1. v0.5.75AndroidRedesign
    The upgrade screens are rebuilt.
    
    Row height is halved, so roughly twice as many fit on screen — and not one font got smaller; the effect line is easier to read than before. What set the row's height was never the text, it was the padding around the buy button. Every tab now shares one row height and one button width, and the cards are square-cornered.
    
    Effect lines now read "current → what this tap buys", so a bulk purchase tells you what you are actually getting.
    Read what changed
  2. v0.5.74iOS
    The upgrade screens are rebuilt.
    
    Row height is halved, so roughly twice as many fit on screen — and not one font got smaller; the effect line is easier to read than before. What set the row's height was never the text, it was the padding around the buy button. Every tab now shares one row height and one button width, and the cards are square-cornered.
    
    Effect lines now read "current → what this tap buys", so a bulk purchase tells you what you are actually getting.
    
    Fixed a bug that could stop progression. A large enough balance overflowed an internal limit and turned negative, after which nothing could be bought. If this happened to you, simply launching the game restores your numbers.
    
    Tidied the seedfall tree: seven upgrades that changed nothing have been removed and every seed core spent on them is refunded. The nutrients a seedfall needs go down too.
    
    Seeding now grows the root. A new row in the seed tree, Thicket, adds one more origin root to the start of every run per level (up to +8), and the length you buy applies to each origin root in full — so more roots never means shorter roots. Nutrients per second are unchanged.
    
    Because the length you buy now applies to every origin root, a root with many origins fills the screen far sooner than it used to. If you have already grown your origin roots with Sprout, expect to reach the drawing limit much earlier in a run than before — past it the picture stops getting longer, while your nutrients per second keep climbing exactly as they always did. If your device struggles, the detail setting in Options is still the way down.
    
    Rings, Crowns and Forests are much harder to unlock. Plainly, this makes them harder. Until now the deepest layers were the easiest to see coming — you could be within reach of a Forest without ever having used a Ring. Nothing you have already unlocked is lost, and every ring, crown and spore you own stays yours.
  3. v0.5.73iOSVersion Bump

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