Push'em all

Push'em all

By Voodoo

Push'em all is a casual physics-based puzzle game for iOS and Android where players push enemies off levels using one-tap controls.

The App DNA

What makes this app unique?

Users hire the game for low-stakes, offline-capable stress relief during short breaks, though the current ad-frequency forces a trade-off between playability and monetization.

For Casual mobile gamers seeking short, addictive, and easy-to-learn gameplay sessions.

What does it look like?

Key features

One-tap controlsstandard

Simplified input scheme for character movement and interaction with in-game objects

Physics-based trapsedge

Environmental hazards that players trigger to clear enemies from the level

Enemy varietystandard

Differentiated enemy types including giant and fast units requiring specific player responses

Visual effectsstandard

High-contrast feedback animations triggered upon pushing enemies

How much does it cost?

freemiumFree to play with ad supportIn-app purchases available

Monetization relies on high-volume ad-inventory supported by a free-to-play model with optional in-app purchases.

Velocity

Maintenance developmentperformanceopaqueShow more...

The app exhibits a very low release cadence, averaging approximately 0.14 releases per week over the analyzed period. Development is currently in a maintenance state, with the last five releases spanning from December 2023 to October 2025. All recent updates consist of generic optimization notes, indicating a lack of new feature development or live operations. The development trend is stable at a low-frequency maintenance level.

See all version history

Who built it?

Voodoo

13+ apps tracked · Games

Beads OutBeads OutBlock Jam - 3D Block PuzzleBlock Jam - 3D Block PuzzleDouble MoneyDouble MoneyColor Road!Color Road!Monster SurvivorsMonster SurvivorsWoodturning 3DWoodturning 3DBattle Bag: War ZoneBattle Bag: War ZoneDribble HoopsDribble HoopsCup HeroesCup HeroesBaseball Boy!Baseball Boy!Rope and DemolishRope and DemolishColor Clash ArenaColor Clash Arena
Explore the full publisher profile

User Sentiment

What do users think recently?

Fresh user feedback skews mixed. Users appreciate simple and addictive core gameplay loop provides an effective way to pass time during short breaks, but report excessive ad frequency disrupts the core gameplay flow and diminishes the overall user experience.

How are ratings & reviews evolving?

App Store
4.59 · 242k
Google Play
4.24 · 210k

What users say, by theme

What Users Love
  • Simple and addictive core gameplay loop provides an effective way to pass time during short breaks
What Frustrates Users
  • Excessive ad frequency disrupts the core gameplay flow and diminishes the overall user experience
What Users Want 1 request inside

100 of 110 recent reviews analyzed · high confidence · Mixed overall

Read the full review analysis

Unlock 1 user request, each backed by review evidence.

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Competition

Competitive landscape for Push'em all

How's the Games market?

The app maintains a high rating of 4.41 across 452,203 total ratings, but the mixed sentiment trend suggests that the current ad-monetization strategy is creating friction that will eventually compress the user base.

Read the market outlook

The rivals identified

Going Balls
Going Ballsactive nemesis

By SUPERSONIC STUDIOS LTD

This is the most direct rival, sharing the exact 'physics-based obstacle course' gameplay loop and hyper-casual audience intent.

  • High-frequency content updates with 17 releases in six months drive superior long-term player retention.
  • Advanced physics-based ball rolling mechanics offer more depth than this app's simple stick-pushing movement.
  • Aggressive level-variety strategy prevents the repetitive fatigue common in this app's linear gameplay.
Push'em all vs Going Balls

Unlock the head-to-head verdict: where this rival wins, and where it loses.

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The Analyst's Read

Key takeaways for Push'em all

Where is it heading?

Casual puzzle traffic is consolidating around rivals with higher content-release cadences, leaving Push'em all exposed to churn. The current reliance on ad-impression volume over content variety will likely accelerate user attrition into the next quarter.

  • Excessive ad frequency disrupts gameplay flow, which converts long-term players into churned users and compresses the daily active habit.
  • Technical failures regarding ad-free purchases erode trust, leading to negative sentiment that compounds the existing churn pressure from repetitive content.

The SWOT

Core Strengths
  • Physics-based trap mechanics sustain session depth
  • One-tap control scheme minimizes entry friction for casual users
Critical Frictions 3 weaknesses inside
Growth Levers
  • Implement complex labyrinthine levels to increase retention
  • Expand enemy variety to prevent mid-game boredom
Market Threats 2 threats identified

Next best moves

1 Pivot · 1 Maintain

Audit ad-frequency logic because high-frequency ad complaints are the #1 churn driver → improve retention

+ 1 more prioritized move

The counter-intuitive read

The app's #2 chart position is its greatest risk…

Read the full take

Feature gaps

Real-time multiplayer parkour (available in Fun Race 3D but absent here) +1

Since the last report: The app has entered a maintenance phase characterized by declining user ratings and increased friction from aggressive ad-monetization and technical purchase failures.

Bottom line

Push'em all holds a strong casual-puzzle hook through physics-based mechanics, but the aggressive ad-monetization and technical failures in purchase fulfillment are actively eroding the player base, so the PM must prioritize ad-frequency balancing and purchase stability to prevent further churn.

Unlock 3 critical frictions, 2 market threats, 1 more prioritized move and the analyst’s take.

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Report last updated

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Push'em all, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The app has entered a maintenance phase characterized by declining user ratings and increased friction from aggressive ad-monetization and technical purchase failures.

declined

Rating and Sentiment Compression

shifted

Environmental Traps Repositioning

added

Competitive and Technical Threats

Cite this report

Marlvel.ai. “Push'em all Intelligence Report.” Updated May 4, 2026. https://marlvel.ai/apps/push-em-all

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