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- v2.8iOS
usd: fix crash on export and import scene: group lock will now lock its children boolean: fix random crash input: fix second single tap sometimes not being recorded reference: simplify reset view on unlock option reference: fix transform mode going crazy when reference is locked and rolled
- v2.8Android
usd: fix crash on export and import scene: group lock will now lock its children boolean: fix random crash input: fix second single tap sometimes not being recorded reference: simplify reset view on unlock option reference: fix transform mode going crazy when reference is locked and rolled
- v2.7iOS
scene: fix random crashes and freezes reference: keep roll when unlocking voxel: add 100% relax pass grid: fix snapping with large scene move: fix normal deformation with object with non uniform scale or skew interface: fix crash when using binding search bar interface: fix gamepad button bindings interface: add collapse all button in scene menu interface: multi material editing was sometimes broken when selecting instances interface: fix slider issue with tooltip tube: add normal snap option ply: fix faces being sometimes flipped on export stl: fix faces being sometimes flipped on export fbx: improve export with non uniform scale, skew and layers gltf: improve loading speed for files with many facegroups usd: improve support
- v2.5iOS
ios: add back language selector in Settings app ios: fix nomad file thumbnail on iOS File app ios: pencil double tap hotkey now forces toggle ios: reuse previous render preview crash: fix crash when decompressing legacy data interface: fix fonts and text not appearing correctly interface: fix warning icon positioning at the bottom interface: floating window keeps their position more consistently pencil: increase interaction threshold for tap reference: fix jittery translation syncing gesture: added transform tool to interaction filters export: make sure that export count is the same as actual export tube: fix point not being able to be dragged with very small radius layer: join as layer now only pushes one undo instead of two
- v2.4iOS
ios: fix crash on older ipad layer: fix crash on clone
- v2.3iOS
locale: add czech, dutch, hebrew, swedish locale: fix arabic ligature ply: fix ascii import usd: fix procreate export when smooth shading is enabled with inverse culling or flip matrix usd: fix crash when exporting an usd with hidden group nodes with children usd: fix zbrush usd color space voxel: fix crash for high resolution (~1200) voxel: improve performance for high value brush: tweak brush behavior, add more normal filtering option brush: improve performance a bit brush: fix falloff editing in symmetry mode brush: layer tool improvement for lock radius mode postprocess: add stupid color tint to ssao and bloom postprocess: add options and improve curvature effect postprocess: fix pixel art render export keeping correct pixel size postprocess: remove full resolution option (always on) postprocess: denoiser is not saved anymore in project or general settings shading: improve screenspace soft shadow, especially for point light scene: add separate layers option in scene menu to split layers into multiple objects scene: add join layer option to joint multiple objects into different layers pressure: change default pressure curve for brushes to take into account light pressure pressure: support pressure greater than 100 percent, can be turned off camera: add alternative trackball option camera: when the camera is locked through the corner cube, the reference will be sync with camera movement. This is meant to be used with an orthographic camera. curve: add an option to not merge automatic points project: make sure to keep the current active project when deleting another project facegroup: add option to generate face group from uv islands gizmo: fix pivot wrongly being reseted on multiselection mirror: add more mirroring options
- v2.2iOS
postprocess: add denoiser (oidn) postprocess: fix ssr for refraction material boolean: fix crash when running boolean on a single mesh culling: fix front-vertex shape operation in case of transform with non uniform scale or skew material: add shadow catcher fbx: fix crash at loading light: improve angle and size parameter support baking: imrpove normal baking on very low poly mesh shortcut: improve bottom shortcuts ux
- v2.1iOS
pivot: fix pivot editing on multiple mesh pivot: repeat randomness now uses mesh pivots pivot: add option to mesh vertices from pivot paint: fix texture popup tube: fix preset popup binding: fix hide clear all repeater: fix repeater not working directly when adding it to the scene shortcut: fix some bottom shortcuts not being saved
- v2.0iOS
mask: fix mask not working correctly with connected topology (for example move tool) operation: improve blurring on mask area hide: fix sculpting not working correctly caused by wrong handling of stroke spacing on hidden area when show hide is off connected: fix connected topology not respecting disabled mask, face group and hidden faces options repeat: add random option in repeaters show: allow contact shadows even if screenspace shadows are used material: add copy and paste button toolbox: add resize handler interface: add most bindings as customisation for the bottom bar facegroup: fix render artefact on grazing angle normals
- v1.99iOS
