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- v1.0.10Android
This update contains minor updates, bug fixes, and performance improvements.
- v2.11iOS
This app has been updated by Apple to display the Apple Watch app icon. Update for iOS 11 compatibility Improved splash effects Improved explosions Improved gunfire effects
- v2.10iOS
- Added "Auto Next" feature under Quit Battle page (1 to 3 second delay between auto turn progression) - Fixed TDC/Imp. Detonators not applied to first torpedo fired - IJN ships now lose xp when sunk in campaign - Aircraft attacks must now target an enemy before launching - Starshell brightness greatly increased - Ships can no longer face away from each other at combat start - *** on level 1 IJN Campaign now displays correctly on map - AAA upgrade reduced to 8,000 renown, allowing M.I.C. achievement - Fixed a bug where a sinking ship would sometimes linger on surface - Fixed a rare bug where turn order broke on an enemy sinking - Manual Clarification: shell damage is multiplied by number of gun barrels firing - Added Facebook link in Help section - Removed sound volume slider (master audio now controlled with device) - Fixed a rare bug whereby achievements could be deleted - Fixed several achievements which would not register or were impossible - Kongo torpedo reload messages removed - Torpedo reload timing corrected - Takao now has 8 torpedoes
- v2.03iOS
v2.03 -Fixed the issue where a New Game could not be started on a new install -Sliders are now more responsive on iPhone devices -User interface fully optimised for the iPhone 5 -Single Battles no longer cause renown gain -Removed torpedoes from Kongo for historical accuracy -Removed TDC upgrade from Kongo -Taiyo now correctly displays all flight operations messages -Fixed the 2 achievements needing all 5 star ranked ships
- v2.02iOS
v2.02 - Destroying all targets on an island now always automatically ends combat - Fixed a bug where initial game options did not appear on a newly installed game - Fixed a bug where XP was reset for the last active ship, if the first ship was sunk - Flight Operations update messages now only appear once per combat - Added end of campaign messages for both campaigns - Submarines can now call in A-bomb strikes while submerged - Fixed a bug where submarines could sometimes capsize on surfacing due to waves - Torpedoes no longer pass through/under islands - Ohka can now be used at night (manual corrected also) - Added the historical number of torpedoes to surface ships v2.01 - Yamato upgrades now work in combat - Adjusted Ohka attack angle - Fixed camera zoom issue on iPad devices (including iPad mini) - Fixed dud torpedoes occurring in Arcade mode - Fixed indestructible Ammo Dump in zone 25 (Japan Campaign) - Fixed bug where carriers attempting to fire guns broke the game - Improved performance on iPhone 4 device - Ship info now displays ship's current speed/maximum capable speed - Fixed a bug where sunk player ships did not lose their experience - Fixed a bug where anti-aircraft broke if the middle ship "slot" was empty - Arcade mode now does -25% damage to player ships - Added contextual help on early levels for torpedo performance - Corrected a typo on page 8 of the manual v2.0 - All new and improved graphics - Command up to 3 ships in battle - Playable Imperial Japanese Navy - Single Battle mode with Hotseat Multiplayer - 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato) - 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon) - 8 playable aircraft - 45 new combat zones against US ships - all new islands and land based targets - Dive bombing - Torpedo reloads - Torpedo range increased 30% - Carrier air wings now displayed on flight deck - Ships now fire multiple shells - Camera pan and zoom now available at all times - Ship roster for easy selection of all ships in zone - 14 new achievements (44 in total now) - Wind meter - Improved sliders for better fine tuning - Ships now sink from continuous hits away from the waterline due to fires/structural failure - Ships fly nation flags - Nation flags added to ship info and Action Reports - AI Japanese carriers no longer launch Ohka aircraft - Ohka and Kamikaze upgrades now available when playing Imperial Japan - Burning or heavily damaged (>50%) carriers can no longer launch aircraft - Burning airfields no longer launch aircraft - Player and AI aircraft may now attack from any direction - Enemy aircraft bomb accuracy reduced - Camera sensitivity slider to adjust camera pan rate - New action, "None", allows skipping of a turn - Manual re-written for updates and new features Ship Experience - Player ships now gain experience and combat bonuses which are lost if sunk - Rank 1 to 5 stars available - Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more Full Navigation Mode - Allows 1 movement action followed by 1 combat action per turn - Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank) - Variable rudder setting to adjust ship direction - Ship turn radius based on rudder angle, speed and vessel size - Full 360 degree aiming of ship weapons - Guns now have firing arcs that must bear onto target to fire - Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships) - Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc) - Aiming line turns white when no weapons on target
- v2.01iOS
