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- v2026.1.5iOS
Fixing knowing issues and update stability
- v2026.1.4iOS
Spring Quality Update Part 1. Fix bugs and improve stability.
- v2026.1.3iOS
Optimize hybrid mode
- v2026.1.2iOS
Fixed known issues.
- v2026.1.1iOS
Fix known issues
- v2025.1.8iOS
Fix bugs
- v2025.1.7iOS
Fix bugs
- v2025.1.6iOS
Update to latest version
- v2025.1.5iOS
Satsuki Shinohara New Active Skill: Vehicle Control Allows you to take control of a teammate's vehicle by aiming at it. Activating the skill again returns control to your own vehicle, enabling rapid tactical support and command. Zofia Sikorska New Active Skill: Resupply Replenishes ammunition for nearby allied vehicles within a certain range, ensuring uninterrupted firepower and sustained combat effectiveness. Yuuki Chiho New Active Skill: Repair Restores durability to nearby allied vehicles, stabilizing the front line during critical moments and maintaining combat rhythm. Reinhardt Krüger Skill Adjustment: Ambush Mode Entering Ambush Mode temporarily increases rate of fire and damage output, ideal for ambush scenarios. Added naval spawn points to prototype maps. DIY vehicles set to prefer sea spawns will now appear on water. AI now supports close-range melee combat and long-range sniping behavior. Added basic sea pathfinding logic for AI. Unified map selection list in multiplayer mode. Fixed an issue where some vehicles had incorrect hit location calculations in multiplayer. Fixed a rare shell synchronization error in multiplayer.
- v2025.1.4iOS
- Added "no icon" mode in vehicle selector to reduce memory usage; can be switched in settings - Memory display now shows "used / allocated" in the bottom-left corner - Reworked translations for multiple languages (e.g., Russian, Japanese) for improved accuracy - Improved HEAT post-effect logic to handle vehicles with many modules - Added initial client resources to provide more playable content during extension downloads - Added performance stats to vehicles in the garage; avoid bot use if two or more values are red - Fixed laser weapon issues in fun mode - Added confirmation dialogs to some reset buttons - Added support for disabling fire while moving (to be adapted in future vehicle packs) - Added three reticle display options: main gun only / main + secondary guns (≥20mm) / all - Improved descriptions for gunsight options
- v2025.1.3iOS
Added shell icon system with support for custom icons. Improved post-effect logic for HEAT/APDS and fuel fire damage. Fixed issue where gunner could fire after death. Added turret stabilization and firing arc options. Supported fixed-angle reload. Uncarried shells hidden in combat UI. Garage now shows ammo rack count. Graphics API auto-selection and performance optimizations.
- v2025.1.2iOS
Unify client resources
- v2025.1.1iOS
1. Optimized vehicle resistance on steep ramps. 2. Improved right-side camera interface, with collision adjustments. 3. Faster activation module load in the garage. 4. Added turret lock options for gun or view direction. 5. Vehicle self-destruct effects use member death effects now. 6. Added option for default vehicles in the garage.
- v2024.1.15iOS
Fix bugs Retexture some of tanks
- v2024.1.14iOS
1. Added world chat functionality. 2. Optimized memory usage. 3. Implemented asynchronous resource instantiation. 4. Fixed issue where replay speed could not be modified.
- v2024.1.13iOS
After-effect replay: Added bullet hole effects. View optimization: Added projectile follow view, orthographic view, and multi-view switching. Missile optimization: Improved trajectory, extended flight duration, added disturbance parameters, fuel duration, and acceleration options, and added TV guidance option (affecting multiplayer mode). Tank Workshop: Added merge/separate options, fixed issue with loading new models after chassis deletion; introduced a sharing system that supports likes, comments, and sharing DIY files under 10MB, with search by share code, name, or author. Feature fixes: Fixed issues with the independent fire button, aircraft hovering in mid-air.
- v2024.1.12iOS
Tank Workshop Update: New Features: ○ Added official DIY internal modules and the option to modify crew roles. ○ Adjustable transparency for armor in the Tank Workshop. ○ Adjustable original module type. ○ Adjustable module position, firing point position, and camera follow point position. New Accessories and Parts: ○ Added various new accessories; search for "Trim" in the accessories tab. ○ Editable objects now include new material presets, track parts, Turret Cage, and Trench. Procedural Chassis Improvements: ○ Procedural chassis now has wheel options and the ability to disable the track function. Optimization and Improvements: ○ Optimized the response delay for moving, rotating, and scaling objects. ○ Editable objects now have a reverse selection and flip normals function. Module Adjustments: ○ Added options to adjust armor and health for modules, with the ability to show or hide specific modules individually. ○ Added options to adjust the damage model's armor and anti-penetration armor.
- v2024.1.11iOS
Aircraft can deploy flaps to reduce speed while turning. Aircraft with landing gear animations can land. Indicator ring sensitivity is now differentiated between ground battles and air battles. Flight joystick is enabled by default. Optimized map loading bar. We recommend experiencing the improved aircraft effects on the new map [Poland] Sombor.
- v2024.1.10iOS
1. Added vehicle type limit options for Skirmish and Capture Zone modes to prevent crashes due to out of memory. 2. Added prompt when entering screenshot mode. 3. Fixed an issue where bullets pass through vehicles in certain situations.
- v2024.1.9iOS
1. Outside the tank, the barrel and crew members can also normally take damage from projectiles. 2. When a projectile passes through certain modules, fragments are generated (the mod author is gradually adapting this mechanism). 3. Added over-penetration mechanics, allowing high-penetration projectiles to pass through multiple vehicles. Conversely, using APFSDS on lightly armored vehicles will not produce fragments. 4. Hit animations are displayed even when the target is not penetrated. 5. Already penetrated armor areas will be considered damaged and will not reduce projectile penetration; using low-penetration projectiles on the same area will be considered a penetration. 6. The logic for calculating fragments is now done in a multi-threaded environment. 7. Reactive armor now distinguishes between anti-break and anti-penetration. 8. The interface for fragments playback has been optimized, and overpressure effects have been added. 9. Added Berlin map.
- v2024.1.8iOS
1. Add overpressure 2. Improve the tank workshop
- v2024.1.7iOS
Single Player Mode: Added tactical commands for nearby AI. Refactors: 2. Replay Mode: Modernized interface, draggable timeline, and multiplayer content recording. 3. Commander Mode: Free perspective commands, vehicles retain status after exiting. 4. Vehicle Control: Overhauled control logic, multi-threaded tread system, improved bomb physics. 5. Historical Battle Mode: Enhanced vehicle selection and faction switching. Optimizations: 6. Client: Reduced initial package size, dynamic resource download. 7. AI: Improved responses to out-of-sight enemies and player attacks. 8. Resource Loading: Enhanced logic. 9. Bug Fixes: Fixed camera dragging issues. 10. LOD Models: Upgraded algorithm for some vehicles. 11. Graphics Options: Added quick switch functionality. 12. Hydraulic Suspension: Manual control. 13. Historical Mode: Select another vehicle after destruction in loop battles.
- v2024.1.6iOS
1. Add: Fuel tank catching fire, causing continuous burning damage to surrounding modules; 2. Add: Fire extinguisher, which can extinguish fires; 3. Add: Smoke grenade feature (currently only available in single-player module mode, will be opened in multiplayer mode in June to ensure other clients can display smoke effects properly); 4. Add: Display of missile landing points; 5. Add: Quick tactical commands (only available in multiplayer mode).
- v2024.1.5iOS
fix bugs
- v2024.1.4iOS
fix bugs