Loading...

  1. v2.8iOS
    usd: fix crash on export and import
    scene: group lock will now lock its children
    boolean: fix random crash
    input: fix second single tap sometimes not being recorded
    reference: simplify reset view on unlock option
    reference: fix transform mode going crazy when reference is locked and rolled
  2. v2.8Android
    usd: fix crash on export and import
    scene: group lock will now lock its children
    boolean: fix random crash
    input: fix second single tap sometimes not being recorded
    reference: simplify reset view on unlock option
    reference: fix transform mode going crazy when reference is locked and rolled
  3. v2.7iOS
    scene: fix random crashes and freezes
    reference: keep roll when unlocking
    voxel: add 100% relax pass
    grid: fix snapping with large scene
    move: fix normal deformation with object with non uniform scale or skew
    
    interface: fix crash when using binding search bar
    interface: fix gamepad button bindings
    interface: add collapse all button in scene menu
    interface: multi material editing was sometimes broken when selecting instances
    interface: fix slider issue with tooltip
    tube: add normal snap option
    
    ply: fix faces being sometimes flipped on export
    stl: fix faces being sometimes flipped on export
    fbx: improve export with non uniform scale, skew and layers
    gltf: improve loading speed for files with many facegroups
    usd: improve support
  4. v2.5iOS
    ios: add back language selector in Settings app
    ios: fix nomad file thumbnail on iOS File app
    ios: pencil double tap hotkey now forces toggle
    ios: reuse previous render preview
    
    crash: fix crash when decompressing legacy data
    
    interface: fix fonts and text not appearing correctly
    interface: fix warning icon positioning at the bottom
    interface: floating window keeps their position more consistently
    
    pencil: increase interaction threshold for tap
    reference: fix jittery translation syncing
    gesture: added transform tool to interaction filters
    export: make sure that export count is the same as actual export
    tube: fix point not being able to be dragged with very small radius
    layer: join as layer now only pushes one undo instead of two
  5. v2.4iOS
    ios: fix crash on older ipad
    layer: fix crash on clone
  6. v2.3iOS
    locale: add czech, dutch, hebrew, swedish
    locale: fix arabic ligature
    
    ply: fix ascii import
    usd: fix procreate export when smooth shading is enabled with inverse culling or flip matrix
    usd: fix crash when exporting an usd with hidden group nodes with children
    usd: fix zbrush usd color space
    
    voxel: fix crash for high resolution (~1200)
    voxel: improve performance for high value
    
    brush: tweak brush behavior, add more normal filtering option
    brush: improve performance a bit
    brush: fix falloff editing in symmetry mode
    brush: layer tool improvement for lock radius mode
    
    postprocess: add stupid color tint to ssao and bloom
    postprocess: add options and improve curvature effect
    postprocess: fix pixel art render export keeping correct pixel size
    postprocess: remove full resolution option (always on)
    postprocess: denoiser is not saved anymore in project or general settings
    shading: improve screenspace soft shadow, especially for point light
    
    scene: add separate layers option in scene menu to split layers into multiple objects
    scene: add join layer option to joint multiple objects into different layers
    
    pressure: change default pressure curve for brushes to take into account light pressure
    pressure: support pressure greater than 100 percent, can be turned off
    
    camera: add alternative trackball option
    camera: when the camera is locked through the corner cube, the reference will be sync with camera movement. This is meant to be used with an orthographic camera.
    
