| Core Identity |
| Developer | Jeffery Galen Reed | ARCANE TINMEN APS | TopDecked Limited | SkillDevs S.C. | Michael Bourkas |
| Category | Utilities | Games | Utilities | Productivity | Games |
| Platform | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 0.0 / 5 | 4.6 / 5 | 4.8 / 5 | 4.7 / 5 | 4.9 / 5 |
| Ratings Count | 0 | 3,683 | 2,709 | 1,534 | 2,052 |
| Price | Free | Free | Free | Free | Free |
| Release Date | Apr 15, 2026 | Apr 22, 2020 | Mar 3, 2017 | May 11, 2019 | Apr 25, 2020 |
| Last Updated | Apr 26, 2026 | Apr 2, 2026 | Nov 13, 2025 | Apr 14, 2026 | Apr 22, 2026 |
| Sentiment & Reviews |
| Sentiment | - | - | mixed | mixed | excellent |
| Score | - | - | 65/100 | 65/100 | 95/100 |
| Praises | - | - | - Cross-platform synchronization between mobile and desktop web interfaces enables seamless deck management
| - Comprehensive collection tracking and deck building tools provide significant value for dedicated players
| - Clean and ad-free interface
|
| Complaints | - | - | - Manual card entry requirements create significant friction for users managing large physical collections
| - Inconsistent card scanning performance makes cataloging large collections a frustrating and time-consuming manual process
| - Lack of advanced analytics
|
| Requests | - | - | - Automated card scanning functionality is requested to eliminate manual data entry for large collections
| - Desktop or web-based interface requested to facilitate easier management of large card collections
| |
| Strategic Intel |
| Strengths | - AI-driven deck optimization reduces user friction
- CRISPI power ratings establish authority in game balance
- Multi-format export supports interoperability
| - | - Cross-platform sync creates high switching costs for users managing decks across mobile and web
- Tournament management tools facilitate organic user acquisition via local event hosting
| - Offline database utility creates high switching costs for power users
- Multi-language support expands addressable market beyond English-speaking regions
| - High-frequency update cycle sustains user trust
- Broad format support captures niche Commander players
- Ad-free model drives organic install velocity
|
| Weaknesses | - Zero monetization strategy limits development velocity
- No cloud-save functionality creates data-loss risk
- Lack of established brand authority compared to incumbents
| - | - Manual entry requirement for collections creates a high-friction barrier for power users
- Subscription pricing is perceived as high relative to market alternatives
| - Scanner reliability issues on dark-art cards persist post-update
- Subscription paywalls for basic deck storage alienate casual users
| - Lack of gesture-based input slows down play
- Missing post-game performance charts
- No integrated marketplace pricing data
|
| Pricing | free | freemium | freemium | subscription | free |
| Momentum | Intense | Intense | Maintenance | Maintenance | Maintenance |
| Update Cadence | 5 versions | 5 versions | 2 versions, 2 majors/6mo, ~2d avg | 2 versions, ~0d avg | 2 versions, 1 majors/6mo, ~19d avg |