| Core Identity |
| Developer | CASUAL AZUR GAMES | ALICTUS YAZILIM A.S. | Chengdu Warrior Tech Limited | Gamegos Teknoloji A.S. | Hyper Hippo Publishing Ltd. | Miniclip.com |
| Category | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | iOS | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 4.6 / 5 | 4.8 / 5 | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 |
| Ratings Count | 62,906 | 93,365 | 54,955 | 36,110 | 382,183 | 202,052 |
| Price | Free | Free | Free | Free | Free | Free |
| Release Date | May 31, 2020 | Aug 14, 2021 | Apr 13, 2022 | Feb 21, 2017 | Feb 19, 2015 | Sep 22, 2020 |
| Last Updated | Dec 14, 2023 | Jun 24, 2025 | Apr 9, 2026 | May 2, 2026 | May 1, 2026 | Apr 8, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | - | - | mixed | terrible | mixed |
| Score | 55/100 | - | - | 65/100 | 15/100 | 55/100 |
| Praises | - Satisfying core gameplay loop provides a relaxing experience for casual players during downtime
| - | - | - Addictive restaurant simulation loop provides a relaxing escape for long-term players
- Absence of forced advertisements allows for uninterrupted and engaging gameplay sessions
| - Core idle gameplay loop provides long-term entertainment value for returning veteran players
| |
| Complaints | - Aggressive ad frequency after every level disrupts the flow and frustrates active players
| - | - | - Removal of visual hints for celebrity dish preferences creates frustration and slows progression
| - Forced ad popups during menu navigation disrupt the flow of the core experience
| - Unfair Matchmaking and Scripting
- Technical Issues and Glitches
|
| Requests | - Permanent ad-removal purchase option requested to improve the user experience for frequent players
| - | - | - Bulk action options for cleaning stoves and managing inventory would improve efficiency
| - Permanent ad removal purchase option requested to replace the current subscription model
| - |
| Strategic Intel |
| Strengths | - 21-language localization enables global market penetration
- Minigame-based progression provides more varied loops than static idle-clickers
| - | - | - Community-driven team features foster collaboration [Social Mechanics]
- Absence of forced ads differentiates the experience [Monetization Strategy]
- Deep interior design customization drives creative engagement [Core Loop]
| - Prestige-based Angel Investor mechanic sustains multi-year DAU/MAU ratios
- Rotating event structure drives recurring FOMO-based engagement spikes
| - Massive user base (980k+ ratings) providing high social proof
- Strong social meta-game via the Club system
- High monetization efficiency (#40 Grossing rank)
|
| Weaknesses | - 0% IAP conversion due to lack of ad-removal toggle
- Technical progression-blockage in sorting levels
| - | - | - Removal of celebrity dish hints slows progression [Progression Friction]
- Inconsistent ad reward delivery [Technical Friction]
- Low-contrast text elements create accessibility barriers [UI/UX]
| - Forced ad popups during menu navigation erode core experience flow
- Lack of one-time ad-removal purchase option frustrates users
| - Perceived 'scripted' matchmaking (DDA) causing user frustration
- Critical technical bugs leading to loss of purchases/data
- Aggressive pay-to-win mechanics cited by mid-tier players
|
| Pricing | free | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Steady | Intense | Active | Steady | Active |
| Update Cadence | 5 versions, 2 majors/6mo, ~385d avg | 5 versions | 5 versions | 5 versions, 5 majors/6mo, ~5d avg | 5 versions, 3 majors/6mo, ~18d avg | 5 versions, 2 majors/6mo, ~7d avg |