 new pets - Bug fixes
- v2.13.3iOS
• Fixed the issue with the Tile Pass pet. • Resolved the problem where pets unequipped after using a teleport. • Corrected the UI issue where the Home Planets interface was displayed in dungeons. • Fixed the issue where some users had access to only one tab in the shop. • Fixed UI issues with Home Planet refineries. • Fixed a loading screen issue • Restored the "Planet Resources" tab in the shop. • Adjusted the pickup pet timer back to 120 seconds.
- v2.13.0iOS
Other • Added tile pass • Progress through the planet to unlock various rewards • Includes free and premium reward tracks • New skin and pet available as part of the rewards, among other rewards • Players who have already completed Gaia can claim all rewards immediately • Made several minor improvements to the 2D map • Find your way around the map • Added a brief introduction and tutorial • Added a small daily secret to the map
- v2.12.1iOS
• Asium, Fire Kingdom Dungeon - fixed boss spawning issue • Asium, Fire Kingdom Dungeon - fixed issue with HP bar after death • Asium, Fire Kingdom Dungeon - Adjusted boss spinning attack, lowering its damage • Fixed the in-game shop notification red dot for the Daily Tab • Added an option to recalculate and unlock achievements if requirements are met. • Planet Challenges: Fixed so boss kills awards quest tokens • Planet Challenges: Adjusted all enemies so they reward bounty resource for skins with bounty modifiers.
- v2.11.8iOS
• Fixed Bluetooth issues where the game was blocking audiobooks and other app audio • Potential fix for the issue where the timer remained active during ads • Resolved the VIP issue where the golden tool was not offered every 3 hours • Fixed a bug with prestige skills that were affected after a reload • Addressed the issue where the idle worker's inventory was bugged after reconnecting to the internet
- v2.11.6iOS
• Fixed Bluetooth issues where the game was blocking audiobooks and other app audio • Potential fix for the issue where the timer remained active during ads • Resolved the VIP issue where the golden tool was not offered every 3 hours • Fixed a bug with prestige skills that were affected after a reload • Addressed the issue where the idle worker's inventory was bugged after reconnecting to the internet • Fixed issues that could cause idle workers to despawn when the user visited their home planet
- v2.11.4iOS
Fixed objectives issue on Odysseum. Made slight technical changes and improvements for performance and memory usage. Updated enemy spawn logic: enemies will now spawn and de-spawn when the player is 300 "units" away, which is approximately 4 tiles.
- v2.11.3iOS
Planet challenge screen UI fix Fixed issue with planet challenge enemies Cloud save functionality adjustments Other bug fixes
- v2.11.2iOS
- Resolved timer and button issues for golden tools - Fixed double resource collection when using pets and golden tools - Addressed player health bar visibility during cutscenes - Fixed soft lock issue when clicking the settings button while a popup is opening - Fixed sleepy head modifier issue - Resolved issues with selecting reward acquisition method (ad/ticket button) - Fixed soft lock on Home planet start - Fixed armor and tool issues for the Xmas bunny skin - Other smaller, technical fixes
- v2.10.1iOS
• Minor bug fixes • Further backend system improvements for the game
- v2.9.4iOS
• Potential fix for in-game shop issue • Localization update, minor improvements to localization • Fixed Boosters timer
- v2.9.1iOS
Bug fixes
- v2.9.0iOS
- Added planet objectives to Dragonora - Added an option to hide Planet Objectives - Technical Improvements to the first cutscenes - Added SKIP (hold) button to skip the cutscenes - Returned title screens to dungeons - Several improvements to "Revive" screen - Bugfixes
- v2.8.0iOS
- Added Planet Objectives to Odysseum - Removed Landscape mode - Slight changes in "UPDATED!" window - Fixed timers issue on iOS - Fixed Booster Wheel timer issues - Minor bug fixes