hide: fix facegroup view ignoring hidden faces background: improve a bit background and layer base dropper preview interface: small improvements for small screen and fixes glitches in the scene menu layer: fix bleeding issue on layer when using screen smooth or blur operation operation: fix color operation on layer mode
- v1.98iOS
render: fix normal map rendering where there is skew and non uniform scale render: better smooth normal and tangent, especially when strong skew and non uniform scale is present bake: normal baking improved when skew and non uniform scale is present subsurface: fix scattering effect obj: fix normal map import and export operation: add global mesh operation menu curve: add spiral option to curve repeater material: toggling embed texture doesn’t force or delete alpha on existing materials profile: fix preset selection sometimes not working profile: fix bugs when using mirroring
- v1.97iOS
paint: stop painting everything in yellow subsurface: fix effect when multiple object have different scattering in the scene primitive: expose division control in the contextual menu voxel: hole filling will reuse voxel edge length lathe: improve axis editing
- v1.96iOS
tube: tube profile xy mirroring tube: tube profile transform falloff: fix jitter scale stroke: fix roll mode layer: add channel blend settings render: reduce banding caused by low depth precision binding: fix custom tool bindings pencil: fix small interaction threshold issue with Drag and Move tools shading: fix crash on uv unwrap or inspector when shading texture is disabled facegroup: fix crash on undo when using finger to convert mask to group with sculpt finger off extract: fix crash when extracting the mask and opening the post process settings icon: fix custom icon on some tools when the ui is on light mode
- v1.95iOS
outline: fix issue with facegroup and inspect mode tool: fix tools folder being deleted if only subfolders were present measure: improve line thickness consistency bake: support triplanar normal baking bake: support flip y option uv: improve degenerate face when merging duplicate UVs coordinates snapcube: interacting with small buttons now prevents the view from changing. Mostly useful with pencil and grid snapping where a view change could exit orthographic
- v1.93iOS
boolean: fix edge issue split: fix line bug tube: fix twist control speed tools: remove empty folder to not clutter the filesystem background: fix overlay not working with inspect or face group view
- v1.92iOS
ios: fix crash on iOS 15.0, 15.1 and 15.2 toolbox: dot not display tools in subfolders toolbox: add an option to rename folder tool: fix stroke painting checkbox not being read correctly at loading tool: fix layer tool dyntopo: fix issue for some tools boolean: remove unwated plane simplification cleanup voxel: bake texture to vertex from multiple inputs inspector: fix crash in some case image: add support for webp format delLayer: fix crash when painting is off gizmo: adding a pin option so that releasing it will copy the pivot tube: fix rotate handler being too fast when radius is very small interface: add a small indicator in the the scene list when shading Instance ID or object ID is used
- v1.91iOS
ios: improve quad remesher guide handling when symmetry is enabled gizmo: add new target mode with sync instance insert: fix previewed insertion when inserting on a repeated instance insert: fix crash when inserting a node while instance option is on insert: insert the nodes as a child instead of next to the picked object insert: tries to keep hierarchy when inserting subpart of a tree selection silhouette: fix option when mesh isn’t aligned (transform not reset) silhouette: fix option when mesh has a non identity transform ply: fix export when objects have transform ply: fix export when exporting multiple objects fbx: improve import fbx: add basic export support (no textures, no materials) tube: prevent profile editing if the profile is aligned with the camera view tube: only snaps the first point of the tube when creating a tube and if the snap option is off tube: fix cap triangulation sometimes failing in some cases tube: snap can snaps on other object vertex bake: fix self vertex baking in some case bake: fix crash when a mesh has a normal map but without UV bake: show offset preview interface: quick mask or smooth shortcut sometimes didn’t work if tools were re-ordered interface: add checkbox to disable long press undo/redo interface: add alternative color wheel picker interface: improve material and tool alpha preview wireframe: only show wireframe on visible faces (can be changed in wireframe option) wireframe: add an option to only show wireframe for the current selection symmetry: fix flip option symmetry: more robust handling by sculpting brushes mask: mask shape selector can now clear and mask multiple objects at the same time mask: masked area will ignore transparency and be visible (hidden face data will still be hidden though) mask: clear mask even if the mirrored shape collides with the mesh (when the main shape doesn’t collide with the mesh) move: fix background radius when mesh has non uniform or skew matrix move: add swirl effect when using a secondary finger or input facegroup: add auto group from normal option facegroup: add auto group from separate parts option multires: add a wireframe option to only show the first level wireframe multires: add an option to lock the vertices of the first level triplanar: add brush material triplanar mode triplanar: add mesh material triplanar mode tool: add extra contextual options to facegroup, mask and hide tool: preset can be moved in subfolder layers: add an option to extract a layer from the base painting, by comparing with a default material dyntopo: fix bug that could make sculpting fails the surface picking curve: revert behaviour of path drawing mode where new points can be inserted from dragging anywhere xray: add target option to choose whether the selected or non selected objects are ghosted file: update obj vertex color import if the file is coming from blender tool: presets can be loaded through drag n dropping or import button (Project menu) alpha: add screen projection option, instead of surface repeater: tweak default mirror and radial initial world position texture: matcap supports color texture image: improve EXR support