    curve: add an option to not merge automatic points
    project: make sure to keep the current active project when deleting another project
    facegroup: add option to generate face group from uv islands
    gizmo: fix pivot wrongly being reseted on multiselection
    mirror: add more mirroring options
  7. v2.2iOS
    postprocess: add denoiser (oidn)
    postprocess: fix ssr for refraction material
    boolean: fix crash when running boolean on a single mesh
    culling: fix front-vertex shape operation in case of transform with non uniform scale or skew
    material: add shadow catcher
    fbx: fix crash at loading
    light: improve angle and size parameter support
    baking: imrpove normal baking on very low poly mesh
    shortcut: improve bottom shortcuts ux
  8. v2.1iOS
    pivot: fix pivot editing on multiple mesh
    pivot: repeat randomness now uses mesh pivots
    pivot: add option to mesh vertices from pivot
    paint: fix texture popup
    tube: fix preset popup
    binding: fix hide clear all
    repeater: fix repeater not working directly when adding it to the scene
    shortcut: fix some bottom shortcuts not being saved
  9. v2.0iOS
    mask: fix mask not working correctly with connected topology (for example move tool)
    operation: improve blurring on mask area
    hide: fix sculpting not working correctly caused by wrong handling of stroke spacing on hidden area when show hide is off
    connected: fix connected topology not respecting disabled mask, face group and hidden faces options
    repeat: add random option in repeaters
    show: allow contact shadows even if screenspace shadows are used
    material: add copy and paste button
    toolbox: add resize handler
    interface: add most bindings as customisation for the bottom bar
    facegroup: fix render artefact on grazing angle normals
  10. v1.99iOS
    hide: fix facegroup view ignoring hidden faces
    background: improve a bit background and layer base dropper preview
    interface: small improvements for small screen and fixes glitches in the scene menu
    layer: fix bleeding issue on layer when using screen smooth or blur operation
    operation: fix color operation on layer mode
  11. v1.98iOS
    render: fix normal map rendering where there is skew and non uniform scale
    render: better smooth normal and tangent, especially when strong skew and non uniform scale is present
    bake: normal baking improved when skew and non uniform scale is present
    subsurface: fix scattering effect
    obj: fix normal map import and export
    operation: add global mesh operation menu
    curve: add spiral option to curve repeater
    material: toggling embed texture doesn’t force or delete alpha on existing materials
    profile: fix preset selection sometimes not working
    profile: fix bugs when using mirroring
  12. v1.97iOS
    paint: stop painting everything in yellow
    subsurface: fix effect when multiple object have different scattering in the scene
    primitive: expose division control in the contextual menu
    voxel: hole filling will reuse voxel edge length
    lathe: improve axis editing
  13. v1.96iOS
    tube: tube profile xy mirroring
    tube: tube profile transform
    falloff: fix jitter scale
    stroke: fix roll mode
    layer: add channel blend settings
    render: reduce banding caused by low depth precision
    binding: fix custom tool bindings
    pencil: fix small interaction threshold issue with Drag and Move tools
    shading: fix crash on uv unwrap or inspector when shading texture is disabled
    facegroup: fix crash on undo when using finger to convert mask to group with sculpt finger off
    extract: fix crash when extracting the mask and opening the post process settings
    icon: fix custom icon on some tools when the ui is on light mode
  14. v1.95iOS
    outline: fix issue with facegroup and inspect mode
    tool: fix tools folder being deleted if only subfolders were present
    measure: improve line thickness consistency
    bake: support triplanar normal baking
    bake: support flip y option
    uv: improve degenerate face when merging duplicate UVs coordinates
    snapcube: interacting with small buttons now prevents the view from changing. Mostly useful with pencil and grid snapping where a view change could exit orthographic
  15. v1.93iOS
    boolean: fix edge issue
    split: fix line bug
    tube: fix twist control speed
    tools: remove empty folder to not clutter the filesystem
    background: fix overlay not working with inspect or face group view
  16. v1.92iOS
    ios: fix crash on iOS 15.0, 15.1 and 15.2
    
    toolbox: dot not display tools in subfolders
    toolbox: add an option to rename folder
    
    tool: fix stroke painting checkbox not being read correctly at loading
    tool: fix layer tool
    
    dyntopo: fix issue for some tools
    boolean: remove unwated plane simplification cleanup
    voxel: bake texture to vertex from multiple inputs
    inspector: fix crash in some case
    image: add support for webp format
    delLayer: fix crash when painting is off
    gizmo: adding a pin option so that releasing it will copy the pivot
    tube: fix rotate handler being too fast when radius is very small
    interface: add a small indicator in the the scene list when shading Instance ID or object ID is used
  17. v1.91iOS
    ios: improve quad remesher guide handling when symmetry is enabled
    gizmo: add new target mode with sync instance
    
    insert: fix previewed insertion when inserting on a repeated instance
    insert: fix crash when inserting a node while instance option is on
    insert: insert the nodes as a child instead of next to the picked object
    insert: tries to keep hierarchy when inserting subpart of a tree selection
    
    silhouette: fix option when mesh isn’t aligned (transform not reset)
    silhouette: fix option when mesh has a non identity transform
    
    ply: fix export when objects have transform
    ply: fix export when exporting multiple objects
    
    fbx: improve import
    fbx: add basic export support (no textures, no materials)
    
    tube: prevent profile editing if the profile is aligned with the camera view
    tube: only snaps the first point of the tube when creating a tube and if the snap option is off
    tube: fix cap triangulation sometimes failing in some cases
    tube: snap can snaps on other object vertex
    
    bake: fix self vertex baking in some case
    bake: fix crash when a mesh has a normal map but without UV
    bake: show offset preview
    
    interface: quick mask or smooth shortcut sometimes didn’t work if tools were re-ordered
    interface: add checkbox to disable long press undo/redo
    interface: add alternative color wheel picker
    interface: improve material and tool alpha preview
    
    wireframe: only show wireframe on visible faces (can be changed in wireframe option)
    wireframe: add an option to only show wireframe for the current selection
    
    symmetry: fix flip option
    symmetry: more robust handling by sculpting brushes
    
    mask: mask shape selector can now clear and mask multiple objects at the same time
    mask: masked area will ignore transparency and be visible (hidden face data will still be hidden though)
    mask: clear mask even if the mirrored shape collides with the mesh (when the main shape doesn’t collide with the mesh)
    
    move: fix background radius when mesh has non uniform or skew matrix
    move: add swirl effect when using a secondary finger or input
    
    facegroup: add auto group from normal option
    facegroup: add auto group from separate parts option
    
    multires: add a wireframe option to only show the first level wireframe
    multires: add an option to lock the vertices of the first level
    