v2.01 - Yamato upgrades now work in combat - Adjusted Ohka attack angle - Fixed camera zoom issue on iPad devices (including iPad mini) - Fixed dud torpedoes occurring in Arcade mode - Fixed indestructible Ammo Dump in zone 25 (Japan Campaign) - Fixed bug where carriers attempting to fire guns broke the game - Improved performance on iPhone 4 device - Ship info now displays ship's current speed/maximum capable speed - Fixed a bug where sunk player ships did not lose their experience - Fixed a bug where anti-aircraft broke if the middle ship "slot" was empty - Arcade mode now does -25% damage to player ships - Added contextual help on early levels for torpedo performance - Corrected a typo on page 8 of the manual v2.0 - All new and improved graphics - Command up to 3 ships in battle - Playable Imperial Japanese Navy - Single Battle mode with Hotseat Multiplayer - 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato) - 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon) - 8 playable aircraft - 45 new combat zones against US ships - all new islands and land based targets - Dive bombing - Torpedo reloads - Torpedo range increased 30% - Carrier air wings now displayed on flight deck - Ships now fire multiple shells - Camera pan and zoom now available at all times - Ship roster for easy selection of all ships in zone - 14 new achievements (44 in total now) - Wind meter - Improved sliders for better fine tuning - Ships now sink from continuous hits away from the waterline due to fires/structural failure - Ships fly nation flags - Nation flags added to ship info and Action Reports - AI Japanese carriers no longer launch Ohka aircraft - Ohka and Kamikaze upgrades now available when playing Imperial Japan - Burning or heavily damaged (>50%) carriers can no longer launch aircraft - Burning airfields no longer launch aircraft - Player and AI aircraft may now attack from any direction - Enemy aircraft bomb accuracy reduced - Camera sensitivity slider to adjust camera pan rate - New action, "None", allows skipping of a turn - Manual re-written for updates and new features Ship Experience - Player ships now gain experience and combat bonuses which are lost if sunk - Rank 1 to 5 stars available - Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more Full Navigation Mode - Allows 1 movement action followed by 1 combat action per turn - Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank) - Variable rudder setting to adjust ship direction - Ship turn radius based on rudder angle, speed and vessel size - Full 360 degree aiming of ship weapons - Guns now have firing arcs that must bear onto target to fire - Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships) - Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc) - Aiming line turns white when no weapons on target Major Bug Fixes: - Further improved memory management - Fixed jitter in camera that sometimes occurred when following objects - AI Ships no longer sail off infinitely - Getting info on a moving ship no longer breaks game - Fixed various bugs where player ship could not disengage when all enemy ships sunk
- v2.0iOS
- All new and improved graphics - Command up to 3 ships in battle - Playable Imperial Japanese Navy - Single Battle mode with Hotseat Multiplayer - 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato) - 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon) - 8 playable aircraft - 45 new combat zones against US ships - all new islands and land based targets - Dive bombing - Torpedo reloads - Torpedo range increased 30% - Carrier air wings now displayed on flight deck - Ships now fire multiple shells - Camera pan and zoom now available at all times - Ship roster for easy selection of all ships in zone - 14 new achievements (44 in total now) - Wind meter - Improved sliders for better fine tuning - Ships now sink from continuous hits away from the waterline due to fires/structural failure - Ships fly nation flags - Nation flags added to ship info and Action Reports - AI Japanese carriers no longer launch Ohka aircraft - Ohka and Kamikaze upgrades now available when playing Imperial Japan - Burning or heavily damaged (>50%) carriers can no longer launch aircraft - Burning airfields no longer launch aircraft - Player and AI aircraft may now attack from any direction - Enemy aircraft bomb accuracy reduced - Camera sensitivity slider to adjust camera pan rate - New action, "None", allows skipping of a turn - Manual re-written for updates and new features Ship Experience - Player ships now gain experience and combat bonuses which are lost if sunk - Rank 1 to 5 stars available - Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more Full Navigation Mode - Allows 1 movement action followed by 1 combat action per turn - Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank) - Variable rudder setting to adjust ship direction - Ship turn radius based on rudder angle, speed and vessel size - Full 360 degree aiming of ship weapons - Guns now have firing arcs that must bear onto target to fire - Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships) - Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc) - Aiming line turns white when no weapons on target Major Bug Fixes: - Further improved memory management - Fixed jitter in camera that sometimes occurred when following objects - AI Ships no longer sail off infinitely - Getting info on a moving ship no longer breaks game - Fixed various bugs where player ship could not disengage when all enemy ships sunk
- v1.03iOS
- Islands with all structures/aircraft destroyed no longer launch aircraft - Player ship may immediately disengage an island that has had all structures/aircraft destroyed - Improved memory management on lower-end devices - Fixed a bug in Zone 37 that caused shells to be randomly inaccurate
- v1.02iOS
- Turn limit removed - Player aircraft can fly to horizon to attack distant ships - Ships can now leave combat by 3x "Disengage" actions - Shot history now shows 2D location of hits relative to player ship - Torpedo ammo limit: 6 for submarines, 5 for destroyers - Depth charge attacks removed (since the outcome was always defeat) - Escorts now close in and use gunfire to force submarine to surface - Regular surface ships now fire/launch aircraft at very close submerged submarines - Difficulty options (Normal, Easy, Arcade) to adjust starting renown, RADAR accuracy, dud torpedo rate and enemy disengaging - Quitting a battle now abandons/scuttles player ship and brings up Action Report - Achievements earned separately for each difficulty level - Completely revised and expanded 17 page manual with Hints & Tips and FAQ - Sliders no longer pan camera Unchanged: - Wind Meter: several players mentioned there is no way to determine wind speed/direction. Examining the ocean wave's direction and speed is the wind meter (contact developer if this is insufficient).
- v1.01iOS
- fixed crash on loading for iPad 1st gen, 3GS and iPod Touch users - fixed minor UI display bug on iPad - decreased camera pan sensitivity (sensitivity slider coming soon)