| Core Identity |
| Developer | Voodoo | Zplay (Beijing) Info. Tech. Co.,Ltd. | Game Veterans | AppQuantum | Crazy Labs | Auxbrain, Inc. | Hyper Hippo Publishing Ltd. | Kolibri Games GmbH | Sablo Studio |
| Category | Games | Games | Games | Simulation | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | Android | Android, iOS | Android, iOS | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.5 / 5 | 4.7 / 5 | 4.8 / 5 | 4.0 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.9 / 5 |
| Ratings Count | 18,808 | 37,621 | 11,579 | 491,445 | 109,333 | 555,500 | 382,183 | 846,717 | 30,668 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 24, 2021 | Jan 8, 2020 | Apr 5, 2017 | Sep 16, 2020 | Apr 28, 2022 | Jul 14, 2016 | Feb 19, 2015 | Jul 1, 2016 | Mar 3, 2021 |
| Last Updated | Dec 19, 2025 | May 28, 2024 | Feb 8, 2025 | Dec 18, 2025 | Jan 13, 2026 | Apr 1, 2026 | May 1, 2026 | May 6, 2026 | Apr 26, 2026 |
| Sentiment & Reviews |
| Sentiment | terrible | - | negative | negative | mixed | excellent | terrible | positive | - |
| Score | 15/100 | - | 25/100 | 25/100 | 45/100 | 87/100 | 15/100 | 75/100 | - |
| Praises | - Core gameplay loop provides an initially addictive and entertaining experience for new players
| - | - Core idle crafting gameplay loop provides long-term entertainment value for casual players
| - Simple and relaxing gameplay loop provides a low stress diversion for casual daily play sessions
| - The core digging and resource collection loop provides a relaxing and addictive experience for casual players
- Offline playability allows users to enjoy the game without constant internet connectivity requirements
| - Non-Intrusive Ad Model
- Offline Playability
| - Core idle gameplay loop provides long-term entertainment value for returning veteran players
| - Core idle mining mechanics provide a satisfying and addictive gameplay loop for long-term players
| - |
| Complaints | - Excessive forced ad frequency disrupts the gameplay experience every thirty to sixty seconds
| - | - Forced intrusive advertisements appearing between menu interactions disrupt the core gameplay flow
| - Aggressive false advertising misrepresents the actual game mechanics to drive initial downloads from store pages
| - Aggressive ad frequency interrupts gameplay flow and forces users to watch content within seconds of starting
- Technical instability and performance regressions post-update cause crashes and loss of in-game progress
| | - Forced ad popups during menu navigation disrupt the flow of the core experience
| - Excessive frequency of pop-up advertisements disrupts the user experience and creates navigation friction
| - |
| Requests | - Reduced ad frequency to allow for longer uninterrupted gameplay sessions
| - | - Reliable cloud save mechanism to prevent permanent loss of hard-earned progression
| - Clearer instructions and a dedicated menu system to help players understand the core game objectives
| - Cloud save functionality is required to prevent total progress loss when switching devices or reinstalling
| - | - Permanent ad removal purchase option requested to replace the current subscription model
| - Expanded shop utility allowing players to exchange earned coins for premium currency
| - |
| Strategic Intel |
| Strengths | - Randomized treasure discovery mechanic drives session length
- Oil-themed progression provides thematic depth beyond generic digging titles
| - | - Narrative-driven exploration loop provides a unique hook compared to spreadsheet-style competitors
- Guild-based social mechanics create sticky community network effects
| - Merge-mechanic inventory management forces active session engagement
- Goblin-mining aesthetic differentiates from industrial tycoon clones
| - B2B marketability testing model secures genre share
- Automated idle loops drive session frequency
| - Highly praised optional ad model
- Proprietary 3D chicken swarm visualization
- Deep 'Artifact' and 'Space' meta-game
| - Prestige-based Angel Investor mechanic sustains multi-year DAU/MAU ratios
- Rotating event structure drives recurring FOMO-based engagement spikes
| - Offline-first architecture maintains stability for low-connectivity users
- Proven event-mine retention loop drives daily active usage
| - |
| Weaknesses | - Premium tier at $10/ad-removal exceeds category median
- Technical freezes during ad transitions cause forced restarts
- 0.8★ Android-iOS rating gap on majority Android base
| - | - Cloud save failure rate causes permanent data loss
- High-frequency ad triggers disrupt core gameplay flow
- Lack of cross-platform progress synchronization
| - False advertising complaints drive high-churn
- Broken ad-reward systems erode trust
- Monetization pressure gates progress too early
| - No cloud-save mechanism despite 142 requests
- Aggressive ad frequency drives churn
- Technical instability post-update causes progress loss
| - Late-game progression walls
- Perceived P2W shift in contracts
- Lack of robust social/guild structures
| - Forced ad popups during menu navigation erode core experience flow
- Lack of one-time ad-removal purchase option frustrates users
| - High-frequency ad-popups drive navigation friction
- Technical instability during ad playback hinders reward collection
| - |
| Pricing | freemium | free | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Zombie | Maintenance | Zombie | Maintenance | Maintenance | Steady | Active | Intense |
| Update Cadence | 5 versions, ~181d avg | 5 versions | 5 versions, ~176d avg | 1 versions, 1 majors/6mo | 2 versions, ~14d avg | 5 versions, 2 majors/6mo, ~47d avg | 5 versions, 3 majors/6mo, ~18d avg | 5 versions, ~9d avg | 5 versions |