    triplanar: add brush material triplanar mode
    triplanar: add mesh material triplanar mode
    
    tool: add extra contextual options to facegroup, mask and hide
    tool: preset can be moved in subfolder
    layers: add an option to extract a layer from the base painting, by comparing with a default material
    dyntopo: fix bug that could make sculpting fails the surface picking
    curve: revert behaviour of path drawing mode where new points can be inserted from dragging anywhere
    xray: add target option to choose whether the selected or non selected objects are ghosted
    file: update obj vertex color import if the file is coming from blender
    tool: presets can be loaded through drag n dropping or import button (Project menu)
    alpha: add screen projection option, instead of surface
    repeater: tweak default mirror and radial initial world position
    texture: matcap supports color texture
    image: improve EXR support
  18. v1.90iOS
    ios: quad remesher alt shortcut resets the density painting
    ios: quad remesher allow smooth density intensity greater than 100 percent
    remesh: quad remeshers now keep hidden faces
    voxel: fix voxel remesh when hidden faces are present
    voxel: fix crash sometimes happening due to layers
    smooth: add screen painting smoothing if paint intensity is greater than 100 percent
    layer: fix merge logic (voxel, join)
  19. v1.89iOS
    triplanar: two sided bug
    triplanar: fix crash when tapping the generated mesh
    bake: bake vertex doesn’t delete texture if the channel isn’t checked
    bake: add an option “opacity to mask” option
    bake: normal map texture baking improved
    tools: fix preset crashing on clone
    binding: fix search helper
  20. v1.88iOS
    tool: fix front facing bug impacting most brushes when two sided was off
    light: fix type radio button single click not working
    bake: fix texture opacity to layer opacity alpha
    file: fix nom loading sometimes failing when an infinite value was present
    mask: fix crash when clearing when multiple objects are selected
    bake: improve opacity baking
    gltf: fix color export
    stroke: fix incorrect alpha handling with mirroring
    binding: tool preset added
  21. v1.87iOS
    tool: front vertex bug
    facegroup: ignore mask if mask is hidden
    facegroup: fix group recoloring wrongly creating new unnecessary group
  22. v1.86iOS
    ios: fix shortcut preview display
    gesture: fix one-tap gesture when toolbox is not hidden
    gizmo: fix crash when vertex transforming a mesh alongside a primitive
    gif: fix opaque gif generation
  23. v1.85iOS
    ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase)
    ios: quad remesher supports face group, guides and density painting
    
    dyntopo: add an option to take the brush falloff and alpha into account
    
    facegroup: add facegroup tool
    hide: add hide tool
    paint: add vertex transparency support
    
    light: replace shadow softness option with size (point, spot) and angle (directional) option
    light: point lights will automatically cast screenspace shadow even if shadowmap option is on
    light: add environment light (directional with automatic color, intensity and orientation)
    light: fix crash when deleting a light
    
    primitive: all primitives now have UVs
    primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders)
    
    misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present
    misc: add sonar pen support
    
    obj: export folder only if textures are present
    ply: add ply import and export
    
    lathe: display orange vertical line when curve is selected
    tube: profile viewport UX improved
    
    file: improve tiff support
    ios: import button now supports folder selection
    
    smudge: improve tool quality
    render: fix fov and camera position being tweaked during render export
    interface: reset tool orders will reset custom tools according to their name
    mask: interacting with extraction slider will show a preview of the output
    matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation)
    move: add background radius option
    layer: fix longstanding bug where layers could be corrupted when using the keep top details option
    split: fix line shape
    gizmo: fix reset pivot mask button being always disabled
    heightmap: fix black screen when tone mapping is disabled
    background: gradient option
    stroke: fix snap radius option
    symmetry: flip object now works with multires object (enabling material culling instead of flipping faces)
    bake: improvements for both vertex and texture reprojection
    
    gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off.
    So by default:
    
    Matcap+lock on mode, radius/intensity gestures active
    PBR mode, radius/light gestures active
  24. v1.84iOS
    render: fix DOF focus update on tap
    gesture: tube editing with finger was possible even it shouldn’t
    grid: improve grid antialiasing
    profile: fix curve preview issue with preset replace feature
    profile: move folder button wasn’t always working
  25. v1.83iOS
    file: fix boolean operation corrupting mesh (issue only revealed when reloading the project)
    file: detect obj and stl even if the file extension is missing
    
    tube: add per point profile
    tube: fix snapping option when creating a new tube
    tube: improve snap alignment (profile view aligned with gizmo)
    tube: add profile presets
    
    curve: fix bspline broken sampling around the end points
    repeat: prevent negative radius (negative scale)
    gizmo: Move To Origin option now centers the current gizmo pivot instead of geometric center
    hole: edit world space value instead of radius ratio
    mask: world space thickness slider
  26. v1.82iOS
    stylus: fix pencil being off pointer when sculpting
    pivot: improve pivot of tube and curve repeat node when using the snap option
    bake: fix crash if object is instance
    reproject: fix crash if object is instance

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Nomad Sculpt, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0