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- v2.6.2iOS
Improved stability and usability. I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments.
- v2.6.2Android
Improved stability and usability. I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments.
- v2.6.1iOS
Refined the UI and improved overall stability.
- v2.6.0iOS
◇ Limits Removed ① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases). ◇ Improvements ① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering. ② Drag-and-drop reordering of animation frames. ◇ Bug Fixes ① Fixed a bug where animation buttons overlapped in Portuguese/Russian. ② Other minor bug fixes.
- v2.5.1iOS
- Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen. - Other minor optimizations and adjustments. Since v2.5.0, the upper limit on the number of animation frames has been removed.
- v2.5.0iOS
The frame limit for animations has been removed. Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.)
- v2.4.0iOS
- 256-color palette support. You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads. - Improved edge drawing. Drawing near the edges of the canvas with your finger is now smoother. - Bug fix. Fixed a rare crash issue. Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated.
- v2.3.0iOS
I have addressed issues that mainly occur when using the app for a long time. 1. Reduced Data Size I improved the pixel art storage format and implemented PNG compression to reduce file sizes. Existing pixel art will be migrated to the new format when saved as an update. 2. Faster Loading Screen I optimized the loading and display of the pixel art list to ensure smooth operation. 3. Improved Stability - Improved UI and fixed rare crash bugs.
- v2.2.23iOS
Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7) Sorry for the inconvenience and thank you for reporting bugs. If the issue persists, please let me know: * ① Your device model * ② iOS version Technical poem: iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices.
- v2.2.22iOS
1. Fixed Display Issues at Launch (Update #6) I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app. If the issue persists, please let me know: * ① Your device model * ② iOS version ※Thank you for your prompt reports. Technical Details: I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display. 2. Zoom Operation Adjustments I've improved the zoom functionality for better performance.
- v2.2.21iOS
Fixed a bug that caused crashes when saving photos.
- v2.2.20iOS
- Improved screen shrinking issue at startup (Round 5) I've implemented additional fixes. If the problem still occurs, please let me know: ① Device model ② iOS version ※Thank you for your quick feedback as always. Technical details: ①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support) ②Adjusted screen size detection timing (SafeArea related)
- v2.2.19iOS
• Improved drawing performance I enhanced drawing performance in preparation for supporting larger pixel art in the future. • Fixed screen shrinking issue on app startup This was improved in v2.2.18, but could still occur rarely due to timing conditions. I have implemented additional measures to address this. If you still experience this issue, please let me know: ① Device model ② OS version
- v2.2.18iOS
I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions. If you still experience this issue, please provide me with the following information: - Device model - iOS version Details: - Resolved timing dependency for screen size detection - Improved display stability across all iPhone models (especially Plus series scale calculations)
- v2.2.17iOS
Bug Fix I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus). If the problem continues, please let me know the following: 1. Your device model 2. iOS version
- v2.2.16iOS
I have fixed the issue reported in reviews where the screen shrank and buttons disappeared. However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective. If the same issue still occurs, please let me know the following information: 1. The model of your iPhone or iPad 2. Your iOS version 3. When the issue happens (on launch, when rotating the screen, or during other actions) Details of the fix: 1. I revised the screen size calculation at launch. 2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away.
- v2.2.15iOS
1. Canvas Initial Position Adjustment There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed.
- v2.2.14iOS
1. Fixed a crash when using the iPad version on a Mac. 2. Made minor positioning adjustments.
- v2.2.13iOS
Fixed a critical issue from the previous version (2.2.12). 1. Fixed a critical bug where the edges of pixel art were not displayed when zoomed in. 2. Fixed a bug where the app would freeze during large area fills. 3. Adjusted the screen layout. Thanks to a review comment for helping me notice this issue.
- v2.2.12iOS
The following changes have been made: - Fine adjustments to screen positioning - Support for screen rotation and Split View on iPad
- v2.2.11iOS
Improved accuracy when importing GIF animations.
- v2.2.10iOS
We have conducted maintenance, including updates to internal modules.
- v2.2.9iOS
Updated for compatibility with iOS 17.
- v2.2.8iOS
Fixed the following bugs: Pressing the color button often decreased RGB values. The color palette and Pixel buttons overlapped in cursor mode on some devices. Thank you for sending me bug reports.
- v2.2.7iOS
1.Supported iOS 15. 1) Read access photos permission is no longer required when pixelating photos. 2) You can choose whether to use ad tracking or not at the first launching(Supported ATT.) 2. Bug fixes 1) Fixed a frequent crashing bug when loading photos for pixelation of photos. 2) Fixed the other several bugs. 3. Changed UI. 1) Removed the purchase screen, and moved the purchase button and the restore button to the settings in the menu. 2) improved the position of UI and wording. * Note When saving to the camera roll, it used to be saved in the dots album, but now it is saved directly without the album.
- v2.2.6iOS
Supports the screen ratio of iPhone X. Supports iOS 11 and above(iOS 9 on previous version.) The post to Twitter was deleted.