New in 1.700:
- Improved graphics
- Improved realism of naval movement simulation
- 55 new aircraft, 105 new classes of warships, 12 new tanks
- Increased map detail with hundreds of new bases
- Added many new nations, including French and collaborationist Chinese forces
- Added fleet oilers and ship resupply system
- Added sea mines, minelayers, and minesweepers
- Added guerillas and resistance forces
New in 1.801:
- Several bug fixes and performance improvements
New in 1.700:
- Improved graphics
- Improved realism of naval movement simulation
- 55 new aircraft, 105 new classes of warships, 12 new tanks
- Increased map detail with hundreds of new bases
- Added many new nations, including French and collaborationist Chinese forces
- Added fleet oilers and ship resupply system
- Added sea mines, minelayers, and minesweepers
- Added guerillas and resistance forces
New in 1.800:
- Several bug fixes and performance improvements
- Improved graphics
- Improved realism of naval movement simulation
- 55 new aircraft, 105 new classes of warships, 12 new tanks
- Increased map detail with hundreds of new bases
- Added many new nations, including French and collaborationist Chinese forces
- Added fleet oilers and ship resupply system
- Added sea mines, minelayers, and minesweepers
- Added guerillas and resistance forces
A small update to improve the AI and fix some issues. A much larger update is coming soon!
- AI improvements
- Added 1 new aircraft
- Added 5 new classes of warships
- Minor graphical improvements
- Fixed several bugs
- All campaigns are now playable from both sides.
- Added option to play as a single nation.
- Added hotseat multiplayer.
- Added in-game encyclopedia and stats display.
- 44 new types of aircraft.
- 39 classes of warships.
- Expanded Pacific Fire & Turning Tide campaigns to include mainland Asia and the USSR.
- Added paratroopers.
- Added engineer units capable of building runways and ports. Aircraft may only rebase to a location if a suitable runway exists. Ports increase ship repair speed.
- New graphical effects for cutscenes
- Combat balance adjustments
- Several bug fixes
A massive update bringing new features and improvements from Blitzkrieg Fire to Pacific Fire.
- Land units are now visible in combat
- All landscape, ship, and aircraft graphics have been improved
- Screen rotation is now supported
- Added the option to continue playing after winning or losing
- Added seaplane tenders and several seaplanes for Japan
- Significant performance improvements
- AI improvements and bug fixes
- Improved graphics for most aircraft
- Air unit experience is now a factor in air combat
- Added new "East Indies Liberation" campaign
- Adjusted land combat balance
- Numerous AI improvements
- Added map labels (can be turned on or off in the Options menu)
- Improved cutscene graphics
- AI now uses submarines to attack merchant ships (following historical doctrine)
- Numerous bug fixes
- Added 27 new classes of warships.
- Several new options for Sandbox Mode, including randomised starting bases.
- Added a new 1941 variant of the 'Pacific + Asia' sandbox map.
- Added Manchuria as a sandbox map.
- AI improvements.
- Fixed several bugs.
- 3 new campaigns - Khalkin Gol, August Storm, and an alternate-history Invasion of India.
- Added the Soviet Union, Mongolian People's Republic, and Mengjiang.
- 22 new types of aircraft and 4 new types of ships.
- 2 huge new Sandbox maps - 'Mainland Asia' and 'Pacific + Asia'.
- Added (optional) end turn confirmation.
- The game no longer pauses background music / podcasts.
- Improved particle effects in battles.
- AI and performance improvements.
- 5 save slots are now available instead of one
- Naval taskforces now have limited range
- Added new Japanese campaign
- Several new minor nations - Manchukuo, Thailand, and Azad Hind
- Added Canada to larger campaigns and Sandbox maps
- 8 new types of aircraft
- Fixed scrolling issues on some devices
- Updated tutorial
- AI improvements and bug fixes
- Added options for AI difficulty. At lower difficulty settings, the AI is less aggressive and is more prone to strategic mistakes.
- Significantly reduced download and install size.
- Improved terrain graphics.
- Land combat simulation improvements. Units with broken morale now have a chance to retreat instead of surrendering.
- Naval invasions now have limited range.
- Added Philippine and Canadian units in several campaigns.
- New types of ships and aircraft.
- Added options for AI difficulty. At lower difficulty settings, the AI is less aggressive and is more prone to strategic mistakes.
- Significantly reduced download and install size.
- Improved terrain graphics.
- Land combat simulation improvements. Units with broken morale now have a chance to retreat instead of surrendering.
- Naval invasions now have limited range.
- Added Philippine and Canadian units in several campaigns.
- Added options for AI difficulty. At lower difficulty settings, the AI is less aggressive and is more prone to strategic mistakes.
- Significantly reduced download and install size.
- Improved terrain graphics.
- Land combat simulation improvements. Units with broken morale now have a chance to retreat instead of surrendering.
- Naval invasions now have limited range.
- Added Philippine and Canadian units in several campaigns.
- Added nuclear weapons (available to B-29 squadrons from August 1945 in the longer campaigns and Sandbox Mode).
- Submarines can now attack merchant convoys, reducing the enemy's industrial capacity and reinforcement rate.
- Updated UI and graphics, including new 4K resolution world maps.
- Deeper simulation of tank combat performance.
- New types of ships and aircraft.
- Performance & battery life improvements.
- Added Sandbox Mode - select a start date, choose your starting forces, then play until one side is defeated. No time limits!
- New ground combat simulation engine, incorporating the effects of morale, terrain, equipment, and more.
- New "Turning Tide" campaign.
- Added buttons to quickly select groups of units.
- Bombers on strike missions now target airfields and can destroy aircraft on the ground.
- Significant AI improvements.
- Minor bug fixes.
- Added Sandbox Mode - select a start date, choose your starting forces, then play until one side is defeated. No time limits!
- New ground combat simulation engine, incorporating the effects of morale, terrain, equipment, and more.
- New "Turning Tide" campaign.
- Added buttons to quickly select groups of units.
- Bombers on strike missions now target airfields and can destroy aircraft on the ground.
- Significant AI improvements.
- Each ship in the game is now individually named. Tap and hold on a task force to view the ships in the task force.
- Naval task forces can now be split and merged.
- Large ships now take several months to repair.
- Detailed combat logs can now be viewed (tap the "View Log" button in after action review)
- Added 42 new classes of warships.
- AI now uses carriers more intelligently.
- Added support for inverted portrait screen orientation.
- Adjusted submarine recon capabilities.
- Each ship in the game is now individually named. Tap and hold on a task force to view the ships in the task force.
- Naval task forces can now be split and merged.
- Large ships now take several months to repair.
- Detailed combat logs can now be viewed (tap the "View Log" button in after action review)
- Added 42 new classes of warships.
- AI now uses carriers more intelligently.
- Added support for inverted portrait screen orientation.
- Adjusted submarine recon capabilities.
- Each ship in the game is now individually named and simulated. Tap and hold on a task force to view the ships in the task force.
- Naval task forces can now be split and merged.
- Large ships now take several months to repair.
- Detailed combat logs can now be viewed (tap the "View Log" button in after action review)
- Added 42 new classes of warships.
- Added a button to skip cutscenes and numerous other UI improvements.
- AI now uses carriers more intelligently.
- Rebalanced several campaigns.