| Core Identity |
| Developer | John Donham | GeoGuessr AB | Konrad Kubis | GeoGuessr AB | Lumos Labs, Inc. | Martin Tomas | GTHW App Limited |
| Category | Education | Games | Education | Education | Education | Games | Education |
| Platform | iOS | iOS, Android | Android, iOS | Android, iOS | Android, iOS | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.9 / 5 | 4.5 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.8 / 5 | 4.6 / 5 |
| Ratings Count | 2,365 | 30,721 | 220 | 16,670 | 126,775 | 3,404 | 114,959 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Nov 18, 2025 | Dec 18, 2015 | Jan 23, 2018 | Mar 30, 2016 | Jun 20, 2013 | Mar 8, 2017 | Mar 31, 2019 |
| Last Updated | May 4, 2026 | Apr 13, 2026 | Mar 20, 2026 | Mar 19, 2026 | May 4, 2026 | Apr 14, 2026 | May 4, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | negative | - | - | positive | - | mixed |
| Score | 85/100 | 28/100 | - | - | 75/100 | - | 45/100 |
| Praises | - Daily geography trivia and historical facts provide a rewarding educational experience for casual players
| - Educational Value
- Engaging Core Gameplay
| - | - | - Cognitive training exercises provide measurable mental stimulation and daily focus for aging users
| - | - Concise book summaries provide efficient learning for users with limited daily time availability
|
| Complaints | - Accidental screen taps during globe navigation trigger premature guesses and ruin competitive game sessions
| - Aggressive Monetization
- Critical Technical Bugs
| - | - | - Aggressive monetization tactics interrupt gameplay flow and frustrate users on the free tier
| - | - Aggressive subscription billing patterns and cancellation hurdles create significant user distrust
|
| Requests | - Android platform availability to expand the user base beyond the current Apple-only ecosystem
| - | - | - | - Increased daily game limits for non-paying users to improve the free experience
| - | - Home screen widgets requested to track daily learning streaks and improve habit consistency
|
| Strategic Intel |
| Strengths | - Historical context integration creates a unique educational moat
- 3D globe interface provides tactile differentiation from flat-map competitors
| - Unique Street View integration
- Strong cross-platform ecosystem
- High educational brand equity
| - | - | - 40+ game library creates high session frequency
- Longitudinal performance tracking builds long-term user lock-in
- Scientific collaboration network validates cognitive efficacy
| - | - Gamified microlearning paths encourage daily habit formation
- Visual card-based interface simplifies complex nonfiction concepts
|
| Weaknesses | - Accidental input sensitivity remains a persistent churn risk
- Performance instability on older hardware limits the addressable market
| - Critical rendering bugs (black/purple screens)
- Aggressive paywalling of core modes
- Overcomplicated UI updates
| - | - | - Aggressive mid-game payment prompts disrupt concentration
- Missing legacy games frustrate long-term subscribers
- Technical friction on foldable devices
| - | - Aggressive subscription billing patterns create user distrust
- Opaque checkout flows during onboarding frustrate new potential subscribers
- Technical login failures prevent access to paid content
|
| Pricing | subscription | freemium | free | free | subscription | free | subscription |
| Momentum | Intense | Active | Intense | Intense | Active | - | Intense |
| Update Cadence | 5 versions | 3 versions, 2 majors/6mo, ~16d avg | 5 versions | 5 versions | 5 versions, 3 majors/6mo, ~10d avg | - | 5 versions, ~5d avg |