- v1.90iOS
ios: quad remesher alt shortcut resets the density painting ios: quad remesher allow smooth density intensity greater than 100 percent remesh: quad remeshers now keep hidden faces voxel: fix voxel remesh when hidden faces are present voxel: fix crash sometimes happening due to layers smooth: add screen painting smoothing if paint intensity is greater than 100 percent layer: fix merge logic (voxel, join)
- v1.89iOS
triplanar: two sided bug triplanar: fix crash when tapping the generated mesh bake: bake vertex doesn’t delete texture if the channel isn’t checked bake: add an option “opacity to mask” option bake: normal map texture baking improved tools: fix preset crashing on clone binding: fix search helper
- v1.88iOS
tool: fix front facing bug impacting most brushes when two sided was off light: fix type radio button single click not working bake: fix texture opacity to layer opacity alpha file: fix nom loading sometimes failing when an infinite value was present mask: fix crash when clearing when multiple objects are selected bake: improve opacity baking gltf: fix color export stroke: fix incorrect alpha handling with mirroring binding: tool preset added
- v1.87iOS
tool: front vertex bug facegroup: ignore mask if mask is hidden facegroup: fix group recoloring wrongly creating new unnecessary group
- v1.86iOS
ios: fix shortcut preview display gesture: fix one-tap gesture when toolbox is not hidden gizmo: fix crash when vertex transforming a mesh alongside a primitive gif: fix opaque gif generation
- v1.85iOS
ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase) ios: quad remesher supports face group, guides and density painting dyntopo: add an option to take the brush falloff and alpha into account facegroup: add facegroup tool hide: add hide tool paint: add vertex transparency support light: replace shadow softness option with size (point, spot) and angle (directional) option light: point lights will automatically cast screenspace shadow even if shadowmap option is on light: add environment light (directional with automatic color, intensity and orientation) light: fix crash when deleting a light primitive: all primitives now have UVs primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders) misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present misc: add sonar pen support obj: export folder only if textures are present ply: add ply import and export lathe: display orange vertical line when curve is selected tube: profile viewport UX improved file: improve tiff support ios: import button now supports folder selection smudge: improve tool quality render: fix fov and camera position being tweaked during render export interface: reset tool orders will reset custom tools according to their name mask: interacting with extraction slider will show a preview of the output matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation) move: add background radius option layer: fix longstanding bug where layers could be corrupted when using the keep top details option split: fix line shape gizmo: fix reset pivot mask button being always disabled heightmap: fix black screen when tone mapping is disabled background: gradient option stroke: fix snap radius option symmetry: flip object now works with multires object (enabling material culling instead of flipping faces) bake: improvements for both vertex and texture reprojection gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off. So by default: Matcap+lock on mode, radius/intensity gestures active PBR mode, radius/light gestures active
- v1.84iOS
render: fix DOF focus update on tap gesture: tube editing with finger was possible even it shouldn’t grid: improve grid antialiasing profile: fix curve preview issue with preset replace feature profile: move folder button wasn’t always working
- v1.83iOS
file: fix boolean operation corrupting mesh (issue only revealed when reloading the project) file: detect obj and stl even if the file extension is missing tube: add per point profile tube: fix snapping option when creating a new tube tube: improve snap alignment (profile view aligned with gizmo) tube: add profile presets curve: fix bspline broken sampling around the end points repeat: prevent negative radius (negative scale) gizmo: Move To Origin option now centers the current gizmo pivot instead of geometric center hole: edit world space value instead of radius ratio mask: world space thickness slider
- v1.82iOS
stylus: fix pencil being off pointer when sculpting pivot: improve pivot of tube and curve repeat node when using the snap option bake: fix crash if object is instance reproject: fix crash if object is instance